Recipe for Disaster/Full guide
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| Recipe for Disaster (#100) | ||||
|---|---|---|---|---|
| Released | 15 March 2006 (Update) | |||
| Also called | RFD | |||
| Members | Yes | |||
| Quest series | None | |||
| Lead developer(s) | James B (framework) | |||
Recipe for Disaster is the 100th quest released by Jagex, being a sequel to the Cook's Assistant quest. It is composed of 10 parts: the introduction, followed by 8 subquests, then culminating in a grand finale where the player must face-off with the Culinaromancer. The subquests range in difficulty from very easy to very hard. It is intended to be a quest which nearly any member can start, but which only the most accomplished and willing players can complete. It is best known for unlocking the ability to buy Barrows gloves, the most broadly useful gloves in the game.
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Very Long |
| Description | The cook in Lumbridge has a surprisingly small number of ingredients on hand in his kitchen, possibly as a result of an endless stream of newcomers with light fingers, taking anything that isn't nailed down from his kitchen.
Luckily, in the past, a kind Cook's Assistant was willing to help him in his culinary duties, but a problem has now appeared that could spell... a Recipe For Disaster! Almost all members may attempt to solve his tricky predicament, and be rewarded accordingly, but only the very elite of Questers will be able to put an end to his problem permanently! |
| Requirements |
To start the quest and finish the first chapter:
To complete all chapters of the quest:
|
| Items required |
To start the quest and finish the first chapter:
To complete all chapters of the quest:
|
| Enemies to defeat |
|
| League notes | Not completable, as it requires access to Misthalin. |
Another Cook's Quest
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Short |
| Description | The cook in Lumbridge has a surprisingly small number of ingredients to hand in his kitchen, possibly as a result of an endless stream of newcomers with light fingers taking anything that isn't nailed down from his kitchen.
Luckily, in the past a kind Cook's Assistant was willing to help him in his culinary duties, but now a problem has appeared that could spell... a Recipe For Disaster! Almost all members may attempt to solve his tricky predicament, and be rewarded accordingly, but only the very elite of Questers will be able to put an end to his problem permanently! |
| Requirements |
|
| Items required |
|
| Enemies to defeat | None |
| League notes |
Walkthrough
The Cook tells you that he needs a newt's eye, a Greenman's ale, a rotten tomato, and a dirty blast in order to prepare for the centennial feast. If you ask him how to make a dirty blast, he will tell you to add ashes to a fruit blast. He will give you 100 coins to buy everything, and he will allow you to keep the change.
Gathering the ingredients
- An eye of newt can be bought from Herblore shops or Betty's Magic Emporium in Port Sarim.
- Greenman's ale is sold in Yanille at the Dragon Inn bar for 10 coins.
- A rotten tomato can be bought from a Pelters' Veg Stall near pillory cages in Varrock, Seers' Village, Yanille, and Hosidius or Shop of Distaste at the Emir's Arena for 1 coin.
- A fruit blast can be bought from the Grand Exchange or chosen as a reward when handing in Digsite exam certificates to Curator Haig Halen in Varrock after completion of The Dig Site. All of the ingredients required to make one can be obtained in the Gnome Stronghold from Hudo.
- Warning: A premade fr' blast will not work.
- Burn a fire for ashes or kill an elemental wizard, then add them to the fruit blast for a dirty blast.
- Creating a fruit blast from scratch
- Go to Grand Tree Groceries (north-west corner of the 1st floor of the Grand Tree) and pick up the cocktail shaker spawn on the table. Buy 2 lemons, 1 pineapple, and 1 orange from Hudo.
- Run over to where Heckel Funch is (in the south-east corner) to find a Cocktail glass spawn.
- Mix the cocktail shaker and select "Fruit Blast."
- Use a knife to slice (not dice) the remaining lemon, then pour your cocktail shaker to create a fruit blast.
- Finally, use the ashes on the fruit blast to make the dirty blast.
Once you have all 4 items, give them to the Cook. Enter the dining room to open up the rest of Recipe for Disaster.
Congratulations, quest complete! (for now...)
Rewards
- 1
Quest point
- The invitation to the feast of a lifetime!
- Access to the Culinaromancer's Chest (after watching the cut scene in the feast room).
Freeing the Mountain dwarf
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Short |
| Description | To save the dwarf, you will need a special dwarven rock cake. Only his father in the tunnel under White Wolf Mountain knows how to make one. |
| Requirements |
|
| Items required |
|
| Recommended |
|
| Enemies to defeat | Icefiend (level 13) (only if you lack ice gloves) |
| League notes | Not completable, as it requires access to Misthalin. |
Walkthrough
Items recommended: 2 Falador teleports (1 if you have ice gloves)
Inspect the frozen dwarf in the Lumbridge Castle dining room to start the quest.
Go to Falador, and talk to any of the three barmaids in the Rising Sun Inn next to the west bank. Ask her about dwarves and ale. She will offer to tell you the secret recipe for Asgoldian ale for the price of 200 Coins (free if you pick the persuasion option while wearing an activated ring of Charos, 150 coins if you wear the ring but do not persuade her, only 100 coins if you give her a plain pizza, or only 50 coins if you give her a chocolate bar). She will tell you to add a gold coin to an Asgarnian ale to get an Asgoldian ale. Buy four (4) (or six) Asgarnian ales from her (or go to The Toad and Chicken pub in Burthorpe and pick up the ales for free), then add a coin to each one as per the secret recipe.
