Raging Echoes League/Guide/Magic
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Overview
Players only have access to the standard spellbook by default, and must unlock the Fremennik Province region to access the lunar spellbook, the Desert region to access Ancient Magicks, and Kourend for the Arceuus spellbook. These spellbooks are automatically unlocked in full upon unlocking their respective region, but players must still visit the appropriate location to swap from the normal spellbook, unless players unlock the Grimoire relic.
Certain teleports are disabled due to area restrictions.
Notable training methods
Combat
- Scurrius in
Misthalin✓ is an early game encounter that offers boosted XP and a boosted chance to drop the Scurrius' spine which can be used to make rat bone weapons to fight Scurrius more effectively or given to Historian Aldo for experience in either Attack, Strength, Defence, Hitpoints, Magic, Ranged, or Prayer.
- Ammonite crabs on Fossil Island
, sand crabs on Isle of Souls
, across
Kourend✓, or around
Varlamore✓, and rock crabs found across
Fremennik✓ can be a non-intensive method for training combat skills at a low level.
- Sulphur Nagua
require
48 Slayer and completion of the Perilous Moons quest. Nagua have negative flat armour and can reach very high xp/hr rates if
Magic V is unlocked.
- Bandits found in the
Desert✓ are agressive to players wearing Saradomin or Zamorakian items.
- The Nightmare Zone in
Kandarin✓ is traditional a method for training combat, however it is disabled in leagues.
Ancient Magicks
With access to Ancient Magicks from Grimoire relic or
Desert✓, using burst and barrage spells on this spellbook can be used to kill multiple monsters at once in multi-combat areas. Certain regions may not have access to a weapon that can autocast ancient magicks.
- Armoured Zombies are available in
Misthalin✓ and are notable for dropping the zombie axe.
- Dust Devils can be killed with burst or barrage spells in
Kourend✓ and the slayer task area of the Smoke Dungeon in
Desert✓. They require
65 Slayer to kill. They drop runes and other supplies at a decent rate.
- Warped Jellies in
Kourend✓ require
52 Slayer and drop a large amount of hard clues.
- many monsters in the Wilderness slayer cave can be burst with
Wilderness✓ unlocked.
Utility Spells
- Using High Level Alchemy while doing other activities is a good way to gain passive magic experience, especially when combined with
Golden God - this makes the spell free, automatically casts itself on stacks, can be combined with various activities such as combat and fishing, further increasing efficiency) and provides a large amount of profit over time.
- Superheat Item can be used to obtain bars and save time while smithing.
- Plank Make and Superglass Make from the lunar spellbook can be used to get resources for other skills at the same time.
- Many of the self buffing spells from the Arceuus spellbook can be cast on a cooldown without interrupting other skilling or combat actions, such as Greater Corruption, Ward of Arceuus, and Shadow Veil.
Combat Masteries
| Mastery | Description | |
|---|---|---|
| Magic I | When you roll above 90% of your max hit with Magic, damage is increased by 50%. | |
| Magic II | Magic max hit is increased by 5% per tick in-between your attacks (Up to +40%). | |
| Magic III | Magic attack rate set to 80%, rounding down. | |
| Magic IV | When you roll above 90% of your max hit with Magic, heal 10% of damage dealt. | |
| Magic V | Magic attack rate set to 50%, rounded down above 5t, rounded up below 4t. | |
| Magic VI | Max hit with Magic is increased by 1% for every 100 Hitpoints remaining on target (Up to 10%). On a successful Magic hit, if your target has less Hitpoints than your max hit, you max hit. | |
Relics
Golden God provides the following benefits for alchemy spells:
- High and Low Alchemy spells have no rune cost or level requirements
- Items give 15% more gold and have a 65% chance to not be consumed when the spell is cast
- When Alchemy spells are cast on a stack of items, the spells will automatically be recast over time, until the stack is depleted or moved
- Actions that would normally cancel Alchemy such as walking or attacking will not whilst it is automatically casting
Grimoire provides the following benefits:
- Any spell can be used, regardless of area, quest, or diary requirements
- The arcane grimoire can be used to swap spellbooks and can be used in place of the book of the dead
Obtaining runes
Morytania is the only region without a Rune shop. Players will be unable to purchase Soul runes without unlocking either the Fremennik Province Region, the Kourend Region, the Desert Region, or both the Asgarnia Region and Kandarin Region. If a player chooses to unlock any combination of Asgarnia, Kandarin, Fremennik Province and Morytania only, they will be unable to purchase Cosmic runes from shops.
