Article Source page

Demonic Pacts League/Demonic Pacts

The starting nodes in Demonic Pacts interface

Demonic Pacts are a complementary system to relics that focuses purely on providing powerful and unique combat boosts across the three main styles. Pacts are similar to combat masteries from past events, however the progression is less linear and has many more options.

There are over 130 individual nodes in the pact tree which are allocated with Pact Points. Although a total of 44 Pact Points can be acquired from any three regions (not including Varlamore, Karamja and general tasks), players can only spend up to 40 of these pacts. Two of these are given during the Leagues tutorial. Demonic Pact tasks are indicated with a demon's head inside the helm.

The Demonic Pact tree can be completely reset up to 6 times, with warning messages asking the player if they wish to reset their tree. The first two resets are given for free, another is given after receiving kill credit for The Hueycoatl, and the remaining three are acquired by defeating the region's echo boss.

Pact bonuses are limited in PvP. Stat boosts, attack speed increases, and melee range increases apply, but effects like Thorns, Echoes, and Blindbag do not work against players.

Demonic Pact tasks

The following tasks unlock Demonic Pacts when completed. A total of 44 pact points are available (only up to 40 can be spent), along with 5 full tree resets.

AreaTaskDescriptionRequirementsPointsCompletion
Defeat a Troll in AsgarniaDefeat a troll in Asgarnia.Easy - Demonic Pact 1097.1%
Defeat the Royal Titans soloDefeat the Royal Titans without any other player joining.Hard - Demonic Pact 8084.8%
Equip a Dragon DefenderEquip a dragon defender.Defence 60 Defence
Access to the Minigames Warriors' Guild
Hard - Demonic Pact 8092.1%
Equip a GodswordEquip any Godsword.Attack 75 Attack, Smithing 80 Smithing, one of Hitpoints 70 Hitpoints, Agility 70 Agility, Ranged 70 Ranged, or Strength 70 StrengthElite - Demonic Pact 20053.7%
Equip the Bellator RingEquip the bellator ring.Elite - Demonic Pact 2004.4%
Defeat Nex SoloDefeat Nex in a private instance without help from any other player.Master - Demonic Pact 40036.3%
Equip all of the Cerberus BootsEquip some Primordial Boots, some Pegasian Boots and some Eternal Boots, or Avernic treads (max).Slayer 91 Slayer, Defence 75 Defence, Ranged 75 Ranged, Magic 75 Magic, Strength 75 StrengthMaster - Demonic Pact 40018.4%
Set a Mummy ablazeSet a mummy on fire with fire spells or fire arrows.Magic 13 Magic or Tirannwn Tirannwn✓ for access to oily cloth, or Asgarnia Asgarnia✓ Wilderness Wilderness✓ for access to spiritual rangers adamant fire arrowEasy - Demonic Pact 1094.2%
Cast Ice BarrageCast the Ice Barrage spell.Magic 94 MagicElite - Demonic Pact 20090.3%
Defeat Awakened LeviathanDefeat Awakened Leviathan.Elite - Demonic Pact 2006.9%
Equip a Dragon Chainbody in the Kharidian DesertEquip a dragon chainbody in the Kharidian Desert.Defence 60 DefenceElite - Demonic Pact 20075.5%
Equip a Piece of Masori ArmourEquip either a Masori mask, a Masori body or some Masori chaps.Ranged 80 Ranged, Defence 30 Defence
Completion of Quest points Beneath Cursed Sands
Elite - Demonic Pact 20032.9%
Equip the Venator RingEquip the venator ring.Elite - Demonic Pact 20025.7%
Equip the Osmumten's Fang (or)Equip the Osmumten's fang (or).Attack 82 Attack
Completion of Quest points Beneath Cursed Sands
Master - Demonic Pact 40024.7%
Defeat a Cockatrice in the Fremennik ProvinceDefeat a cockatrice in the Fremennik Province.Slayer 25 SlayerEasy - Demonic Pact 1096%
Defeat 8 penguins within 5 secondsDefeat 8 penguins within 5 seconds.Medium - Demonic Pact 3083.7%
Defeat Phantom MuspahDefeat Phantom Muspah.Hard - Demonic Pact 8073.3%
