Hunters' Rumours/Strategies

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Managing your active rumour

Each guild hunter can offer the player an assignment from their list of rumours. They will provide the player with an assignment even if the player has already received an assignment from another hunter. Each hunter will remember which rumour they assigned to the player, so receiving an assignment from another hunter will not reset or erase the assignment they provided.

However, only one rumour can be actively pursued at a time. The active rumour will be whichever one was most recently accepted by the player. The player can speak freely to the other guild hunters to switch their active rumour to one offered by them.

For example: The player may get an assignment from Ornus, then immediately turn to Cervus to receive an assignment from her as well. Cervus' assignment will now be the active rumour. However, if the player prefers the assignment that was given by Ornus, they can speak to Ornus again to make his assignment active.

Typically, a hunter will not offer the player a new assignment until the player completes the rumour they already offered. However, there are two options to bypass this: a complete reset and an individual reset.

Complete reset

Should a player find all of the rumours currently assigned to be undesirable, they can speak to Huntmaster Gilman to have all assignments reset. To do this, the player must have an assignment on offer from Gilman that is not currently active. When the player attempts to switch their active rumour to the one offered by Gilman, a prompt will appear asking players whether they wish to do his "old" rumour or a "brand new one". Selecting a "brand new one" will reset all other stored rumours. Players must then complete Gilman's new rumour before being able to receive any new rumours from the other hunters.

Individual reset

Players may also reroll a single rumour assignment without resetting all assignments across the entire guild. For players setting up a block list, please note that the rerolled rumour can not be stored as a "block", so this method has limited usefulness for that purpose.

After receiving the undesirable rumour, players can reroll the assignment by switching their active rumour to another guild hunter, completing that one, then before receiving any new assignments, speaking to the original hunter again. The original hunter will now assign a new rumour. If the player switches their active rumour to another hunter before completing this new rumour, the hunter will revert to offering the original assignment.

For example: A player speaks to Ornus and receives a Pyre Fox rumour. The player then speaks to Cervus, accepts her assignment and completes it. Before receiving another assignment from Cervus, the player speaks to Ornus again. Now, Ornus will offer a new assignment that is not Pyre Foxes. If the player completes this new rumour, Ornus will once again offer a new assignment. However, if the player does not complete it and instead switches their active rumour away from Ornus, Ornus will revert to offering Pyre Foxes. Undoing the new rumour in this way can sometimes be useful; such as, if the previous rumour was better in some way than the new rumour given by the above method, then the player could get the previous assignment back. Beyond that, there is likely limited utility with this specific mechanic.

Toggling back-to-back rumours

Players may toggle on and off the ability for hunters to possibly assign the same rumour back-to-back by speaking to Guild Scribe Verity downstairs in the Hunters' Guild behind the bar. By default, back-to-back rumours are disabled.

Players can use this to their advantage by toggling back-to-back rumours on after a desirable rumour assignment and then off again after an undesirable one. This will increase rumour completion and experience rates.

Skipping quests

Completion of the quest Eagles' Peak is required in order to receive box trapping assignments such as embertailed jerboas, red chinchompas and grey chinchompas. This means that players who have not completed Eagles' Peak effectively block these rumours without needing to use up any guild hunter blocks.

Completion of the quest Bone Voyage is required in order to receive Herbiboar assignments. As with Eagles' Peak, this means that players who have not completed Bone Voyage effectively block Herbiboars without needing to use guild hunter blocks.

Eagles' Peak is a prerequisite for the quest At First Light, which is required in order to access Master rumours, so players using this method will not be able to do Master rumours or to use Guild Hunter Wolf for an additional block. Despite losing access to Master rumours, this method still provides the best experience rates at all levels.

Bone Voyage is not required for At First Light, so players who skip the quest will still be able to use Master rumours and leverage Guild Hunter Wolf as a block.

Players who skip Eagles' Peak but not Bone Voyage should use Aco's block list from the recommended block lists below and use the extra block space to block either tecu salamanders or moonlight moths depending on preference. Players who skip Bone Voyage but not Eagles' Peak should use Teco's block list. Players who skipped both should use Teco's block list and use the extra block space to block sunlight moths.