| Region | Shop | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aubury's Rune Shop | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| TzHaar-Mej-Roh's Rune Store[1] | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| Ali's Discount Wares.[2] | N/A | |||||||||||
| Battle Runes | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| Lundail's Arena-side Rune Shop | N/A | N/A | N/A | |||||||||
| Betty's Magic Emporium | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| Void Knight Magic Store | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| Magic Guild Store[3] | N/A | N/A | ||||||||||
| Tutab's Magical Market | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |||
| Baba Yaga's Magic Shop[4] | N/A | |||||||||||
| Amlodd's Magical Supplies[4] | N/A | N/A | ||||||||||
| Regath's Wares | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| Thyria's Wares | N/A | N/A | N/A | N/A | N/A | N/A | ||||||
| The Runic Emporium | N/A | N/A | N/A | N/A |
- ^ Prices reduced while wearing Karamja gloves 1 or better.
- ^ Requires completion of the Rogue Trader miniquest to access shop. No additional region requirements.
- ^ Requires 66 Magic and completion of The Hand in the Sand quest, which requires Asgarnia and Kandarin unlocked.
- ^ 4.0 4.1 When purchasing runes, prices become more expensive more quickly than at other shops.
Restrictions
If the player is not taking the Grimoire relic, the following restrictions to spellbooks apply:
The Lunar spellbook will only be accessible after unlocking the Fremennik✓ region.
The Ancient spellbook will only be accessible after unlocking the Desert✓ region. Additionally, to swap spellbooks quickly a player will either need the arcane grimoire from the Grimoire relic, either
Fremennik✓ or
Varlamore✓ unlocked to build an Ancient altar in their player-owned house (along with a Pharaoh's sceptre from Pyramid Plunder), the
Kandarin✓ region unlocked to purchase the Magic cape at 99 Magic (limited to 5 spellbook swaps per day), or to complete the Hard Desert Diary to teleport to the entrance to Enakhra's Temple with the Camulet.
The Arceuus spellbook is available after talking to Tyss in the northernmost part of Kourend✓. Additionally, a larger set of combat and utility spells are accessible to players upon completion of A Kingdom Divided.
| Icon | Spell | Magic Level | Runes | Region | Description |
|---|---|---|---|---|---|
| Camelot Teleport | 45 | 5 |
Teleports player to Camelot, useful for training magic. | ||
| Iban Blast | 50 | 5 |
Unless a player unlocks the Kandarin region as well, they will have to recharge their Iban's Staff every 120 casts. | ||
| Magic Dart | 50 | 1 |
Max hit substantially increased by unlocking the Wilderness Region and obtaining a Slayer's staff (e). | ||
| Ardougne Teleport | 51 | 2 |
Requires completion of Plague City, which can be manually completed in the Kandarin Region or auto-unlocked in the Tirannwn Region or Fremennik Province Region. | ||
| Charge Water Orb | 56 | 30 |
Requires the Asgarnia Region to access the Taverley Dungeon, and the Kandarin Region to climb the ladder to the Water obelisk. | ||
| Watchtower Teleport | 58 | 2 |
The Watchtower quest is auto-unlocked in the Kandarin Region, so this spell is immediately accessible. | ||
| Charge Earth Orb | 60 | 30 |
The Earth obelisk cannot be reached without unlocking the Wilderness Region to access the Edgeville dungeon. | ||
| Bones to Peaches | 60 | 2 |
Requires manual unlock in the Mage training arena. | ||
| Saradomin Strike | 60 | 4 |
Requires manual unlock of the Mage arena miniquest. | ||
| Claws of Guthix | 60 | 4 |
Requires manual unlock of the Mage arena miniquest. | ||
| Flames of Zamorak | 60 | 1 |
Requires manual unlock of the Mage arena miniquest. | ||
| Trollheim teleport | 61 | 2 |
Eadgar's Ruse is auto-unlocked in the Asgarnia Region, so this spell is immediately accessible. | ||
| Charge Fire Orb | 63 | 30 |
The Fire obelisk cannot be reached without unlocking the Asgarnia Region to access the Taverley Dungeon. | ||
| Ape Atoll Teleport | 64 | 2 |
Monkey Madness II is auto-unlocked in the Kandarin Region, so this spell is immediately accessible. | ||
| Charge Air Orb | 66 | 30 |
The Air Obelisk cannot be reached without unlocking the Wilderness Region to access the Wilderness area of Edgeville dungeon. | ||
| Kourend Castle Teleport | 69 | 5 |
Teleports the caster to the Kourend Castle courtyard. | ||