Defeat a Basilisk KnightDefeat a Basilisk Knight in the Jormungand's Prison.Slayer 60 Slayer
Completion of Quest points The Fremennik Exiles
Hard - Demonic Pact 8060.7%
Defeat Awakened Duke SucellusDefeat Awakened Duke Sucellus.Elite - Demonic Pact 20014.6%
Defeat Vorkath 5 Times Without Special DamageDefeat Vorkath on Ungael 5 times in a row, without taking any damage from his special attacks, and without leaving his area. Failing this task requires you to leave the instance to try again.Elite - Demonic Pact 20033.5%
Equip the Magus RingEquip the magus ring.Elite - Demonic Pact 2008.5%
Complete the Leagues TutorialComplete the Leagues Tutorial and begin your adventure.Easy - Demonic Pact 1098.4%
Defeat a Hill GiantDefeat a hill giant.Easy - Demonic Pact 1085.4%
Open the Leagues MenuOpen the Leagues menu found within the journal panel.Easy - Demonic Pact 1098.6%
Reach Combat Level 50Reach Combat Level 50.Medium - Demonic Pact 3084%
Use the Protect from Melee PrayerUse the Protect from Melee prayer.Prayer 43 PrayerMedium - Demonic Pact 3078.6%
Defeat 1 unique Echo BossDefeat 1 unique Echo Boss.Hard - Demonic Pact 8056%
Defeat 2 unique Echo BossesDefeat 2 unique Echo Bosses.Hard - Demonic Pact 8045.9%
Defeat 3 unique Echo BossesDefeat 3 unique Echo Bosses.Hard - Demonic Pact 8036.4%
Equip one unique Echo ItemEquip one unique echo item.Hard - Demonic Pact 8051.7%
Defeat 4 unique Echo BossesDefeat 4 unique Echo Bosses.Elite - Demonic Pact 20026.9%
Defeat a Demonic GorillaDefeat a demonic gorilla in the Crash Site Cavern.Hard - Demonic Pact 8087.4%
Defeat a Mithril DragonDefeat a mithril dragon in the Ancient Cavern.Partial completion of Quest points Barbarian TrainingHard - Demonic Pact 8089.3%
Defeat the Kraken Boss 50 TimesDefeat the Kraken boss in Kraken Cove 50 times.Slayer 87 SlayerHard - Demonic Pact 8069.9%
Equip a Trident of the SeasEquip a Trident of the Seas.Magic 75 Magic, Slayer 87 Slayer
or Tirannwn&Kandarin to dismantle a Trident of the swamp
Hard - Demonic Pact 8070%
Equip Some Zenyte JewelryEquip any piece of zenyte jewelry.Crafting 89 CraftingElite - Demonic Pact 20061.4%
Equip an Abyssal TentacleEquip an abyssal tentacle.Magic 50 Magic, Attack 75 Attack, Slayer 87 SlayerElite - Demonic Pact 20063.9%
Equip an Occult NecklaceEquip an occult necklace.Magic 70 Magic, Slayer 93 SlayerElite - Demonic Pact 20058%
Defeat a Steel Dragon on KaramjaDefeat a steel dragon on Karamja.Medium - Demonic Pact 3071.6%
Defeat a TzHaarDefeat any TzHaar in Mor Ul Rek.Medium - Demonic Pact 3078%
Equip an Obsidian CapeEquip an Obsidian cape.Medium - Demonic Pact 3069.6%
Complete Tzhaar-Ket-Rak's third challengeComplete Tzhaar-Ket-Rak's third challenge.Fire capeHard - Demonic Pact 8037.2%
Equip a Fire CapeEquip a fire cape.Completion of Minigames TzHaar Fight CaveElite - Demonic Pact 20054.9%
Complete Tzhaar-Ket-Rak's Special challengeComplete Tzhaar-Ket-Rak's league-only challenge.Fire capeMaster - Demonic Pact 4007.4%
Equip an Infernal CapeEquip an infernal cape.Completion of Minigames The InfernoMaster - Demonic Pact 40017.3%
Open 1 Grubby ChestOpen the grubby chest in the Forthos Dungeon.Thieving 57 ThievingEasy - Demonic Pact 1090.9%
Defeat 150 Lizardmen ShamanHelp the Shayzien house by dealing with 150 Lizardmen shaman.Medium - Demonic Pact 3067%
25 Chambers of XericComplete the Chambers of Xeric normal or challenge mode 25 times.Hard - Demonic Pact 806.6%
Defeat Skotizo 1 TimeDefeat Skotizo beneath the Catacombs of Kourend.Hard - Demonic Pact 8074%
Equip a Dragon Hunter LanceEquip a dragon hunter lance.Slayer 95 Slayer, Attack 78 Attack
Unlocking Kandarin is not required, as the Dragon Hunter Lance is dropped in lieu of Hydra's claw from the Alchemical Hydra.
