Demonic Pacts League/Guide/Magic

Article
Live index

This copy was last processed on . The copied wiki revision is dated .

Demonic Pacts League/Guide/Magic

Overview

Magic is a powerful tool in Leagues, offering useful utility, teleports, and combat power. There are many Demonic Pacts which affect spells and powered staves.

Players begin with only access to the standard spellbook, but the Grimoire relic lets the player access all spellbooks and switch between them at will. Some regions allow access to spellbooks by unlocking them; without Grimoire:

The quest requirements to access each spellbook and all of their spells are unlocked in full upon unlocking their respective region. (Baba Yaga still needs to be talked to to unlock the Ourania Teleport, and the Fremennik Hard Diary still unlocks additional spells on the lunar spellbook)

Certain teleports are disabled due to area restrictions.

Notable training methods

Combat

Ancient Magicks

With access to Ancient Magicks from Grimoire or Desert Desert✓, using burst and barrage spells can be used to kill multiple monsters at once in multi-combat areas.

Utility Spells

Demonic Pacts

The demonic pacts for magic are centred around the four main runes: air, water, fire, and earth. The starting node provides a boost to magic level for each rune that is regenerated when casting a spell. There are nodes to regenerate each of the four elemental runes from casting combat spells, along with an extra affect when they are generated. When regenerated, air runes have a 15% chance to restore 1 prayer point, water runes heal 1 hitpoint, fire runes increase the damage of the next spell by 1, and earth runes increase Defence by 1 for 30 seconds.

There is also a major node that improves the tick speed of powered staves by 3 (1.8 seconds) although it does reduce the maximum hit by 8. Another major node reduces the tick rate of combat spells from a spellbook by 2 (1.2 seconds).

Each ancient Magicks spell has a major node that registers it as one of the main four types: smoke spells can be counted as air, ice spells as water, blood spells as fire, and shadow spells as earth.

The capstone for each rune are also powerful and are as follows:

  • Air spells have a +1% chance to max hit for every 1 prayer bonus, this chance is doubled against enemies weak to air spells.
  • Water spell hits bounce back to you, healing you for 60% of the damage dealt to your target
  • Fire spell hits apply 1 burn (max 5) and bounce to up to 2 nearby targets
  • Earth spells deal additional flat damage based on your current Defence level (+1 damage per 12 Defence levels)

Relics

  • Transmute is automatically re-cast and provides a base of 10 XP per cast, before league modifiers. It can be used to train magic passively while generating resources for training other skills or to sell.
  • Grimoire unlocks all spellbooks, acts as a book of the dead, and unlocks all prayers, including Augury.

Obtaining runes

Morytania is the only region without a Rune shop. Players will be unable to purchase Soul runes without unlocking either Fremennik, Kourend, the Desert, or both Asgarnia and Kandarin.

Region Shop
Varlamore Varlamore✓ Tal Teklan Rune Shop 430 N/A 330 9950 180 N/A 50 180 N/A N/A N/A
Karamja Karamja✓ TzHaar-Mej-Roh's Rune Store[1] 645 4 4 ea 135 ea 270 N/A N/A N/A N/A N/A N/A
Desert Desert✓ Ali's Discount Wares.[2] 5 ea 3 412 12437 225 500 62 225 300 375 N/A
Wilderness Wilderness✓ Battle Runes 430 N/A 330 9950 180 400 N/A N/A N/A N/A N/A
Wilderness Wilderness✓ Lundail's Arena-side Rune Shop 430 3 330 9950 180 N/A 50 180 240 N/A N/A
Asgarnia Asgarnia✓ Betty's Magic Emporium 430 3 330 9950 180 N/A N/A N/A N/A N/A N/A
Asgarnia Asgarnia✓ Void Knight Magic Store 430 3 330 9950 180 N/A N/A N/A N/A N/A N/A
Kandarin Kandarin✓ Magic Guild Store 430 3 330 9950 180 400 N/A 180 240 300 N/A
Kandarin Kandarin✓ Tutab's Magical Market 430 N/A N/A N/A N/A N/A N/A N/A 240 N/A N/A
Fremennik Fremennik✓ Baba Yaga's Magic Shop[3] 430 3 330 9950 180 400 N/A 180 240 300 50
Tirannwn Tirannwn✓ Amlodd's Magical Supplies[3] 430 3 330 9950 180 400 50 180 240 N/A N/A
Kourend Kourend✓ Regath's Wares 602 4 462 N/A N/A 560 N/A N/A N/A 420 N/A
Kourend Kourend✓ Thyria's Wares 430 3 330 9950 180 N/A N/A N/A N/A N/A N/A
Varlamore Varlamore✓ The Runic Emporium 430 3 330 9950 180 N/A N/A 180 240 N/A N/A
  1. ^ Prices reduced while wearing Karamja gloves 1 or better.
  2. ^ Requires completion of the Rogue Trader miniquest to access shop. No additional region requirements.
  3. ^ 3.0 3.1 When purchasing runes, prices become more expensive more quickly than at other shops.