Go to the tunnel under White Wolf Mountain (a Camelot teleport or games necklace are useful for a short walk). You will see an old dwarf in the bar area. Talk to him. He will refuse to bake a dwarven rock cake for you, but he'll mention the Rising Sun Inn.
Use the Asgoldian ales on Rohak. Quickly give them to him to get him drunk, or he will sober up and you will need to get more Asgoldian ales again.
He will agree to make you a dwarven rock cake for 100 gold. Give him your bucket of milk, egg, flour, and bowl of water, and he will put the hot cake on the table next to you. You will need to cool it down before you can give it to the Dwarf back in Lumbridge. Warning: trying to pick up the cake without any gloves on will cause damage and the rock cake will drop to the ground. Wearing normal gloves avoids damage but the rock cake still needs to cool.
If you have ice gloves equipped, picking up the cake cools it immediately. If you've forgotten to equip your ice gloves, you can still pick it up with any other gloves (otherwise it will likely despawn before you can bank and return and you will need to bring Rohak with all of the ingredients again), so simply bring it to a bank, drop it there, and pick it up again with ice gloves on.
Without ice gloves, you have to kill an icefiend with the rock cake in your inventory. The other option is to leave it in the bank, though you will have to wait several hours for it to cool down. You can find icefiends on Ice Mountain, west of the Edgeville Monastery.
Once you have cooled the rock cake, return to the Lumbridge castle and use it on the frozen dwarf.
Rewards
- 1
Quest point
1,000 Slayer experience
1,000 Cooking experience
- Further access to the Culinaromancer's Chest
- Ability to obtain additional dwarven rock cakes from Rohak for either 100 coins or the raw ingredients
Freeing the Goblin generals
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Short |
| Description | The goblin generals need a food that they'll both eat. Find a chef in Goblin Village to learn how to make it. |
| Requirements |
|
| Items required |
|
| Recommended |
|
| Enemies to defeat | None |
| League notes | Not completable, as it requires access to Misthalin. |
Walkthrough
First, inspect the frozen goblin statues in the Lumbridge Castle dining room to start the quest.
Go to the Goblin Village, enter the building just south of the generals and climb down the ladder. You will see Mudknuckles, a goblin cook. He will tell you to get him some charcoal to finish a cooking recipe that he overheard two dwarves talking about. Give him the charcoal. He will add it to his cauldron, which will explode in a hilarious cutscene. Miraculously, you both survive.
Mudknuckles will then tell you that he has trouble with the food, as both the generals are bickering over it. To make food for the generals, he needs oranges that aren't orange, maggots that aren't bland, and bread that isn't crunchy. You can make the ingredients listed below:
- Dyed orange - Use the dye on some orange slices.
- Spicy maggots - Use the spice on the fishing bait.
- Soggy bread - Use a bucket of water on some bread.
Give all three to Mudknuckles to get the Slop of compromise. Give it to the goblin generals in Lumbridge to complete this part of the quest.
Rewards
- 1
Quest point
1,000 Cooking experience
1,000 Farming experience
1,000 Crafting experience
- Further access to the Culinaromancer's Chest.
Freeing Pirate Pete
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Medium |
| Description | Pirate Pete needs a fishcake to be protected. Talk to the Lumbridge Cook to learn how to make one. |
| Requirements |
|
| Items required |
|
| Enemies to defeat |
|
| Ironman concerns | |
| League notes | Unlocking |
Walkthrough
Inspect Pirate Pete in the Lumbridge Castle dining room to start the quest. Talk to the Cook in the next room. He will tell you to get ground cod, breadcrumbs, ground giant crab meat, and ground kelp. He will tell you that Murphy in Port Khazard will help you get the crab meat and kelp. Make sure to ask him each available question pertaining to the ingredients, or you may not be able to make them. If you are at the end of the quest, and you cannot make the fishcake, simply inspect Pirate Pete in the dining room, and then talk to the cook again.
- Ground cod - Use your pestle and mortar on your raw cod.
- Breadcrumbs - Use your knife on your bread.
Note: It's recommended that you get extra kelp and crab meat, especially if you have a low Cooking level, as if you burn the fishcake, you will have to go back to do it all over again. Luckily, you don't need any more bronze wire and hides, so just get extra cod, bread, kelp, and the meat.
Under the sea
Items recommended: A weapon
Go to Murphy, who can be found at Port Khazard (Minigame Teleport to the Fishing Trawler), to get your fishbowl made into a diving apparatus. Put it on, then ask to go diving. Your weight must be under 28 kilograms. Have multiple empty inventory spots, as you will not be able to drop items underwater if you need to pick up new items. The nearby Bank chest may be useful. You may not bring a Cat with you, on the ground or in your inventory, and attempting to will prompt some amusing dialogue from Murphy.
| A Diving Sail | |
|
The jingle that plays upon diving underwater.
| |
Once you're underwater, find a tall plant, and pick it for the kelp. Get some extras in case you burn the fishcake. Then, look for a crab pen to the north. Talk to Nung. He will tell you to get him five mudskipper hides.
