Money making guide/Tombs of Amascut (solo 545 raid level)
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| Requirements | |
|---|---|
| Skills | |
| Items | |
|
| |
| Quest | |
| Beneath Cursed Sands completed to access Tombs of Amascut | |
| Other | |
|
King's Ransom to use Piety (strongly recommended) Rigour and Augury unlocked (strongly recommended) Completion of Mage Arena II to use imbued God capes | |
| Results | |
| Profit | Experience gained |
| 8,358,945, after tax |
Varied |
| Inputs (921,757) | Outputs (9,280,702, after tax) |
| 1.7 × | 0.0088 × |
The profit rate assumes 1.7 kills per hour in solos with 0 deaths. Your actual profits may be higher or lower depending on your actual kc/hour, your group size, the number of deaths per raid and luck. 1.7 kills per hour requires minimal downtime, few mistakes and efficient strategies. Your average raid time is roughly 33 minutes with max gear. The supply cost given is the average supply cost for completing a raid solo with a Tumeken's shadow.
Most of the profit from Tombs of Amascut comes from the raid's unique drops. The chance of a unique being received varies based on a number of factors such as raid level, total damage done, number of deaths and number of players. This guide assumes the rate for a deathless solo 545 raid level is approximately 1/12.2, assuming a 3 down Warden with no skull skips and no dinhs at Kephri. The weighting for unique drops is:
| Item | Weighting (% chance) | GE Price | |
|---|---|---|---|
| Lightbearer | 1/5.5 (21.21%) | 4,318,791 | |
| Osmumten's fang | 1/4.7 (18.18%) | 17,150,830 | |
| Elidinis' ward | 1/5.5 (18.18%) | 3,662,862 | |
| Masori mask | 1/8.25 (12.12%) | 9,609,784 | |
| Masori body | 38,210,074 | ||
| Masori chaps | 25,799,185 | ||
| Tumeken's shadow (uncharged) | 1/16.5 (6.06%) | 784,560,084 | |
This page assumes that you are using the setup below.
Mini Guide
545
Example runs
- Seercull (33:50.4): https://youtu.be/fo4lmUt1iFE
- Seercull (32:40.2): https://youtu.be/e2YBNZT_GdU
- ZCB (32:28.2): https://youtu.be/5TQJaeYmEDo
This guide will NOT explain how the invocations and mechanics of the raid work, for more information about that see Tombs of Amascut/Strategies. This guide is aimed for people who have a general understanding of the raid.
The 35 minute timer depending on your room times may not allow for skull skipping. Power -> Life suggested, use preserve at Zebak and at warden p3.
Suggested setup should allow for minimal flicking, the inventory is set up in that specific way to allow 1 way switches with rigour. Once Apmeken is done you simply equip melee gear and everything falls into place. You can opt to bring more range switches if comfortable, this is quite minimal. With more than a 6 way, bowing zebak is better albeit by a hair, an 8 way saves ~10 seconds at zebak though you can only bring 3 sanfews and 1 regen in that case.
NOTE: if you're missing any melee switches or have any downgrades, you may not be able to 3 down warden, bring SGS in that case over a restore. Depending on downgrades, you may even need AGS, check the core calc (https://rs.coronne.io/) for specifics.
Splits to aim for
Path of Apmeken - 1:45-1:55 Baba - 3:15-3:45 Path of Scabaras - 0:50 - 0:55 Kephri - 4:50-5:15 Path of Het - 0:35-0:45 Akkha - 4:50 - 5:20 Path of Crondis - 0:32 Zebak - 3:55-4:20 Wardens - 8:45-9:45 (assumes skull skipping everything, but you would kill skulls if it's going to be the time breaker)
Baba
Bone dagger spec at the start (optional). Kill the baboons for death charge (5:1 is likely preferable if you do not bring a Zaryte crossbow).
Legacy
Red-x possible while 5 ticking through dragging (5:1), see relevant videos. However this is no longer necessary (even with Quiet Prayers invocation, you only take ~30-40 damage). You may opt to do this if you took significant damage from Ampken.
