Degradation

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Degradation is the process by which some armour, weapons, and tools gradually wear down with use until they either break completely or reach a "charge" of zero. Degradable items can degrade in a few ways, and some are repairable or rechargeable at a cost, while others crumble to dust. A repairable or rechargeable item will either become unusable or will have reduced stats until it has been repaired or recharged.

Degradation mechanics

When an item fully degrades (reaches 0 charges), it can either:

Many items have the charge amount as part of their name; those that do not show the remaining charges (often as a percentage) using the Check-charges right-click option for the item.

All degradable items have several charges, the amount of which varies by the item. There are three main methods by which an item can degrade, only one of which the item uses.

Combat

Items that degrade in Combat either last up to a certain duration (e.g. 15 hours of combat) or lose one charge for every hitsplat done by the user or to the user - that is, one charge for:

  • Every hit taken
  • Every attack tick

These two methods are collectively referred to as per hit.

Upon death, most degradable equipped items lose charges. This is most notable with Barrows armour, but this also refers to untradeable items in PvP. A full list is here.

Examples of items that degrade in combat include:

Use

Items that degrade with use lose charges each time it is used, or each time their passive effect activates while in use.

Examples of items that degrade with use:

Time

Items that degrade with time lose one charge each tick while equipped or activated, or items that become decayed when time has elapsed or decay over time. As of now, the only known item to coincide with time is the Dwarf multicannon.

Special cases

  • The dwarf multicannon decays. After 25 minutes of being set up, it becomes broken, but players can repair it on the spot, or a free replacement could be obtained from Nulodion should they log out. Picking the cannon up and setting it up again resets the timer.
  • Decorative items (gold) and barronite mace can become broken after an unprotected PvP death. They can be repaired at an Armour stand.

Similar mechanics

The main similar mechanic to degradation is consumption, which is used by things like food and potions. For the purpose of this page, those are definitionally not part of the degradation mechanics.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceDegradation
Content licenseCC BY-NC-SA 3.0
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