- Note: If using rings of recoil for the following mudskipper and crab kills, at least one damage must be dealt by the player to receive the hides.
Head to the entrance to the mudskippers' cave, on the western wall of the underwater area. Pick up five rocks near the entrance to the cave and then enter the cave. While in the cave (and the crab pen thereafter), you will be able to wield weapons as normal as you will be standing upright. Kill five mudskippers (level 30 and 31) to get hides. You can do this in multiple trips if inventory space is tight as Nung will accept any hides you currently carry. (Remember to give them to Nung before surfacing, as they will disappear!) Take them back to Nung. Give him your needle and three bronze wire; he will let you into the crab pen after this.
In the pen, kill a crab and collect its meat. Grind the crabmeat and kelp with a pestle and mortar. Get some extras in case you burn the fishcake.
Return to and speak with the Cook. Use the ingredients on each other, and cook it to get a fishcake. Right-click and use it on (don't eat it!) Pirate Pete in the dining room for your reward.
Rewards
- 1
Quest point
1,000 Cooking experience
1,000 Crafting experience
1,000 Fishing experience
1,000 Smithing experience
- The ability to go diving and fight crabs (you need your diving apparatus)
- The ability to cook crab meat (heals 10 hitpoints in 5 bites)
- The ability to kill crabs to get their shells and claws, which can be made into a helmet and gloves with a chisel
- Further access to the Culinaromancer's Chest
Freeing the Lumbridge Guide
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Short |
| Description | You need a cake of guidance to protect the Lumbridge Guide. Wizard Traiborn in the Wizards' Tower can teach you how to make one. |
| Requirements |
|
| Items required |
(All required items can be bought from the Culinaromancer's Chest) Recommended:
|
| Enemies to defeat | None |
| League notes | Not completable, as it requires access to Misthalin. |
Walkthrough
Inspect the frozen Lumbridge Guide in the Lumbridge Castle dining room to start the quest. Grab the required items from the Culinaromancer's Chest if you don't have them yet, then talk to Wizard Traiborn. He can be found in his room, by going up one flight of stairs in the Wizards' Tower. (Code: DIS)
Egg
You must pass a short quiz to get your egg enchanted. You will be shown an NPC that you've seen in one of the required quests, then will be asked who it is. Answer correctly three times to get the egg enchanted.
Some of the people:
| Correct! | |
|
The jingle that plays upon winning an egg or milk puzzle.
| |
| Reldo | Velorina | Ali Morrisane | Islwyn |
|---|---|---|---|
| Unferth | Gertrude | Hetty | Pirate Pete |
| King Lathas | Professor Gronigen |
Milk
You will be asked a general question about Old School RuneScape. Answer three correctly to get it enchanted.
Some of the questions:
- Combat level of Goblins near Lumbridge - 2
- What is the defence level requirement to wear a Mystic Hat? - 20
- Glass vial is to 33 as a glass orb is to - 46
- A gold ring is to 5 as a holy symbol is to - 16
- How much GP does it take to bribe a guard at the toll gate to Al Kharid prior to earning their trust? - 10
- I can hear howling in one direction and buzzing in the other—where am I? - Catherby
- If I'm going to need glass, first I will need - Sand, bucket, soda ash, glassblowing pipe
- I'm in a bar west of Pollnivneach. Where am I? - Bandit Camp
- Take the number of fire runes required to cast Fire Strike, and multiply by the number of air runes used to cast Wind Strike before adding the number of earth runes used to cast Earth Wave. What do you get? - 10
- The River Salve runs from - North to south
- What doesn't lie between Morytania and Asgarnia? - Keep Le Faye
- What Ingredients are used in a cake? - Flour, eggs, milk
- Which tower is closest to the Crafting Guild - Dark Wizards' Tower
- What is the nearest guild to the Fishing Platform (as the seagull flies)? - Legends'
Flour
You must pass a memory test. You will be shown 3 groups of ten items out of a total of 5 groups, then must answer a question about them. Answer three correctly to get enchanted flour. When answering the questions, don't use the ESC key to close the interface as it will reset that portion of the test.
Some of the questions:
- Which item began with the letter 'm'? - Mind Talisman
- Which of the following items were NOT shown to you? - Trout
- How many weapons were you shown? - Three (Maple Longbow, Magic Shortbow and Black Longsword)
- How many types of rune were there? - Two (Fire Rune and Chaos Rune)
- Which items were amongst those you were shown? - Book of balance (noted as Guthix Prayer Book,) Magic Logs, Pike
Some of the possible item groups:
Use any ingredient on the cake tin to automatically prepare the cake for baking. Cook the tin on the range in Lumbridge castle to create the cake, and give it to the frozen guide.
Rewards
- 1
Quest point
2,500 Cooking experience
2,500 Magic experience
- Further access to the Culinaromancer's Chest
Freeing Evil Dave
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Medium |
| Description | Evil Dave needs some kind of spicy stew. You will need Evil Dave's help for this one. He lives in his mother's basement... |
| Requirements |
|
| Items required |
|
| Recommended |
|
| Enemies to defeat | None |
| League notes | Not completable, as it requires access to Misthalin. |
- ^ If making the unspiced stews.