Blocking rumours

Guild hunters will not assign a rumour already assigned by another guild hunter, which essentially "blocks" the rumour from being assigned by any other guild hunter. This allows players to build a block list of rumours by completing rumours for other guild hunters until an undesirable rumour is assigned, then leaving that assignment unfinished in order to prevent all other hunters from assigning it.

Note: Huntmaster Gilman will reset all the assignments if choosing a brand new rumour from him. If you did not begin your blocklist through Gilman, you must be careful not to reset all the tasks when trying to receive a suitable task from him.

Note: The task completed after an individual reset will not count as a task for your block list. You have to receive at least two consecutive tasks from the same guild hunter so that it counts as a blocked task.

Each guild hunter has a unique pool of possible rumour assignments, so for a block to be effective, the blocked rumour must be one that can be assigned by both the guild hunter used for the block and the hunter that the player uses for new assignments. This means constructing a specific block list requires some planning. Refer to the list of rumours to see where each guild hunter's rumour pool overlaps or use the recommended block lists.

For example: A player who uses Guild Hunter Teco (Expert) for their new rumour assignments may wish to block Sabre-toothed kyatts from Teco's rumour pool. Referring to the list of rumours, we see that this rumour is also assigned by guild hunters Aco, Ornus and Gilman. The player can then complete rumours from any of these three hunters until one of them assigns Sabre-toothed Kyatts. Then the player can switch their active rumour back to Guild Hunter Teco and now Sabre-toothed kyatts will be blocked. Blocks will be saved until you ask for a new assignment from the hunter you stored a block on, or you reset all rumours with Huntmaster Gilman.

Be careful to avoid accidentally resetting all assignments using Huntmaster Gilman as described above in the "complete reset" paragraph. This may be useful at the start of constructing a block list, but if done accidentally, it can erase all of your progress. Also, keep in mind the mechanic described above in the "individual reset" paragraph. Tasks received using this mechanic do not work as a block, so it may cause some confusion if you are not aware of it.

From level 57 - 72 Hunter, players should complete Adept rumours. The block list below eliminates deadfall rumours, which are the slowest rumours at the Adept level. To build your block list, you should start with Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns either of the rumours from the table below, switch to Ornus and complete assignments from him until he assigns the other rumour. Then switch to Cervus and your block list will be complete.

Adept Rumour Block List
Gilman (Novice) Cervus (Adept) Ornus (Adept)
Pyre Fox Used for active rumours Pyre Fox
Sabre-toothed kebbit Used for active rumours Sabre-toothed kebbit

From level 72 - 91 Hunter, players should complete Expert rumours for the best rates.

This section includes a recommended blocklist for either of the two experts. While either can be chosen, you may prefer a specific master based on what they have to offer. Using Aco (and blocking Teco) will provide slightly more experience and rumour completions per hour, while using Teco (and blocking Aco) will allow players to do Herbiboar rumours once they reach level 80.

While using Aco with this blocklist (and blocking Teco), players can be assigned the following 7 rumours: Dark kebbit, Red Salamander, Red Chinchompa, Dashing kebbit, Orange Salamander, Moonlight Moth (once level 85+), and Tecu Salamander (once level 79+).
While using Teco with this blocklist (and blocking Aco), players can be assigned the following 6 rumours: Dark kebbit, Red Salamander, Red Chinchompa, Dashing kebbit, Sunlight Moth, and Herbiboar (once level 80+).

To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all four rumours.


At level 91 Hunter and above, Expert rumours still provide the best experience and rumour completion rates. Master rumours are a viable alternative above level 91, providing only slightly lower rates.

This section includes two different block lists for players to choose from. One block list uses Guild Hunter Aco for active rumours and the other uses Guild Hunter Teco.

Aco's Block List:
Aco's block list provides slightly more experience and rumour completions per hour than Teco's. Using Aco's list, players can achieve up to 235,000 Hunter experience and 24 rumour completions per hour at level 99.

Using Aco's block list, players can be assigned the following 6 rumours: Dark kebbit, Red Salamander, Dashing kebbit, Orange Salamander Moonlight Moth, and Tecu Salamander.

To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.

