Sol Heredit (Echo)

Monster
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Sol Heredit (Echo)
Released27 November 2024 (Update)
Removal22 January 2025 (Update)
MembersYes
Combat level1,953
Size5x5
ExamineIts stompin' time!
League regionVarlamore Varlamore
Combat info
Max hit44
AggressiveYes
PoisonousNo
Attack styleAll
Attack speed4 ticks (2.4 seconds)
Combat stats
1,725350400220300350
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+250+5+0+0+150+5
Melee defence
+65+5+30
Magic defence
No elemental weakness
+750No elemental weakness
Ranged defence
LightStandardHeavy
+825+825+825
Immunities
Poison100% resistance
Venom100% resistance
ThrallsImmune
Advanced data
Monster IDoverride12821
LinkMOID

Sol Heredit (Echo) is a more challenging variant of Sol Heredit that was accessible during the Raging Echoes League. To fight it the player must carry a Varlamore echo orb, which is a reward from completing the Fortis Colosseum. Challenging Sol Heredit (Echo) skips the waves of the Colosseum and begins the boss fight immediately.

The unique drops of Sol Heredit (Echo) are the Sunlight spear, a powerful melee weapon, and the Sunlit bracers, gloves with a unique passive that doubles all sources of healing while worn.

The fight differs from the regular Sol Heredit fight in a few ways:

  • Random pools will begin spawning immediately at the beginning of the fight, every 3 ticks, similar to how the regular fights enrage phase works.
  • At the regular phase change HP percentages, after Sol Heredit phases, he will spawn multiple Healing Totems that, after a delay, will begin healing Sol Heredit (Echo) for 17 HP per totem. The totems can be shot with no tick delay. The final phase totems should be skipped if possible (if your setup allows it), as their location in the corners of the arena make it very difficult to click consistently. Using the Sunlight Spear special attack will destroy any totems in its 7x7 AoE, which can be useful.
  • The orbs of light that surround the arena will line up with the player more aggressively, with at least one of them constantly following the player. This will force you to have to move more often when they fire their beam.

Aside from these points, the fight is otherwise exactly the same as the normal Sol Heredit fight barring the handicaps.

Drops

Sol Heredit (Echo) rolls the same drops as wave 12 of the regular Fortis Colosseum, in addition to a roll for one of its unique echo items. It is possible to receive the pet from the Rewards Chest after defeating Sol Heredit (Echo).

Item Quantity Rarity Price High Alch
Sunlight spear.png: Sol Heredit (Echo) drops Sunlight spear with rarity 1/5 in quantity 1Sunlight spear11/5[d 1]Not sold30,000
Sunlit bracers.png: Sol Heredit (Echo) drops Sunlit bracers with rarity 1/7 in quantity 1Sunlit bracers11/7[d 2]Not sold30,000
  1. ^ In addition to having a 1/5 chance to drop, players will always receive a sunlight spear on their 10th Sol Heredit (Echo) kill if they haven't received one yet.
  2. ^ In addition to having a 1/7 chance to drop, players will always receive a sunlit bracers on their 14th Sol Heredit (Echo) kill if they haven't received one yet.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSol Heredit (Echo)
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureSol Heredit (Echo) · file details

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