| Charge | 80 | 3 |
A player must claim a god staff from the Chamber guardian in the Mage arena before being able to cast this spell | ||
| Wind Surge | 81 | 7 |
Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. | ||
| Water Surge | 85 | 7 |
Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. | ||
| Tele Block | 85 | 1 |
Tele block can only be cast on other players in the Wilderness. | ||
| Teleport to Target | 85 | 1 |
N/A | Last man standing and Bounty hunter are disabled in the Raging Echoes League. | |
| Earth Surge | 90 | 7 |
Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. | ||
| Lvl-7 Enchant | 93 | 20 |
A Zenyte shard is only obtainable as a drop from Demonic gorillas in the Kandarin Region. | ||
| Fire Surge | 95 | 7 |
Wrath runes are only obtainable after Dragon Slayer II is completed, which can only be auto-unlocked in the Fremennik Province Region. Wrath runes can then be obtained as PvM drops, as they can only be Runecrafted if the Kandarin Region is also unlocked. |
Notable Elemental Weaknesses
Exploiting elemental weaknesses is a good way to speed up magic training when multi-hitting attacks like burst or barrage spells are not available. The increased damage dealt equates to more experience per cast.
Temporary boosts
| Item | Region | Notes | |
|---|---|---|---|
| Imbued heart | Various | Players can use the Invigorate option on the heart to temporarily increase their Magic level by 1 to 10 levels (1 + 10% of the player's level, rounded down). Only useable once every 7 minutes. Obtainable as a rare drop from superior slayer monsters. | |
| Saturated heart | An upgraded version of the imbued heart, created by combining it with 150,000 ancient essence. The heart grants a 5-minute temporary boost that increases the player's Magic level by 4 + 10% of their level, rounded down. | ||
| Spicy stew (red spice) | Boosts Magic by ±0-5. Requires manual completion of the Freeing Evil Dave subquest in Recipe for Disaster. | ||
| Magic potion | OR OR OR |
Boosts Magic by 4. Requires level 76 Herblore. Secondary ingredient limitation, see Herblore guide. | |
| Ancient brew | A dose of ancient brew boosts the player's Magic level by 2 + 5% of their base Magic level, as well as restoring prayer points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level). However, it will also drain the player's Attack, Strength, and Defence levels by 2 + 10% of their current levels. | ||
| Forgotten brew | A dose of forgotten brew boosts the player's Magic level by 3 + 8% of their base Magic level, as well as restoring prayer points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level). However, it will also drain the player's Attack, Strength, and Defence levels by 2 + 10% of their current levels. | ||
| Magic essence | Boosts Magic by 3. Requires level 57 Herblore. | ||
| Wizard's mind bomb | OR OR |
Boosts Magic by 2-3. See shop locations. | |
| Wizard's mind bomb(m) | OR OR |
Boosts Magic by 3-4. Requires the Morytania or Fremennik region to brew with level 34 Cooking, more easily produced by using the stuff from Trouble Brewing | |
| Oldak | Boosts Magic by ±2. | ||
Skillcape
| Item | Region | Master | Notes | |
|---|---|---|---|---|
| Magic Cape | Wizard Sinina | Five permanent spellbook swaps per day. Useless without also unlocking the Lunar spellbook | ||
Quests
| Quest | Base XP Reward |
Requirements | Required Regions | Autocompleted Regions |
|---|---|---|---|---|
| Witch's Potion | 325 | - | ||
| Imp Catcher | 875 | - | ||
| Spirits of the Elid | 1,000 | |||
| The Giant Dwarf | 1,500 | |||
| Recipe for Disaster/Freeing the Lumbridge Guide | 2,500 | |||
| The Path of Glouphrie | 5,000 | 60 Strength |
XP rewards with skill choice
| Quest | Base XP Reward |
Requirements | Required Regions | Autocompleted Regions |
|---|---|---|---|---|
| X Marks the Spot | 300 | - | ||
| A Tail of Two Cats | 2,500 twice | - | ||
| Shadow of the Storm | 10,000 | |||
| Contact! | 7,000 twice | - | ||
| Sins of the Father | 15,000 6 times | 50 Attack |
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| Relics |
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| Combat Masteries |
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| Echo bosses |
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| Gameplay items |
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| Rewards |
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