Aco's Expert Rumour Block List (Lvl 91+)
Gilman (Novice) Cervus (Adept) Ornus (Adept) Aco (Expert) Teco (Expert) Wolf (Master)
Sabre-toothed kebbit Sabre-toothed kebbit Sabre-toothed kebbit Used for active rumours Sabre-toothed kebbit N/A
Grey chinchompa Grey chinchompa N/A Used for active rumours Grey chinchompa N/A
Sabre-toothed kyatt N/A Sabre-toothed kyatt Used for active rumours Sabre-toothed kyatt N/A
Red Chinchompa Red Chinchompa Red Chinchompa Used for active rumours Red Chinchompa Red Chinchompa
Sunlight antelope N/A N/A Used for active rumours Sunlight antelope Sunlight antelope


Teco's Block List:
Using Teco's block list, players can achieve up to 225,000 Hunter experience and 20 rumour completions per hour. While Teco's list has lower rates than Aco's, players using Teco will have the ability to receive Herbiboar assignments for extra herbs and a chance at the Herbi pet.

Using Teco's block list, players can be assigned the following 5 rumours: Dark kebbit, Red Salamander, Dashing kebbit, Sunlight Moth, and Herbiboar.

To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.

Teco's Expert Rumour Block List (Lvl 91+)
Gilman (Novice) Cervus (Adept) Ornus (Adept) Aco (Expert) Teco (Expert) Wolf (Master)
Sabre-toothed kebbit Sabre-toothed kebbit Sabre-toothed kebbit Sabre-toothed kebbit Used for active rumours N/A
Grey chinchompa Grey chinchompa N/A Grey chinchompa Used for active rumours N/A
Sabre-toothed kyatt N/A Sabre-toothed kyatt Sabre-toothed kyatt Used for active rumours N/A
Red Chinchompa Red Chinchompa Red Chinchompa Red Chinchompa Used for active rumours Red Chinchompa
Sunlight antelope N/A N/A Sunlight antelope Used for active rumours Sunlight antelope

At level 91 Hunter and above, players may choose to do Master rumours. Experience rates from Master rumours are slightly lower than those of Expert rumours above level 91 Hunter , but Master rumours offer a different selection of assignments which some players might prefer.

With a complete block list, players can reduce the number of available rumour assignments to just 3. Using the recommended block list below, players can finish ~14 Master rumours and earn 245,000+ Hunter XP per hour at level 99 with access to the Hunter cape. Below 99, rates will be closer to 160,000 accounting for higher travel time back to Wolf.

Using the block list below, players can be assigned a total of 3 rumours, including Dashing kebbit, Moonlight antelopes, and either Herbiboar or Tecu Salamander. To end up with these final options, there are two options each, indicated by the different columns in the table below.

The first option for both would be to block Moonlight Moth with Gilman, blocking the undesired of the two (Herbiboar or Tecu) with the applicable Expert, and blocking Sunlight Antelope with the other. However, if Gilman assigns the undesired of the two first, it is also possible to block Sunlight Antelope with Teco, and then block Moonlight Moth with Aco, to obtain an identical rumours list. Note that this second block list is much less flexible, making it much more difficult to switch between Herbiboar and Tecu Salamanders on your block list, if this is desired at a later point.

To save time while putting together your list, you may choose to leave red salamanders unblocked since they only make a small impact on experience and rumour completion rates. If you decide to leave red salamanders unblocked, you should block red chinchompas with Ornus instead of Cervus. You may also leave red chinchompas unblocked if you are confident in your ability to catch 700+ red chinchompas per hour.

Master Rumour Block List
Guild Hunter Blocked Rumours
Gilman (Novice) Moonlight Moth Herbiboar Tecu Salamander
Cervus (Adept) Red Chinchompa[1]
Ornus (Adept) Red Salamander[2]
Aco (Expert) Sunlight Antelope Tecu Salamander Moonlight Moth
Teco (Expert) Herbiboar Sunlight Antelope
Wolf (Master) Used for active rumours
  1. ^ Players can choose to leave Red Chinchompas unblocked. Red Chinchompas, at very high levels of gameplay, increase experience rates at the cost of lower rumour completion rates. However, below peak levels of gameplay, red chinchompas will hurt experience rates.
  2. ^ Players can choose to leave Red Salamanders unblocked with very little change to efficiency. Blocking Red Salamanders has almost no effect on experience rates and slightly increases rumour completion rates. However, there are no other hunter creatures that can be blocked with an Adept hunter.

