Money making guide/Killing fever spiders

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Killing fever spiders
Requirements
Skills
  • Attack 60+ , Strength 60+ , Magic 55 , Slayer 42
Items
  • Combat gear.
  • Quest
  • Partial completion of Rum Deal.
  • Other
  • Nature runes and fire runes to cast High Level Alchemy.
  • Results
    ProfitExperience gained
    303,422, after tax Varies Combat level
    Inputs (26,133)Outputs (329,556, after tax)
    133 × Nature rune (22,800)667 × Fire rune (3,333)35,556 × Coins (35,556)44.44 × Limpwurt root (10,000)22.22 × Adamant axe (17,067)33.33 × Red d'hide chaps (103,600)22.22 × Adamant med helm (17,067)11.11 × Adamant battleaxe (27,733)66.67 × Grimy kwuarm (118,533)

    The profit rate assumes 400 kills per hour. It is not worth using a Dwarf multicannon to speed up kills as the cost of steel cannonballs outweighs the increased loot from more kills per hour. There is also an assumption that you are not spending time picking up pure essence, and not picking any bass up other than to heal.

    With decent focus and mid level gear with higher stats (can substitute with potions), you can easily reach 400 KPH. With weaker gear (dragon scimitar-ish) and base 65s combats, you can expect around 225-250 KPH instead.

    You can alch between attacks and kills to earn more money, as most of the items sell less on the Grand Exchange than what you would get via High Level Alchemy. It is not worth using a staff of fire or similar to save fire runes.


    Check the live price and daily volume of items on the Grand Exchange before making large investments in any method.
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    Source

    Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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    Canonical sourceMoney making guide/Killing fever spiders
    Content licenseCC BY-NC-SA 3.0
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