Elite - Demonic Pact 20021.1%
Equip any Ancestral pieceEquip either an ancestral hat, an ancestral robe top or an ancestral robe bottom.Magic 75 Magic, Defence 65 DefenceElite - Demonic Pact 20018.6%
Equip full OathplateEquip an Oathplate helm, chest, and legs.Defence 78 DefenceElite - Demonic Pact 2004.4%
Defeat a Werewolf in MorytaniaDefeat a werewolf in Morytania.Easy - Demonic Pact 1098%
Assemble a Slayer HelmAssemble a Slayer helmet.Slayer 58 Slayer, Crafting 55 Crafting
Unlocked Malevolent Masquerade for 400 Slayer reward points
Hard - Demonic Pact 8087.7%
Create an Amulet of Blood FuryCreate an amulet of blood fury.Crafting 90 Crafting, Magic 87 Magic
Completion of Quest points Sins of the Father
Hard - Demonic Pact 8066.2%
Defeat Araxxor 1 TimeDefeat the Araxxor in the Morytania Spider cave.Slayer 92 SlayerHard - Demonic Pact 8066.9%
Equip any Full Barrows Armour SetEquip a full set of any Barrows armour + weapon.Defence 70 Defence, one of Attack 70 Attack or Ranged 70 Ranged, or Magic 70 Magic and Attack 70 AttackHard - Demonic Pact 8057.8%
Complete the Theatre of Blood 25 TimesComplete the Theatre of Blood on normal or hard mode 25 times.Elite - Demonic Pact 2004.5%
Defeat Phosani's NightmareDefeat Phosani's Nightmare in the Sisterhood Sanctuary.Elite - Demonic Pact 20024.7%
Defeat a Black Dragon in TirannwnDefeat a black dragon in Tirannwn.Medium - Demonic Pact 3096.6%
Complete the Corrupted GauntletComplete the Corrupted Gauntlet in Prifddinas.Hard - Demonic Pact 8080.6%
Defeat ZalcanoDefeat Zalcano in Prifddinas.Hard - Demonic Pact 8092%
Equip a Dark Bow in TirannwnEquip a dark bow in Tirannwn.Ranged 60 Ranged, Slayer 90 SlayerHard - Demonic Pact 8063.8%
Craft a Toxic BlowpipeCraft a toxic blowpipe.Fletching 78 FletchingElite - Demonic Pact 20058.6%
Use a prayer altar to restore 90 prayer in PrifddinasUse a prayer altar to restore 90 prayer points in Prifddinas.Prayer 90 PrayerElite - Demonic Pact 20069.1%
Equip a Corrupted WeaponEquip a corrupted Blade of Saeldor or corrupted Bow of Faerdhinen.Attack 80 Attack or Ranged 80 Ranged and Agility 70 AgilityMaster - Demonic Pact 40052.6%
Defeat Hueycoatl 1 TimeDefeat the Hueycoatl in Varlamore.Medium - Demonic Pact 3069.7%
Equip any piece of armour from the moons of perilEquip any piece of armour from the Blood, Frost, or Eclipse moon set.Defence 50 Defence and one of Strength 75 Strength, Magic 75 Magic, or Ranged 75 RangedMedium - Demonic Pact 3047.5%
Complete 1 Deep delveDefeat the Doom of Mokhaiotl at delve level 8.Elite - Demonic Pact 20016.4%
Complete Wave 12 of Fortis ColosseumComplete wave 12 of Fortis Colosseum.Elite - Demonic Pact 20017.8%
Defeat Awakened VardorvisDefeat Awakened Vardorvis.Elite - Demonic Pact 2008.3%
Equip Avernic TreadsEquip avernic treads.Defence 80 Defence, Magic 80 Magic,Ranged 80 Ranged, Strength 80 StrengthElite - Demonic Pact 2008.4%
Defeat a Chaos Dwarf in the WildernessDefeat a chaos dwarf in the Wilderness.Easy - Demonic Pact 1097.8%
Defeat the Corporeal BeastDefeat the Corporeal Beast in the Wilderness.Hard - Demonic Pact 8060.4%
Equip a Dragon 2-Handed Sword in the WildernessEquip a dragon 2h sword in the Wilderness.Attack 60 AttackHard - Demonic Pact 8079.6%
Equip a Malediction WardEquip a Malediction Ward.Defence 60 DefenceHard - Demonic Pact 8065.6%
Equip a Piece of the Dagon'Hai SetEquip any piece of the Dagon'hai robe set.Magic 70 Magic, Defence 40 DefenceElite - Demonic Pact 20059.7%
Equip the VoidwakerEquip the Voidwaker.Attack 75 AttackElite - Demonic Pact 20030.4%
Imbue a God CapeImbue either a Saradomin cape, a Guthix cape or a Zamorak cape.Magic 75 Magic
Completion of Quest points Mage Arena II
Elite - Demonic Pact 20075.6%