Walkthrough
Note: This section alone has been known to take some players well over 90 minutes to complete, so come prepared!
- Occasionally Evil Dave will not tell you what he ate, to get around this hold down the space bar when talking with him and it will bring up a list of options, you can then select "because the magic requires it" and be able to proceed.
- There appears to currently be a bug, although rare, where if you teleport outside of the dining hall with a normal cat or a hellcat, it will turn invisible, and you will not be able to see or interact with it. If this happens, simply log out and back in, and you should have your hellcat back. (It will be following you—you won't need a free inventory space.)
Inspect Evil Dave in the Lumbridge Castle dining room to start the quest. Then go to Edgeville. The house west of the bank is Evil Dave's mother's house. Talk to her and ask her either question. Then, climb down the trapdoor. You will see that Evil Dave has gotten into summoning demons as well. However, they are hellrats, the weakest form of demon ever. Talk to him, and ask him what he ate, saying he must tell you "because the magic requires it". He'll eventually tell you that it was a perfectly spicy evil stew, like the ones his mother makes. Talk to Doris (Dave's mother) again. She will tell you that the hellrats stole all of the spices.
Since the Hell-Rat Behemoths cannot be fought until the subquest is completed, you will need to hunt down hellrats instead. If your cat catches a hellrat, you will get a brown, red, yellow or orange spice, which contains anywhere from 1 to 4 doses. When your cat catches 7 hellrats it will become a hellcat.
Using these spices, you must construct the perfect stew for Evil Dave, which will be a stew that contains all four of the spices, but at different random values between 1-3. This can be a very time consuming process, so to conserve spices and save a lot of time with this, focus on finding out one spice potency at a time.
Start off by using (1) dose of one colour on a stew and give it to Evil Dave. He will then eat and comment on your stew, there are two outcomes from this:
Correct: If he says, "one of the spices is correct, the rest are incorrect" that means the current number you used is correct. Write it down.
Incorrect: If he says "none of them are right", you will need to try again. Make a stew with two doses of spice in it. If it works, the correct amount of that spice is two. If Dave still doesn't like it, you know the correct amount of spice is 3. You do not need to "confirm" it any further.
At most, you will need six doses of each spice, as you cannot put more than three doses of a single spice in one stew. Keep doing this, and eventually you will find out 1 value for each of the 4 spices.
Pay attention when adding spices to the stew. Using a spice again quickly, before it is updated to reflect the spice's value after the first use, will result in the spice not being used. Looking in the game chatbox to make sure the spice has been added for each usage is recommended.
Make this final stew with the correct values of spice and give it to Evil Dave, and he will say that it is correct. He will not eat all of the stew this time. Make sure you finish the entire dialogue! Bring it back to Evil Dave in Lumbridge; make sure you do not eat the stew, or you will have to go back and get the spices again.
Excess spices can be dropped or kept in the bank to make more spicy stews for personal use. Note, that they may be decanted to 4-dose items much like potions
Rewards
- 1
Quest point
7,000 Cooking experience
- The ability to catch hellrats to get a Hellcat
- The ability to have your cat fight Hell-Rat Behemoths
- The ability to add coloured spices to stew by catching hellrats (Spicy stews can boost and lower certain stats)
- Further access to the Culinaromancer's Chest
Freeing Skrach Uglogwee
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Medium |
| Description | To protect Skrach Uglogwee from the Culinaromancer, you need to feed him a cooked jubbly bird, the most delicious type of Chompy in the Feldip Hills. You need to talk to Rantz to learn how to get one. |
| Requirements |
|
| Items required |
|
| Recommended |
|
| Enemies to defeat |
|
| Ironman concerns | |
| League notes | Unlocking |
Walkthrough
Inspect Skrach Uglogwee in the Lumbridge Castle dining room to start the quest. Head to the Feldip Hills (fairy ring code AKS) and talk to Rantz. He will tell you that he wants to travel to Karamja to make some type of potion, but before that, he wants you to meet him south-east of his cave.
Walk directly south-east towards the transportation symbol on your map. Talk to him again, go through the dialogue; he will kick over a tree and ask you to make it into a boat. Use your axe on it twice to make a boat.
Talk to Rantz again and he will shoot an arrow to a tree on Karamja. Talk to him once more and he will tell you to cook a chompy there for good luck. If you don't have any raw chompies, kill a chompy bird or two and gather the raw chompies before you leave. If you didn't bring Logs, chop down a normal tree in the area to get one log.
Travel to Karamja:
- If you have used the fairy ring tele (Karamja is CKR) then make your way west towards the coastline and then north up the coast until you find a tree with an arrow in it. There are also dead trees to the west coastline if you still need a log.
- If you have travelled to Brimhaven, travel south past the general store and hug the west coastline.
The tree with the arrow in it is north-west of Tai Bwo Wannai village, just north of Banisoch, who is marked with a dungeon icon - the tree is denoted by the Transportation icon.