At level 91 Hunter and above, players may choose to do Master rumours for their resources. The experience rates are still relatively high, while also prioritizing resources from hunter creatures, being Moonlight antler bolts and a choice between two of Herbiboar herbs, Moonlight moth mixes, Tecu salamanders or Sunlight antler bolts, combined with the resources from master loot sacks. On top of these resources, red chinchompas may optionally be enabled as well. If Cooked dashing kebbit is desired, please refer to the Master Rumours section.

With a complete block list, players can reduce the number of available rumour assignments to three, being Moonlight antelopes plus a selection of two out of the following four creatures: Herbiboar, Tecu Salamander, Moonlight Moth and Sunlight Antelope. Red Chinchompas are also optional to enable, but this does not affect the rest of the block list.

In all cases, Red salamanders should be blocked with Ornus (Adept), and Red Chinchompas may optionally be blocked with Cervus (Adept). Therefore, these should be blocked first, after which the following table may be consulted to determine which creatures should be blocked by which master. The creature blocked with Gilman (Novice) should always be one which is least desired, making it easier to change the block list later on.

This block list prioritises the player's chance at getting one of the four Hunter pets at the cost of slightly less experience per hour compared to the other block lists. The four hunter pets are Baby chinchompa, Herbi, Quetzin, and Mr mcgroot. The table below is designed for players who are interested in all four pets. If you are only hunting one to three of the Hunter pets, refer to the note below the table to determine which block list you should use.

Using this block list, players can be assigned the following 6 rumours: Dark kebbit, Grey chinchompa, Red chinchompa, Dashing kebbit, Herbiboar, and Wyrmscraig Goat. If under level 91, players can also be assigned Red Salamander.

To build your block list, you should start with the Huntmaster Gilman (Novice) since he has the largest pool of available rumours. Once Gilman assigns any of the rumours from the table below, complete rumours for the other hunters until you finish the block list. Use the table below to make sure you find a block order that allows you to block all five rumours.

Hunting All Four Pets (Level 91+)[1]
Gilman (Novice) Cervus (Adept) Ornus (Adept) Aco (Expert) Teco (Expert) Wolf (Master)
Sabre-toothed kebbit Sabre-toothed kebbit Sabre-toothed kebbit Sabre-toothed kebbit Used for active rumours N/A
Red Salamander N/A Red Salamander Red Salamander Used for active rumours Red Salamander
Sabre-toothed kyatt N/A Sabre-toothed kyatt Sabre-toothed kyatt Used for active rumours N/A
Sunlight Moth Sunlight Moth N/A N/A Used for active rumours N/A
Sunlight antelope N/A N/A Sunlight antelope Used for active rumours Sunlight antelope
  1. ^ Players between level 72 and 91 should leave Red Salamanders unblocked.
For pet hunters not interested in all four pets: The block list above is only optimal for pet hunters if they are hunting all four of the Hunter pets. If you are only interested in Quetzin, you should use Aco's Level 91+ Expert Block List from the earlier section. If you are only interested in Baby chinchompa and/or Herbi and/or Mr mcgroot, you should avoid rumours altogether and train directly with chinchompas, Herbiboar, and Wyrmscraig Goats. If you are only interested in Herbi and Quetzin, you should use the Master Rumour Block List from the previous section with Moonlight Moths blocked. If you are only interested in Baby chinchompa and Quetzin, you should use the Pet Hunting block list above, but block Herbiboar instead of Red Salamanders.

Teleportation

The following table can be used to reference the quickest path to the hunter creatures featured in rumours, assuming that players have access to basic teleports such as fairy rings, Spirit trees and PoH portals or teletabs for teleports on a variety of spellbooks.