Skill tree

Effects that preserve/regenerate runes do not affect non-rune costs for spells, for example the banana for Ape Atoll Teleport.

Icon Effect Type
50% chance to Regenerate* runes, ammo and charges

*Regenerate: Whenever you use runes to cast a spell, fire ammunition from a ranged weapon or consume charges with a charged weapon there is a % chance to generate an additional resource spent

Varied
Whenever your combat spells Regenerate runes, your Magic level is boosted by 1 for 30 ticks (18s)

This boost cannot exceed 10 Magic levels and additional triggers reset the duration

Magic
Whenever you Regenerate ammo, you have a +25% chance to fire a Ranged echo* against the enemy

*Ranged echo: An additional ranged attack which rolls with your ranged accuracy against the targets ranged defence. Echo attacks cannot trigger additional echo attacks and will not trigger on special attacks.

Ranged
Your minimum hit when attacking with a melee weapon is increased by 3

This minimum hit is further increased by 3 for each additional tile between you and the target

Melee
+5% chance to Regenerate runes, ammo and charges Varied
Whenever your combat spells Regenerate air runes, you have a 15% chance to restore 1 prayer point per rune regenerated Magic
Whenever your combat spells Regenerate water runes, you're healed for 1 per rune regenerated Magic
Whenever your combat spells Regenerate fire runes, the damage of your next spell hit is increased by 1 per rune regenerated Magic
Whenever your combat spells Regenerate earth runes, your Defence level is boosted by 1 per rune regenerated for 30 ticks (18s) Magic
+25% accuracy in all combat styles Varied
While you have a shield equipped you gain the Thorns* effect

*Thorns: Whenever you're attacked enemies will be instantly hit with 3 melee damage. This effect can only trigger once per hit-splat and will trigger if you take 0 damage. Other pacts will specify if they effect Thorns

Varied
Melee weapons under 1kg always trigger an additional melee hit using 40% of your base max hit (minimum of 1)

This will not trigger on special attacks

Melee
Each melee attack with a heavy melee weapon (>=1kg) has a 15% chance to trigger an instant Blindbag* attack

*Blindbag: Automatically attack your current target with a random heavy melee weapon in your inventory as though you have equipped it, ignoring all stat requirements and attack delay. Blindbag attacks can trigger additional Blindbag attacks but cannot trigger from special attacks

Melee
Melee range is doubled whilst using two handed weapons Melee
+5 permanent Defence level boost Varied
While a bow is equipped, Ranged echoes never miss