Make a fire next to the tree, and then, use your iron spit on a chompy and cook the skewered chompy by using it on the fire. If you succeed, Rantz's kids will take the boat to you and take you back.
| Hawaii 5 Ogre | |
|
The jingle that plays while Bugs and Fycie approach via boat.
| |
| An Ogre Sail | |
|
The jingle that plays when sailing via ogre.
| |
Rantz will tell you to make a balloon toad to use as bait, to catch the Jubbly bird. (The Rantz near the water, there are two versions of him)
Note: Purchasing jubbly from the Grand Exchange will not work. You will be met with the message "You need to cook your own jubbly meat to set Skrach free."
- Fill your bellows up on the swamp—then, use them on a toad. You should get around three toads just to be sure, because the next part can fail.
- Mine the same amount of rocks as you have toads to the west of the swamp, just north of the Fairy Ring, to get a "rock". There is also a mining spot next to Rantz's cave.
- With the rock and ball of wool in your inventory, inflate the bellows with swamp gas again; then, use them on your already inflated toad to create a balloon toad. The ball of wool is not consumed upon its creation, but there is a small chance that it will get used up as you create more balloon toads.
- Drop the balloon toad south of Rantz's cave or east of the gnome glider.
- Now, wait for the Jubbly bird (level 9). If it doesn't appear, you'll have get another balloon toad (If you're having trouble getting a Jubbly bird to spawn, log out and log back in. Note: Logging out will make you unable to attack the bird if it spawns). When it appears, kill it with your ogre bow. Then pluck it, take the meat, and cook it on Rantz' ogre spit. (Near Rantz's cave) Go back to Lumbridge Castle and then carefully right-click and use the cooked jubbly on Skrach Uglogwee. If you eat it, you'll have to get another one.
- Killing and cooking multiple jubblies may be beneficial in the event that you burn/accidentally eat some.
Rewards
- 1
Quest point
1,500 Woodcutting experience
1,500 Cooking experience
1,500 Crafting experience
1,500 Ranged experience
- The ability to use the boat trip to travel between Karamja and the Feldip Hills (you must pay a fee of chompies or exotic herbs)
- Further access to the Culinaromancer's Chest
Freeing Sir Amik Varze
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Medium |
| Description | Sir Amik Varze requires a crème brulee supreme. Talk to the Cook to learn how to make one in this complicated but fun subquest. |
| Requirements |
|
| Items required |
|
| Recommended |
|
| Enemies to defeat |
|
| Ironman concerns |
|
| League notes | Not completable, as it requires access to Misthalin. |
Walkthrough
- Warning: If Swan Song has been started, the Wise Old Man will not have the dialogue option about the Evil Chicken. He will only talk about the runes for Swan Song until Herman Caranos asks the player to help around the colony.
Inspect Sir Amik in the Lumbridge Castle dining room to start the quest. Legends' Quest must be started in order to free him. Ask the Cook how to make a brulee supreme. He will tell you to mix milk and cream, add a pot of cornflour, a vanilla pod from the Kharazi Jungle, the egg of the Evil Chicken, and cinnamon, made by crushing a dramen branch. Then, you must flambé it using a dragon somehow.
- Note: The ingredients can be gathered in any order, but must be combined in the following order. Be sure to speak to the Cook about freeing Sir Amik or you will be unable to inquire about the Evil Chicken's whereabouts later on.
- Use the bucket of milk on the pot of cream to mix them.
- Add a pot of cornflour to the milky mixture. If you do not have cornflour, make it by grinding raw sweetcorn in a windmill and filling a pot with it.
- Add a vanilla pod to the cornflour mixture. Vanilla pods may be found in the south-west section of the Kharazi Jungle. Pick a vanilla pod from the vanilla plants near the coastline.
- Note: If you have not completed Legends' Quest, you must have the Radimus notes in order to enter Kharazi Jungle.
Evil Chicken and Black Dragon
- Note: If you do not talk to the Cook before this point in the sub-quest, you will not have the option to ask about the Evil Chicken through the Wise Old Man's Dialogue. Return to Lumbridge Castle and talk to him if you have not done so.
- Talk to the Wise Old Man of Draynor Village, in the building north of the bank. Choose the option about wanting to ask him something, and ask to talk about strange beasts, and then, ask about the Evil Chicken.
- Enter Zanaris and use the bank to set up for some combat: bring your Anti-dragon shield, and whatever you think you'll need to kill the Evil Chicken and a safespottable level 227 black dragon. In case you choose to bank between them, you will need another raw chicken. The Evil Chicken is level 159 if you are between 58-100 combat — level 170 if you're higher. Once you are ready for the fights, equip your anti-dragon shield, and use a raw chicken (green Raw chicken from Morytania will not work) on the Evil Chicken shrine north of the fairy ring that leads to the shack in Lumbridge (North-east of the fairy ring that you teleport into normally).
- With your anti-dragon shield (or Dragonfire shield) equipped, kill one black dragon. If you are ranging or using a halberd, there is a safespot next to the entrance and just inside the corridor that leads to a mine. When it dies, the dragon will drop a dragon token. Note: If you die whilst killing the black dragon and the evil chicken's egg is in your inventory, the egg will respawn in the nest.