Restrictions

If the player is not taking the Grimoire relic, the following restrictions to spellbooks apply:

The Lunar spellbook will only be accessible after unlocking the Fremennik Fremennik✓ region. With the Kandarin Kandarin✓ region unlocked to purchase the Magic cape at 99 Magic (limited to 5 spellbook swaps per day), certain Lunar Spells are accessible.

The Ancient spellbook will only be accessible after unlocking the Desert Desert✓ region. Additionally, to swap spellbooks quickly a player will either need the arcane grimoire from the Grimoire relic, either Fremennik Fremennik✓ or Varlamore Varlamore✓ unlocked to build an Ancient altar in their player-owned house (along with a Pharaoh's sceptre from Pyramid Plunder), the Kandarin Kandarin✓ region unlocked to purchase the Magic cape at 99 Magic (limited to 5 spellbook swaps per day), or to complete the Hard Desert Diary to teleport to the entrance to Enakhra's Temple with the Camulet.

The Arceuus spellbook is available after talking to Tyss in the northernmost part of Kourend Kourend✓. Additionally, a larger set of combat and utility spells are accessible to players immediately since A Kingdom Divided is automatically completed.

Icon Spell Magic Level Runes Region Description
Camelot Teleport 45 5Air 1Law Kandarin Kandarin✓ Teleports player to Camelot, useful for training magic.
Iban Blast 50 5Fire 1Death Tirannwn Tirannwn✓ Unless a player unlocks the Kandarin region as well, they will have to recharge their Iban's Staff every 120 casts.
Magic Dart 50 1Death 4Mind Varlamore Varlamore✓ Max hit substantially increased by unlocking the Wilderness Region and obtaining a Slayer's staff (e).
Ardougne Teleport 51 2Water 2Law Kandarin Kandarin✓ Requires completion of Plague City, which can be manually completed in the Kandarin Region or auto-unlocked in the Tirannwn Region or Fremennik Province Region.
Charge Water Orb 56 30Water 3Cosmic 1Unpowered Orb Asgarnia Asgarnia✓
Kandarin Kandarin✓
Requires the Asgarnia Region to access the Taverley Dungeon, and the Kandarin Region to climb the ladder to the Water obelisk.
Watchtower Teleport 58 2Earth 2Law Kandarin Kandarin✓ The Watchtower quest is auto-unlocked in the Kandarin Region, so this spell is immediately accessible.
Charge Earth Orb 60 30Earth 3Cosmic 1Unpowered Orb Wilderness Wilderness✓ The Earth obelisk cannot be reached without unlocking the Wilderness Region to access the Edgeville dungeon.
Bones to Peaches 60 2Earth 4Water 2Nature Desert Desert✓ Requires manual unlock in the Mage training arena.
Saradomin Strike 60 4Air 2Fire 2Blood Wilderness Wilderness✓ Requires manual unlock of the Mage arena miniquest.
Claws of Guthix 60 4Air 1Fire 2Blood Wilderness Wilderness✓ Requires manual unlock of the Mage arena miniquest.
Flames of Zamorak 60 1Air 4Fire 2Blood Wilderness Wilderness✓ Requires manual unlock of the Mage arena miniquest.
Trollheim teleport 61 2Fire 2Law Asgarnia Asgarnia✓ Eadgar's Ruse is auto-unlocked in the Asgarnia Region, so this spell is immediately accessible.
Charge Fire Orb 63 30Fire 3Cosmic 1Unpowered Orb Asgarnia Asgarnia✓ The Fire obelisk cannot be reached without unlocking the Asgarnia Region to access the Taverley Dungeon.
Ape Atoll Teleport 64 2Fire 2Water 2Law 1Banana Kandarin Kandarin✓ Monkey Madness II is auto-unlocked in the Kandarin Region, so this spell is immediately accessible.
Charge Air Orb 66 30Air 3Cosmic 1Unpowered Orb Wilderness Wilderness✓ The Air Obelisk cannot be reached without unlocking the Wilderness Region to access the Wilderness area of Edgeville dungeon.
Kourend Castle Teleport 69 5Fire 4Water 2Law 2Soul Kourend Kourend✓ Teleports the caster to the Kourend Castle courtyard.
Charge 80 3Air 3Fire 3Blood Wilderness Wilderness✓ A player must claim a god staff from the Chamber guardian in the Mage arena before being able to cast this spell
Wind Surge 81 7Air 1Wrath Fremennik Fremennik✓ Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. Wrath runes can also be obtained in the Wilderness by using non-combat spells such as Sinister Offering at the Fountain of Rune. Wrath runes may also be obtained through the Transmute relic.
Water Surge 85 7Air 10Water 1Wrath Fremennik Fremennik✓ Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. Wrath runes can also be obtained in the Wilderness by using non-combat spells such as Sinister Offering at the Fountain of Rune. Wrath runes may also be obtained through the Transmute relic.
Tele Block 85 1Chaos 1Death 1Law Wilderness Wilderness✓ Tele block can only be cast on other players in the Wilderness.
Teleport to Target 85 1Chaos 1Death 1Law N/A Last man standing and Bounty hunter are disabled in the Demonic Pacts League.
Earth Surge 90 7Air 10Earth 1Wrath Fremennik Fremennik✓ Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. Wrath runes can also be obtained in the Wilderness by using non-combat spells such as Sinister Offering at the Fountain of Rune. Wrath runes may also be obtained through the Transmute relic.
Lvl-7 Enchant 93 20Blood 1Cosmic 20Soul Kandarin Kandarin✓ A Zenyte shard is only obtainable as a drop from Demonic gorillas in the Kandarin Region.
Fire Surge 95 7Air 10Fire 1Wrath Fremennik Fremennik✓ Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. Wrath runes can also be obtained in the Wilderness by using non-combat spells such as Sinister Offering at the Fountain of Rune. Wrath runes may also be obtained through the Transmute relic.