All bow pacts will not work with an Eclipse Atlatl

Ranged
While a crossbow is equipped, you have a +15% chance to trigger Ranged echoes Ranged
While a thrown weapon is equipped, Ranged echoes have a 20% chance to max hit

All thrown weapon pacts will work with an Eclipse Atlatl

Ranged
+50% accuracy in all combat styles Varied
Whenever you Regenerate charges from a powered staff or wand, also Regenerate 1 fire rune Magic
Healing with Demonic Pacts overheals you, up to +30% of your base Hitpoints level Varied
+30% chance to Regenerate runes, ammo and charges Varied
+15 permanent Defence level boost Varied
Whenever you Regenerate charges from a powered staff or wand, also Regenerate 1 water rune Magic
Whenever you Regenerate charges from a powered staff or wand, also Regenerate 1 air rune Magic
Attack rate with combat spells in a spellbook is sped up by 2 ticks

This cannot reduce attack rate below 2 ticks (1.2s)

Magic
Attack rate with powered staves is sped up by 3 ticks

All one handed powered staves have their max hit reduced by 8

This cannot reduce attack rate below 1 tick (0.6s)

Magic
Whenever you Regenerate charges from a powered staff or wand, also Regenerate 1 earth rune Magic
+1% Magic damage

This bonus is multiplied by the Tumeken's Shadow special effect

+10% accuracy in all combat styles

Magic
While you have a shield equipped, you have a 0.1% chance per Defence level to reflect all damage back to the attacker Varied
Attacking with a melee weapon or Thorns has a +10% chance to heal you based off your distance between you and your target (1 tile = 1 health) Varied
Special attacks have a 20% chance to not consume any energy Varied
Whenever you attack an enemy from at least 2 tiles away with any style, you restore 2% special attack energy Varied
Melee weapons that are under 1kg or one handed, increase your melee strength by 20% of your Strength level Melee
Melee strength is increased by 50% of your worn prayer bonus Melee
Attacks with a melee weapon can consume 5 overhealed hitpoints (if available), increasing your minimum hit on that attack by 5 Melee
When hitting a target with a two handed melee weapon, you have a 5% chance to trigger a Ranged echo as if you have a bow, crossbow and thrown weapon equipped Melee
+1% Melee damage

+10% accuracy in all combat styles

Melee
You have a 5% chance per attack in any style to roll max accuracy, this is increased by 5% for each tile distance between you and your target Varied
All attacks have +25% Prayer penetration (up to 100%) Varied
While an off-hand item is equipped, gain +5 melee strength, +5 ranged strength and +2% magic damage Varied
Whenever you max hit from at least 3 tiles away, your next hit from a different style deals +25% damage Varied
+1% Ranged damage

+10% accuracy in all combat styles

Ranged
Air spells deal +7% damage for each active prayer Magic
Water spells deal increased damage the higher health percentage you have (+20% damage at 100% health) Magic
Fire spell casts burn up to 6% of your maximum Hitpoints to increase your damage dealt by double the amount burned for.

This effect cannot kill you directly.