- Run past the black dragons into the northern cave (not the mining-area to the east), and kill the Evil Chicken. It fights the same as it used to during random event fights. The Evil Chicken hits frequently with Magic, but for very low damage - it shouldn't be too hard to kill. Take note that if you happen to die before you leave the lair after killing the Evil Chicken, all items dropped on death will disappear! Pick up the egg it drops.
- Back in a bank, add the egg to the brulee, and then, grind your dramen branch into cinnamon with your pestle and mortar and add that too. A game message should now tell you that "Now it just needs flambeing."
- Put your ice gloves on, and then, rub the token. K'klik will appear (you must be in Lumbridge or Zanaris for this to work). Wish for it to flambé your brulee to cook it. You can take up to 50 damage if you don't wear any ice gloves (it is possible to reload the game to stop the scene if you forgot, alternatively you can use the second dialogue option "Could I just keep your token" to exit the dialogue & return to the world). (Antifire potion + Anti-dragon shield works as well.) If a cat or kitten is following you, a glitch may occur where it disappears. Your pet is still following you - simply log out and log back in to fix this or "Call follower" on "Worn Equipment" tab.
- Travel back to Lumbridge Castle and then give the brulee to Sir Amik Varze to protect him.
| The Fairy Dragon Appears! | |
|
The jingle that plays when K'klik appears.
| |
| The Fairy Dragon | |
|
The music which plays when meeting K'klik.
| |
Rewards
- 1
Quest point
4,000 Cooking experience
4,000 Hitpoints experience
- Access to the Evil Chicken's Lair, where you can fight black dragons (The fowl beast himself has moved on to other things.)
- Further access to the Culinaromancer's Chest.
Unlocks:
- Evil Chicken accessible in the Nightmare Zone.
Freeing King Awowogei
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Long |
| Description | Awowogei needs his favourite food, but nobody seems to know what it is. Maybe you should go talk to him in his palace. |
| Requirements | |
| Items required |
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| Recommended |
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| Enemies to defeat |
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| League notes | Unlocking |
Walkthrough
Inspect Awowogei in the Lumbridge Castle dining room to start the quest, then travel to Ape Atoll.
Recommended items throughout the stay at Ape Atoll: M'speak amulet, Karamjan monkey greegree (or other greegrees), antipoison and food.
The easiest way to get to Ape Atoll is to use fairy ring code CLR, which leads to the middle of the agility course. If you have a ninja greegree (required), equip it and complete the agility course. Otherwise, attempt the rope swing as a human. You will fall and be put in jail. Then you can equip a different greegree, pick the lock and leave.
You can also get to Ape Atoll by going to the 1st floor of the Grand Tree and speaking to Daero.
Greegrees
Note: if you already obtained the ninja, zombie and gorilla greegrees during Monkey Madness I, you can skip this section.
Items recommended: Combat equipment to kill a ninja monkey and a zombie monkey, Ranged or Magic equipment to kill a monkey guard, Prayer potions, stamina potions and food for combat and running through Ape Atoll dungeon
In order to make the three required greegrees, you must bring a monkey talisman and the respective bones to Zooknock (located at the end of the Ape Atoll Dungeon). Monkey talismans can be purchased from the rune salesman Tutab on Ape Atoll for 1,000 coins each, or obtained for free from the Monkey Child.
Once you land on Ape Atoll, head north with a greegree equipped (use the karamjan greegree if you do not have the others) and pass through the gate. Purchase three monkey talismans from the rune salesman. Next, kill a Monkey Guard and take its bones. Monkey Guards are located near the prayer altar on Ape Atoll. Make sure to use Ranged or Magic and safespot them, Melee can be used but Monkey Guards will heal themselves when they reach low health so high damage is needed to combat this. A safespot location is in the north-east corner of the building behind the fire, or to the south behind the ladder.
Next you will need to kill a Monkey Archer. North of the bank icon on the mini-map are two ninja monkeys (monkey archers); either protect from range or safespot (by standing in the tall grass) to kill one. Make sure to grab the bones.
Zombie monkeys can be found in the Ape Atoll dungeon (entrance located on the south side of the island). This is the same cave that Zooknock can be found in. Be wary of traps and poisonous spiders.
Equip any greegree you have already so that the monsters in the dungeon to Zooknock do not attack you, negating the need for prayer potions.
Rubble will constantly fall on you throughout the cave dealing small amounts of damage. This damage is negated if standing under the stone outcroppings when the screen rumble occurs. It is a good idea to bring antipoisons and food. Kill a zombie monkey in the cave and collect its bones.
Speak with Zooknock at the end of the cave with all three bones and talismans. Confirm that you want to make another (he calls it a talisman) greegree and then use the bones and talisman on Zooknock (he will pause after the conversation before giving you the greegree). Repeat this three times with the different bones to get all three greegrees.
Awowogei's Palace
Buy monkey nuts and grab a normal banana if you haven't already. Make sure you've equipped one of your greegrees and your m'speak amulet. Go to Awowogei's palace on Ape Atoll by talking to the Elder Guard to let you in.