Notable Elemental Weaknesses

Exploiting elemental weaknesses is a good way to speed up magic training when multi-hitting attacks like burst or barrage spells are not available. The increased damage dealt equates to more experience per cast.

Monster Elemental Weakness Locations Notes
Fire giant Water
Water 100%
Desert Desert✓ - Smoke Dungeon
Kandarin Kandarin✓ - Stronghold Slayer Dungeon; Waterfall Dungeon
Karamja Karamja✓ - Brimhaven Dungeon
Misthalin Misthalin✓ - Isle of Souls Dungeon
Wilderness Wilderness✓ - Deep Wilderness Dungeon
Isle of Souls Fire Giants can be accessed and safespotted at very low level.
Ice giant Fire
Fire 100%
Asgarnia Asgarnia✓ - Asgarnia Ice Dungeon; White Wolf Mountain
Kourend Kourend✓ - Settlement Ruins
Varlamore Varlamore✓ - Ruins of Tapoyauik
Wilderness Wilderness✓ - Frozen Waste Plateau; Wilderness Slayer Cave
Ice troll female
Ice troll male
Fire
Fire 100%
Fremennik Fremennik✓ - Fremennik Isles Neitiznot shield reduces damage taken by ice troll females.
Runts only have a 50% fire weakness.
Ice warrior Fire
Fire 100%
Asgarnia Asgarnia✓ - Asgarnia Ice Dungeon; White Wolf Mountain
Varlamore Varlamore✓ - Ruins of Tapoyauik
Wilderness Wilderness✓ - Frozen Waste Plateau
Pyrefiend Water
Water 100%
Asgarnia Asgarnia✓ - God Wars Dungeon
Desert Desert✓ - Smoke Dungeon
Fremennik Fremennik✓ - Fremennik Slayer Dungeon
Misthalin Misthalin✓ - North-eastern Isle of Souls
Morytania Morytania✓ - Sisterhood Sanctuary
Wilderness Wilderness✓ - Wilderness God Wars Dungeon
Requires 30 Slayer to damage.
Pyrelords do not have an elemental weakness.
Spiritual mage Zaros
Spiritual ranger Zaros
Spiritual warrior Zaros
Fire
Fire 200%
Asgarnia Asgarnia✓ - God Wars Dungeon Requires access to the Ancient Prison along with 63 Slayer for Rangers, 68 for Warriors and 83 for Mages.
Other spiritual creatures do not have an elemental weakness.
Waterfiend Earth
Earth 100%
Kandarin Kandarin✓ - Ancient Cavern; Kraken Cove
Tirannwn Tirannwn✓ - Iorwerth Dungeon


