Money making guide/Chambers of Xeric (Challenge Mode)
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This profit rate assumes 1.7 raids completed per hour, with the player earning 62,000 points in each in a solo raid. Very experienced players will be able to push to two raids an hour, significantly improving profit.
Challenge mode Chambers of Xeric is almost the same as normal mode, except the enemies' health and stats are increased. All rooms are also encountered in challenge mode, ensuring that plenty of points and supplies are available. Because all of the rooms are present, scouting is not required, and players barely need to bring in supplies from the outside in challenge mode, as they can easily obtain what they need within the raid.
Nearly all of the profit (90%) comes from the raid's unique drops. Profit will vary wildly depending on how many and what type of unique drops are received.
For every 8,676 points obtained, the player has a 1% chance of hitting the unique drop table. A solo deathless raid will generally yield around 62,000 points (57,000 + 5,000 from clearing the raid in time), or roughly a 7.1% chance of hitting the table, equating to a ~1/14.2 drop rate. If the player fails the time, the unique drop rate is reduced to 6.5%, or a ~1/15.3 drop rate.
For every 1000 raids points earned, expect:
- 77,112.00 from unique drops.
- 10,085.00 from common drops
- Totalling 87,198.00 per 1,000 raids points.
Strategies
See the Chambers of Xeric article and the Chambers of Xeric Strategy Guide for a full description on how to complete raids.
| Raid points | Expected loot |
|---|---|
| 55,000 | 4,695,463.00 |
| 60,000 | 5,118,635.00 |
| 62,000 | 5,287,764.00 |
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