Note: You must have started the quest by inspecting Awowogei at the table before the Elder Guard will let you through.
Talk to Awowogei about his favourite food; he will refuse to divulge it, but will mention three monkeys in the temple. The three monkeys are located in the temple north of Awowogei, in the north-west corner of the ground floor. Tell them that you're planning a surprise party for the king. They will tell you to stuff the corpse of a big snake with banana slices and monkey nut paste. If you have a banana and the monkey nuts with you, speak to them again, twice, one for banana and one for monkey nuts. They will tell you that these are not good enough for the king's sophisticated palate, and that you will need to replace the ingredients with the sacred red banana and the tchiki monkey nuts. The normal banana and monkey nuts are no longer needed after this point. Be sure to speak with all 3 monkeys or the red banana tree will not spawn.
Note: If you speak with the three monkeys with a red banana in your inventory, they will eat it and you will need to get another.
Note: If your cooking level is at or just above the requirement (or you are boosting) the failure rate for cooking the stuffed snake is quite high. It is useful to obtain multiple tchiki monkey nuts, red bananas and snake corpses to avoid having to re-gather the ingredients. This can only be achieved by drop picking (dropping an item, retrieving it from its original source and picking up the original), otherwise the player will receive a message deterring it.
Snake
Note: You cannot get the snake corpse beforehand. If you kill a snake before talking to Awowogei and then the three monkeys, you will get only bones.
Leave Ape Atoll and return to Crash Island. Go east until you find a large hole in the ground, and enter the cave below.
You will find five level 84 Big Snakes. Since they hit hard and are poisonous, Protect from Melee is advised. Turn it on before entering the cave. Kill one and take the snake corpse. You might want to grab multiple corpses since you might accidentally burn the snake. Try to stay away from the walls as more snakes (which are scenery) will appear and attack you.
Red banana
Items needed: Rope, gorilla greegree, knife, pestle and mortar
Return to Ape Atoll and enter the city.
The red banana tree is located on the north-west coast of the island, just south-west of the gnome glider icon. To get the red banana, wield your gorilla greegree, as you'll need lots of strength. Then, go to the west coast and find the tree. Use your rope on it to get the banana. Do this at least twice, since the three monkeys will eat one of the sliced bananas that you bring back to them. If you forgot rope, Ifaba at the general store sells some. Slice the banana to get sliced red banana. You might want to get more sliced red bananas, since you might accidentally burn the snake.
If no bananas are on the tree, go to the three wise monkeys again with a normal banana and go through the dialogue regarding it until it is finished.
Tchiki monkey nuts
Players with access to fairy rings may use the code CLR to skip part of the Agility course.
Wield your ninja greegree, then go to the south part of town. The Agility course start-point is on the other side of a small river. You will need 48 Agility to access the course. Boosts will not work for this. Once over the bridge, head south-west near the cliff to enter the agility course. Continue on the course until right after the rope swing to reach the broken hut around a hole in the ground. Go down and pick some tchiki monkey nuts from the bush. Grind the tchiki nut into tchiki nut paste. You might want to create more tchiki nut paste, since you might accidentally burn the snake.
If there are no nuts on the bush, return to the three monkeys and use the standard monkey nuts on one of them and go through the dialogue regarding it until it is finished.
Pets cannot be brought onto the Agility course. If you have a pet following you, pick it up to use the course.
Note: Completing a lap of the course is a hard task in the Western Provinces achievement diary.
Cooking the snake
After you have everything, slice the banana and grind the nuts, then stuff your snake with them to create a raw stuffed snake. Be careful not to eat them yourself.
Go back to Ape Atoll, equip a greegree (you will need your Zombie greegree soon, but cannot run with it equipped), and then go back to the temple. Go down the trapdoor protected by gorillas, then down one of the ramps. There is a crack in the wall between the two bamboo ramps. Go through it, and you will see a patch of hot coals. This is where you need to equip your zombie greegree, as the hot coals will prevent you from going to the other side. Go to the long rock on the floor, boost your Cooking level if needed, and then, cook the snake on it. It is possible to over-cook the stuffed snake. You will know if you successfully cook or burn the snake, as there will be an animation when you try to cook it.
Travel back to Lumbridge Castle, and make sure your m'speak amulet is equipped. Right click the stuffed snake, and use it on Awowogei. If you eat the snake, you'll have to get another one.
Congratulations! Subquest complete!
Rewards
- 1
Quest point
10,000 Cooking experience
10,000 Agility experience
- Ape Atoll Teleport spell
- Further access to the Culinaromancer's Chest
Defeating the Culinaromancer
Details
| Start point | |
|---|---|
| Official difficulty | Special |
| Official length | Short |
| Description | The Culinaromancer has retreated through the portal back to his own dimension, where he'll be ready to cause more trouble. Aris has said that you too must go through the portal to finish him off. |
| Requirements |
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| Items required |
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| Enemies to defeat |
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| League notes | Not completable, as it requires access to Misthalin. |
Walkthrough
After you have freed all the council members, you will see a cutscene, where Aris restarts time by saying "Tempus procedit!" The Culinaromancer will then retreat through the portal back to his own dimension, where he'll be ready to cause more trouble. Aris then says that you too must go through the portal to finish him off.
