Crystal halberd (i)
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| New crystal halberd full (i) | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 5 March 2015 (Update) | ||||||||||||||||||
| Removal | 25 July 2019 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Wield, Drop | ||||||||||||||||||
| Examine | A nice sturdy pike. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 279,000 coins | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 1.814 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 13080 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The imbued crystal halberd was a degradable two-handed weapon created by imbuing a crystal halberd at the Nightmare Zone, costing 20,000 reward points. It offered the same stats as a fully charged crystal halberd, and unlike the crystal halberd, its stats did not degrade as it lost charges. It required completion of the Hard Western Provinces Diary to wield, as well as 70 Attack, 35 Strength and 50 Agility.
Combat stats
| +85 | +110 | +5 | -4 | +0 | ||
| -1 | +4 | +5 | +0 | +0 | ||
| Slot | ||||||
| +118 | +0 | +0% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Jab | Stab | Controlled | 7 ticks (4.2s) | 2 tiles | +1 Attack, Strength, Defence | ||
| Swipe | Slash | Aggressive | +3 Strength | ||||
| Fend | Stab | Defensive | +3 Defence | ||||
Special attack
The crystal halberd shared the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor), the special attack would deal an additional second hit onto them, although with 25% reduced accuracy. It could also hit 10 NPCs in a multi-combat area in a 3x1 area centred on the main target. In PVP, it could only hit three players. The crystal halberd's special attack's accuracy rolled against the opponent's slash defence.[1]
Degrading
The crystal halberd degrades over time. After 250 hits, it would degrades into a "Crystal halberd 9/10 (i)", and thereafter for every 250 hits, it will degrade another 1/10th, until it reverted back into a crystal seed after a total of 2,500 hits, and required recharging before it could be used again. If the special attack was used and it hit an opponent twice or multiple opponents, it was considered one hit in regards to degradation. The stats of the imbued crystal halberd did not deteriorate as the weapon lost charges.
Recharging
Ilfeen will recharge crystal weapon seeds into crystal bows, crystal halberds, or crystal shields. She can be found teleporting back and forth between two clearings in Isafdar. Once an imbued crystal bow reverted back into a crystal seed, it would lose its imbue, and would need to be reimbued after being recharged into another crystal bow.
Initially, Ilfeen charges 750,000 coins to re-enchant a crystal seed into a crystal bow. However, the price is decreased by 150,000 coins each time Ilfeen re-enchants a seed for a player, in the following manner, until reaching the minimum recharge cost of 150,000 coins:
| Enchantment | Cost for re-enchantment |
|---|---|
| First | 750,000 |
| Second | 600,000 |
| Third | 450,000 |
| Fourth | 300,000 |
| Fifth and thereafter | 150,000 |
The amount that Ilfeen charges is dependent on the number of crystal seeds she has re-enchanted, not the number of crystal halberds she has recharged. For example, a player who pays Ilfeen 750,000 coins to re-enchant a crystal seed into a crystal bow will only have to pay her 600,000 coins to recharge a seed into a crystal halberd.
Changes
| Date | Changes |
|---|---|
| 25 July 2019 (Update) |
|
| 26 April 2019 |
Hotfix
The crystal halberd special attack was limited to three targets in PVP, to prevent unintentionally high experience rates.[2] |
| 7 June 2018 (Update) |
The crystal halberd's special attack used to only hit the main target on the central tile, but hit an unlimited amount of monsters on the two adjacent tiles. Now, it caps the maximum number of monsters to 10, but allows monsters standing on the same tile as the primary target to also be affected by the attack. |
| 19 May 2016 (Update) |
The "uncharge" option on the crystal halberd now properly removes the weapon's imbue. Previously, it would result in the message "Nothing interesting happens". |
| 25 June 2015 (Update) |
The crystal halberd now becomes cheaper when re-enchanted. |
| 23 April 2015 (Update | poll) |
A special attack was added. |
| 16 April 2015 (Update) |
The "Check" option was added to see the remaining charges. |
| 12 March 2015 (Update) |
The combat interface no longer shows unarmed option for the crystal halberd, and attacking an opponent no longer shows the message "Unrecognised ranged weapon". |
References
| Scimitar | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Longsword | |||||||||
| Battleaxe | |||||||||
| Claws | |||||||||
| Halberd | |||||||||
| Two-handed sword |
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| Other |
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