Rumour Locations Teleportation
Tropical wagtail Feldip Hunter area
Tlati Rainforest
Wild kebbit Piscatoris Hunter area
Sapphire glacialis Rellekka Hunter area

Fairy ring code DKS

Farming Guild
Mons Gratia

Quetzal Transport System to Quetzacalli Gorge

Swamp lizard North-west of Slepe
Canifis Hunter area
Spined larupia Feldip Hunter area
Barb-tailed kebbit Feldip Hunter area
Snowy knight Rellekka Hunter area Fairy ring code DKS
Weiss
Farming Guild
Mons Gratia Quetzal Transport System to Quetzacalli Gorge
Prickly kebbit Piscatoris Hunter area
Embertailed jerboa West of Hunter Guild N/A
North-west of the Locus Oasis Fairy ring code AJP
Horned graahk Karamja Hunter area
Spotted kebbit Piscatoris falconry area
Black warlock Feldip Hunter area
Farming Guild
Tlati Rainforest
Orange salamander Uzer Hunter area Fairy ring code DLQ
The Great Conch Fairy ring code CJQ
Necropolis Hunter area
Razor-backed kebbit Piscatoris Hunter area
Sabre-toothed kebbit Rellekka Hunter area Fairy ring code DKS
Grey chinchompa Piscatoris Hunter area
Kourend Woodland
Isle of Souls Fairy ring code BJP
Sabre-toothed kyatt Rellekka Hunter area

Fairy ring code DKS

Dark kebbit Piscatoris falconry area
Pyre fox Avium Savannah
Red salamander Ourania Hunter area
Charred Island Teleport to boat
Wyrmscraig Goat Wyrmscraig
Red chinchompa Red chinchompa hunting ground
Gwenith Hunter area
Feldip Hunter area
Tlati Rainforest
The Great Conch
Dashing kebbit Piscatoris falconry area
Sunlight antelope Avium Savannah
Sunlight Moth Avium Savannah Directly outside the Hunter guild
Neypotzli Calcified moth
Tecu salamander Ralos' Rise
Herbiboar Mushroom Forest on Fossil Island
Moonlight moth The Burrow N/A
Neypotzli Calcified moth
Moonlight antelope The Burrow N/A

Equipment

The table below lists the items that are useful in all or nearly all tasks:

Item Notes
Increases catch rate and rare creature part chance.[1]
Saves run energy
Used to return to the Hunter Guild
Used to return to the Hunter Guild and check current task
Stores various tools
Used to store meats and furs obtained while hunting
Automatically crushes bones to help with inventory management
  1. ^ The full outfit increases catch rate by 2.5% and rare creature part chance by 5%.
  2. ^ Players should prioritise the Guild hunter outfit over weight-reducing gear.

The following table lists the items that are required or recommended to complete each task, sorted by hunting method. Refer to the list of rumours if you are unsure which method a specific rumour uses.

Equipment by Hunter Method
Method Required Equipment Useful Equipment
Box traps Multiple box traps depending on Hunter level Items for tick manipulation

Ranged weapon to kill strays


Butterflies
and Moths


Butterfly net or
Magic butterfly net[1]
Butterfly jars to optionally keep the butterflies or moths.
Deadfalls Knife or Fletching knife
Any logs
Any axe to cut additional logs

Log basket to store extra logs
Kandarin headgear for extra logs when cutting trees


Falconry

500 every time or
500,000 for a one-time permanent access fee
N/A

Net trap

Multiple ropes and small fishing nets
depending on Hunter level
N/A
Spiked pit Knife or Fletching knife
Any logs
Teasing stick or Hunter's spear
Any axe to cut additional logs

Log basket to store extra logs
Kandarin headgear for extra logs when cutting trees
Tinderbox to cook food, and Hunter gear if damage is a concern
Chisel to turn antelope antlers into stackable bolts


Bird snare

Multiple bird snares depending on Hunter level Items for tick manipulation
Tracking
(Herbiboar)
N/A Magic secateurs to harvest additional herbs

Silklined herb sack or Herb sack to store harvested herbs

Tracking
(Kebbits)
Noose wand Ring of pursuit to speed up tracking

Chisel to turn spikes into stackable bolts

  1. ^ A net is not required if a player's Hunter level is 10 or more above the creature's level requirement. As Rumours for moths are only unlocked when you can catch them bare-handed, a net is only strictly needed for butterfly tasks at lower Hunter levels.

Inventory

The following gear setups provide examples of what might be helpful to have available for Rumours. However, some items can be banked between rumours and some additional teleport items might be useful to consider too. The runes you would have in the rune pouch depend on what rumours you are doing, such as runes for Ourania Teleport if you're catching red salamanders.

Max Expert Novice/Adept
44
10000

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceHunters' Rumours/Strategies
Content licenseCC BY-NC-SA 3.0
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