Magic
Earth spell hits reduce the enemies Defence & Magic Defence levels by 2 Magic
While protection prayers are not active, you restore 1 Prayer point every 15 ticks (9s), this is sped up by 1 tick (0.6s) for every 7 worn prayer bonus you have Varied
All recoil & Thorns style effects deal additional damage equal to 1% of your total defence bonuses Varied
Melee weapons under 1kg attack 1 tick (0.6s) faster Melee
For each unique heavy melee weapon (>=1kg) in your inventory, your chance of a Blindbag trigger is increased by 2% up to a maximum of 10% (5 weapons) Melee
Your maximum hit when attacking with a melee weapon is increased by 4% and an additional 4% for every 3 tiles of distance between you and your target Melee
Whenever an attack deals 0 damage to you while either a two-handed shield or an off-hand is equipped, you're healed for 2 and restore 2 prayer points Varied
Ranged prayers are 30% more effective Ranged
Whenever you Regenerate ammo, you have a +5% chance to fire a Ranged echo against the enemy Ranged
Ranged strength is increased by 1 for every 10 hitpoints difference between your current hitpoints and Hitpoints level Ranged
Ranged echoes can now trigger additional Ranged echoes at half your chance to trigger them (up to 4 times) Ranged
Bows attack 1 tick (0.6s) faster Ranged
While a thrown weapon is equipped, ranged strength is also increased by your 80% of your melee strength Ranged
Crossbows attack 2 ticks (1.2s) slower, but deal +70% damage Ranged
Air spells have a +1% chance to max hit for every 1 prayer bonus, this chance is doubled against enemies weak to air spells Magic
Water spell hits bounce back to you, healing you for the 60% of the damage dealt to your target Magic
Fire spell hits apply 1 burn (max 5) and bounce to up to 2 nearby targets Magic
Earth spells deal additional flat damage based on your current Defence level (+1 damage per 12 Defence levels) Magic
Smoke spells now count as 'air' spells Magic
Ice spells now count as 'water' spells Magic
Blood spells now count as 'fire' spells Magic
Shadow spells, now count as 'earth' spells Magic
When the Thorns effect triggers, it will always hit twice, dealing 50% of its damage in the second hit. Varied
Whenever you deal damage with a melee weapon, you restore 2% special attack energy per hit Melee
For each unique heavy melee weapon (>=1kg) in your inventory, the max hit of your Blindbag attacks is increased by 2% up to a maximum of 10% (5 weapons) Melee
If your melee attack range is at least 4, it is increased to 7

All halberds slower than 5 ticks have their attack rate set to 5 ticks (3.0s)

Melee
Hitting with a bow increases your bows minimum hit by 1, capping at 15% of your base maximum hit. This bonus is halved when you take damage that you didn't or couldn't pray against Ranged
Hitting with a bow increases your bows maximum hit by 1, capping at 15% of your base maximum hit. This bonus is halved when you take damage that you didn't or couldn't pray against Ranged
Crossbow hits always max hit Ranged
Crossbows attacks roll accuracy twice Ranged
While a thrown weapon is equipped, increase your ranged accuracy by 60 Ranged
When attacking with a thrown weapon, you now throw at an additional nearby target Ranged

Changes

Date Changes
6 May 2026
(Update)
  • Added an extra free pact reset (for a total of 6).
  • The dramen staff no longer counts as a blindbag weapon.
  • The pact descriptions of all ranged echoes and the 2-handed melee echo have been updated to clarify that these cannot be triggered with special attacks.
  • Thorns no longer prevent completion of Combat Achievements that require only magic damage.
  • The abyssal tentacle is now being affected by regeneration nodes, allowing it to save charges.
  • The Yama Combat Achievement "No toppings, no drinks, thanks" can now be completed with healing-related demonic pacts.
23 April 2026
(Update)
  • "Defeat Hueycoatl 1 time" has now become a pact reset task, which means completing it will give a reset point (for a total of 5). If you've already completed this task, you'll be retroactively granted the reset point upon opening the pacts interface.
  • Pact points have been added to the following existing pact tasks: (If you've already completed these pact tasks, pact points will be added to your account retroactively upon opening the pacts interface. Note that the 40 pact points max limit will still apply.)
  • Implemented improvements to rebalance some Demonic Pacts:
    • The boost for all Prayer penetration nodes have been increased to 25% from 15%.
    • The boost for accuracy small nodes have been increased to 25% from 15%, and big nodes to 50% from 35%.
    • Small % damage nodes for Magic, Ranged and Melee now also give 10% to global accuracy.
  • The crystal/corrupted bow and crystal/corrupted staff within The Gauntlet will now correctly "Regenerate" ammo/charges, the same as the exception that was applied to the Bow of Faerdhinen pre-launch. This means the weapons will now benefit from various pacts.
20 April 2026
(Update)
Hotfix

All players received one additional Pact reset (for a total of 4) for free.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceDemonic Pacts League/Demonic Pacts
Content licenseCC BY-NC-SA 3.0
License statusdeclared

This copy was last processed on . The copied wiki revision is dated .

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.