When you're in the strange dimension, you'll find the Culinaromancer, a few white portals that lead back to Lumbridge, and one of your previous quest bosses. The Culinaromancer is too strong to be defeated until you've defeated the first five bosses.
Note: Prayer cannot be used in this dimension.
Note: You can leave and stock up after defeating each boss without losing your place in the fight.
Note: Upon trying to enter the portal, Aris will mention that due to dimensional instability, your items will be lost forever if you die. While it's true that no gravestone will appear in the world, her claim is false because your items can still be retrieved normally from Death's Domain.
Agrith-Na-Na
Agrith-Na-Na is Agrith Naar from the Shadow of the Storm quest, but he is now made of bananas and is level 146. He uses melee up close and Fire Blast at a distance. Agrith-Na-Na has decent magic attack and defence, so use your best melee or ranged setup.
Flambeed
Flambeed is Fareed from Desert Treasure I. He's level 149 now. You need ice gloves to wield a weapon. If you attack him without ice gloves, your weapon will return to your inventory. He's harder to defeat without prayer, but you should be able to kill him with plenty of high healing food. You can snare him, run away, and then mage him so you only use little to no food. He drops cakes.
Karamel
Karamel is Kamil from the Desert Treasure I quest. Fight her up close with a spell that has a lower level requirement than your actual Magic level, preferably a fire spell to take advantage of her elemental weakness. You should not be using your highest level spell, as Karamel will likely lower your magic level to the point that you are no longer able to cast it. Bring stat restore potions and lots of food. Even with lowering your stats, Karamel is incredibly inaccurate. A good strategy is to use a Bolt Spell with Chaos gauntlets. As usual, Melee doesn't work on her very well. Unlike Kamil, Karamel uses ranged attacks at melee range. Since her ranged attacks are not very strong, a good tactic is to stand right next to her so she uses ranged, which reduces how frequently she uses her ice attacks. Manually casting spells is beneficial due to her freezing effects stopping your auto-attacks. She drops a choc-ice.
Note: Even though Kamil is immune to Iban Blast, Karamel is not. Iban Blast can be used very effectively.
Dessourt
Dessourt is Dessous from Desert Treasure I. Melee doesn't work very well on him, however he is less resistant to stab weapons. Magic such as Iban Blast works well. Ranged also works really well on him. Bring lots of food, and then, defeat him as quickly as possible. He drops chocolate dust.
Gelatinnoth Mother
Gelatinnoth Mother is the Dagannoth Mother from the Horror from the Deep quest, with that in mind you will need to bring Water, Air, Earth, and Fire runes in order to attack her during her weakness. She uses a ranged attack that rolls two hits per attack, one magic based and one ranged based. Each hit is capable of hitting for 20 for a possible max hit of 40 per attack. Players who have 80 or less health can die easily with a bit of bad luck and slow eating. The fight itself is fairly easy, although a bit long. She changes colour depending on her weakness. She has a low Magic Defence but high Melee Defence, making it best to not bother with Melee and just focus on maging and ranging. A great strategy is to mage her while wearing a mix of the best dragonhide armour available, a shield such as a dragonfire shield, granite shield, or toktz-ket-xil, and melee helmet such as Barrows. Otherwise, she will rip through Mystic robes and other magic robes with her ranged attacks. This would give the player a balanced Defence against both Ranged and Magic Defence without sacrificing too much Magic attack bonus.
| Image | Colour | Weakness | Attack Using |
|---|---|---|---|
| White | Air spells | Wind Strike, Bolt, Blast, Wave, or Surge. | |
| Blue | Water spells | Water Strike, Bolt, Blast, Wave, or Surge. | |
| Orange | Melee | Melee attacks. | |
| Brown | Earth spells | Earth Strike, Bolt, Blast, Wave, or Surge. | |
| Red | Fire spells | Fire Strike, Bolt, Blast, Wave, or Surge. | |
| Green | Ranged | Ranged attacks. |
Culinaromancer
After you've defeated the Gelatinnoth Mother, the Culinaromancer himself will attack you. He's level 75, hits high (can hit rapid 25s with magic), but has practically no Defence. He uses Magic, but tries to get up close to attack as well. Kill him with any attack style and bring food. It is recommended to use armour that maximizes max hit (and to a lesser extent crush defence), as his magic attack has a flat 1-in-3 hit rate, so magic defence is irrelevant.
If you happen to defeat the Culinaromancer with a full inventory, the reward lamp will drop at your feet when you return to the Lumbridge castle.
A cake will drop to the ground, but you are unable to pick it up. It is mostly symbolic.
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Fighting Agrith-Na-Na.
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Fighting Flambeed.
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Fighting Karamel.
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Fighting Dessourt.
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Fighting the Gelatinnoth mother.
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Fighting the Culinaromancer.
Congratulations! Quest (finally!) complete!
Rewards
- 1
Quest point
- An experience lamp, which grants 20,000 experience to any skill above 50 (can be banked for later use)
- Full access to the Culinaromancer's Chest, containing barrows gloves
| Subquests | |
|---|---|
| Monsters | |
| Rewards | |
| Related | |