Temporary boosts

Item Region Notes
Imbued heart Various Players can use the Invigorate option on the heart to temporarily increase their Magic level by 1 to 10 levels (1 + 10% of the player's level, rounded down). Only useable once every 7 minutes. Obtainable as a rare drop from superior slayer monsters.
Saturated heart Fremennik Fremennik✓ An upgraded version of the imbued heart, created by combining it with 150,000 ancient essence. The heart grants a 5-minute temporary boost that increases the player's Magic level by 4 + 10% of their level, rounded down.
Spicy stew (red spice) Desert Desert✓ Boosts Magic by ±0-5. Requires manual completion of the Freeing Evil Dave subquest in Recipe for Disaster.
Magic potion Desert Desert✓
OR
Asgarnia Asgarnia✓
OR
Morytania Morytania✓
OR
Kourend Kourend✓
Boosts Magic by 4. Requires level 76 Herblore. Secondary ingredient limitation, see Herblore guide.
Ancient brew Asgarnia Asgarnia✓ A dose of ancient brew boosts the player's Magic level by 2 + 5% of their base Magic level, as well as restoring prayer points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level). However, it will also drain the player's Attack, Strength, and Defence levels by 2 + 10% of their current levels.
Forgotten brew Asgarnia Asgarnia✓ AND Fremennik Fremennik✓ A dose of forgotten brew boosts the player's Magic level by 3 + 8% of their base Magic level, as well as restoring prayer points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level). However, it will also drain the player's Attack, Strength, and Defence levels by 2 + 10% of their current levels.
Magic essence Varlamore Varlamore✓ Boosts Magic by 3. Requires level 57 Herblore.
Wizard's mind bomb Asgarnia Asgarnia✓
OR
Fremennik Fremennik✓
OR
Varlamore Varlamore✓
Boosts Magic by 2-3. See shop locations.
Wizard's mind bomb(m) Morytania Morytania✓
OR
Fremennik Fremennik✓
OR
Varlamore Varlamore✓
Boosts Magic by 3-4. Requires the Morytania or Fremennik region to brew with level 34 Cooking, more easily produced by using the stuff from Trouble BrewingMorytania.

Skillcape

Item Region Master Notes
Magic Cape Kandarin Kandarin✓ Wizard Sinina Five permanent spellbook swaps per day. Without Desert or Kourend unlocked, only the lunar spellbook is available.

Quests

Quest Base XP
Reward
Requirements Required Regions Autocompleted Regions
Witch's Potion 325 - Asgarnia Asgarnia✓
Spirits of the Elid 1,000 Magic 33 Magic
Thieving 37 Thieving
Ranged 37 Ranged
Mining 37 Mining
Desert Desert✓
The Giant Dwarf 1,500 Crafting 12 Crafting
Firemaking 16 Firemaking
Magic 33 Magic
Thieving 14 Thieving
Asgarnia Asgarnia✓
Fremennik Fremennik✓
The Path of Glouphrie 5,000 Strength 60 Strength
Slayer 56 Slayer
Thieving 56 Thieving
Ranged 47 Ranged
Agility 45 Agility
Kandarin Kandarin✓

XP rewards with skill choice

Quest Base XP
Reward
Requirements Required Regions Autocompleted Regions
X Marks the Spot 300 - Asgarnia Asgarnia✓ Kourend Kourend✓ Fremennik Fremennik✓
A Tail of Two Cats 2,500 twice - Asgarnia Asgarnia✓
Desert Desert✓
Fremennik Fremennik✓
Shadow of the Storm 10,000 Crafting 30 Crafting Desert Desert✓
Contact! 7,000 twice - Desert Desert✓
Sins of the Father 15,000 6 times Woodcutting 62 Woodcutting
Fletching 60 Fletching
Crafting 56 Crafting
Agility 52 Agility
Attack 50 Attack
Slayer 50 Slayer
Magic 49 Magic
Morytania Morytania✓

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceDemonic Pacts League/Guide/Magic
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureQuest point icon · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.