Money making guide/Crafting mud runes
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| Requirements | |
|---|---|
| Skills | |
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| Items | |
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| Quest | |
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| Other | |
| Graceful outfit (for better run restoration), Raiments of the Eye (for more runes per trip) | |
| Results | |
| Profit | Experience gained |
| 1,754,800, after tax | |
| Inputs (142,160) | Outputs (1,896,960, after tax) |
| 10,400 × | 10,400 × |
The above rates are calculated assuming use of the Colossal pouch for 65 Pure Essence per inventory, and Raiments of the Eye for 60% extra runes. It also assumes 160 trips per hour, which is possible for a reasonably efficient player with ring of the elements and a close bank teleport. Rates will be slightly lower with lower level pouches, farther teleports, and without the Raiments.
Equip a binding necklace, ring of the elements, hat of the eye (attuned to elemental) or earth tiara, tome of fire and mist battlestaff. In your rune pouch, take all of your astral runes, cosmic runes, and 1 mud rune (so they stack into the pouch). In your inventory bring water runes and essence pouches. Fill your pouches and the rest of your inventory with Pure essence. Make sure you are on the Lunar spellbook.
Ring of the Elements
The highest efficiency method of crafting mud runes uses the Raiments of the Eye and the Ring of the Elements. Lunar spells are also required for Magic Imbue and Astral Contact to repair the essence pouches. At 85 Runecraft, use of the colossal pouch will greatly increase efficiency, though the binding necklace will be desynced from your # of trips, requiring it to either be broken early or to carry an extra one every fifth trip. A crafting cape, amulet of eternal glory, Achievement diary cape, or ring of dueling are great options for quick banking.
Digsite pendant run
Before starting your runs, switch to the Standard spellbook and enchant all the ruby necklaces in to as many Digsite pendants as you'll need. Alternatively, have a Mounted digsite pendant in your Player owned house.
- Use a Digsite pendant to teleport to the Digsite.
- Run north-west and enter the Earth Altar.
- Cast Magic imbue.
- Use Water runes on the altar.
- Empty all the runecrafting pouches and use water runes on the altar again.
- Teleport to your bank of choice, storing Mud runes and filling pouches and inventory with Pure essence.
- Every 4 runs, replace your nearly empty Digsite pendant(1) with a new Digsite pendant(5).
- Every 8 runs, in addition to above, equip a new Binding Necklace, and new ring of dueling if that was your bank teleport. (Current ones would have turned to dust).
- When you are low on run energy at a bank, take a Teleport to house (tablet) with you for your next run and use it to replenish energy at a Revitalisation pool. Alternatively, a player can use their ring of dueling to teleport to Ferox Enclave and begin the next run by drinking from the Pool of Refreshment to replenish run energy before teleporting to the digsite.
- At 70+ agility with full graceful (minus hood), expect to use a house tablet every 8 runs (this syncs up with the binding necklace expiring)
- When your pouches degrade, withdraw 2 Air rune and a Cosmic rune and use Astral Contact to contact the Dark Mage for pouch repairs.
After completing your runs, switch back to the standard spellbook and cast High level alchemy on your remaining Digsite pendant(1)s.
Balloon run
Alternatively, if access to the Balloon transport system is available it can be used to travel from Castle Wars directly to the Earth Altar for the cost of a Willow log Before starting your runs, load up the balloon system with Willow logs. Alternatively the Achievement diary cape can be used for closer access to a bank (Jarr), and a balloon in Tree gnome stronghold, along with a Spirit tree for free POH access, though it has high requirements.
This method is slightly slower than the Digsite pendant one but is considerably simpler (Note: For those without a Spirit tree in their POH, the Revitalisation pool method for restoring energy won't work as well in this run, use Stamina potions or teleport to Ferox Enclave and use the Refreshment pool)
- Starting at Castle Wars, run to balloon and take it to Varrock.
- Enter the nearby Earth Altar.
- Cast Magic imbue.
- Use Water runes on the altar.
- Empty all the essence pouches and use water runes on the altar again.
- Teleport to Castle Wars with the ring of dueling and bank, storing Mud runes and filling pouches and inventory with Pure essence
- Every 8 runs, equip a new Binding Necklace and new ring of dueling as well (Current ones would have turned to dust)
Notes
- You can replace the Steam battlestaff with a stack of Fire runes and extra Water runes but this will use up an essence spot, unless you have a Divine rune pouch to store the fire runes in.
- If you don't have access to a Revitalisation pool, you can instead use Stamina potions but these will typically cost more to maintain your run energy compared to Teleport to house (tablet)s
- The Ring of dueling can be replaced with any teleport near a bank
- A charged Amulet of glory to Edgeville works for a cheaper alternative but requires replacing every 4 runs and takes up an essence space
- With Crafting cape and the Falador diary#Hard completed, the crafting guild bank is a free teleport alternative that won't take up an essence space.
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