Baboons are "on a timer", what this means that some amount of time has to go before Ba-Ba can spawn them. At roughly 70% you want to stop doing 5:1 to force baboons to spawn if you want to have Death Charge from them.
Path of Apmeken
Kill order: Shaman -> Cursed -> range/mage/volatile -> melee. Try to blow up melees and baboon thralls with volatiles. Hitting something is always better than losing ticks while trying to get to a higher priority monkey.
Kephri
- Kephri entries
-
Kephri entry trick, do not quick enter.
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Kephri tickfix entry, this can be done by default now that Bone dagger has been fixed.
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Place the blue tile first, then the green tile.
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How rangers should look after second set of swarms.
Use rabba trap to trap both rangers, swarm first set (preferably not letting any leak), swarm until 14. You can hit the melee scarab twice before needing to start swarming, keep Piety on during swarming to reduce damage from melee scarab. You must walk close to the first swarm after hitting the melee scarab to reduce projectile delay. During the second set of swarms, move to the south eastern edge of the room as you hit arcane to shift the rangers so only one can hit you.
See image for where to place dungs; you need to either do the entry trick or tick fix with a 4t weapon once to make it to the purple tile without losing ticks.
Bone dagger at the START of Kephri[a]. Death charge for keris. If spec hasn't regened before you're low health you can redemption from the agile scarabs.
Akkha
- Akkha transitions
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Transition from east to west.
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Transition south from north when getting a bad proc (i.e. procing south)
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Transition south from north when getting a good proc (i.e. procing north)
Do not lose hits, step back when shadows are about to spawn. Losing 1t can result in a massive loss of time if you miss proccing shadows for memory. If you're using Runelite, "raids death indicator" is a useful plugin to know when to step back.
Going counter clockwise is technically better than going clockwise, this is because the transitions from north <-> south are worse than west <-> east.
If running out of sanfews for w/e reason, can pray Mystic Might when shadows are not up to preserve some prayer.
Zebak
Use shadows, spec with ZCB.
If Zebak is level 4 and you're healthy it is worth taking range hits off prayer to pray against the blood barrage. It should be noted that every 3 blood barrages zebak spawns the blood spawns and does not need to be prayed against.
Path of Crondis
You should do the puzzle like in the video every single time. You have a small chance of getting hit by acid on the way to the first waterfall once as the acid appears on the first tile you need to path to. After that you are able to dodge the second wave of acid. You can ignore the acid for the second waterfall, it will never hit you if you haven't lost any ticks before.
- In teams do not use the jug on the waterfall, but use it on the tree.
The Wardens
Tank orbs to 75 and rapid heal to 76, stay close to Obelisk to avoid losing time to projectile delay.
Stay melee distance during p2 to reduce damage taken (optional). Death charge every core (especially if speccing core), pray preserve once salt ends.
ZCB
A brief note on Zaryte crossbow usage, it can be brought over a seercull, you'd also want a Surge potion over a sanfew. ZCB usage is the following:
- Baba: Bone dagger -> Surge. Can blowpipe 2 baboons for a ZCB p3, only do so during boulders.
- Akkha: Spec as much as you dare, surge pot at the start.
- Zebak: Adrenaline -> ZCB -> Surge -> ZCB (-> ZCB off cd)
- Warden p3 on entry Adrenaline -> ZCB -> Surge -> ZCB (-> ZCB off cd, should regen for p4)
500s
500s do not differ that much from 545s, the main difference is well, you have spec... The GP/H is roughly the same as 545 invocation, it's largely preference.
There's two recommended setups for 500, with Quiet Prayers and without. Below you can find setups for each, QP is preferred once comfortable with the raid. With the QoL changes to e.g. Ba-Ba it's quite comfortable to do them.
Setups
Only real difference between the two setups are that you want a dds for QP, you may also bring it for non-QP setups.
Quiet Prayers
Non Quiet Prayers
Kephri
Entry trick is preferred in 500s, allows you to do 3 4t attacks, Voidwaker twice into a keris stab. You don't need Rabba trap as you aren't running More Overlords.
Notes
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