Money making guide/Growing coral

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Money making guide/Growing coral
Growing coral
Profit per instance
208,572 per instance, after tax
Activity time
3 minutes
Minimum recurrence time
160 minutes
Effective profit
4,171,430 per hour, after tax
Skill requirementsQuest requirements
Farming 28 or higher Troubled Tortugans
Item requirementsOther requirements
Medallion of the deep, or fishbowl helmet and diving apparatus None
Experience gainedLocation
Farming Varies Coral Nurseries
Inputs (25,850)Outputs (234,422, after tax)
2 × Umbral frag (7,780)10 × Pillar coral (18,070)108 × Umbral coral (234,422)

This money making guide assumes an average yield with 99 Farming, an attas plant, and magic secateurs. Yield scales greatly with an attas plant, thus it is highly recommended to have active for maximum profits.

Frags can be grown in the coral nurseries after the completion of Troubled Tortugans. The fastest method to get to the coral nurseries is teleporting to Deepfin Point, chartering a ship to the Summer Shore and taking the rowboat to the eastern coast; alternatively, fairy ring CJQ is somewhat close. Diving underwater requires either a medallion of the deep or both fishbowl helmet and diving apparatus.

Coral cannot be composted so the use of protection is highly recommended. The table below shows the profit per instance for all three coral types, assuming 99 Farming and magic secateurs, as well as the presence (or not) of an attas plant.

Coral Farming level Frag cost (2×) Protection cost (10×) Coral price Profit per instance
(with attas)
Profit per instance
(without attas)
28 292 970 1,796 192,310.88 121,332.96
52 1,348 17,960 1,807 175,450.46 104,037.82
77 7,780 18,070 2,219 213,313.82 125,618.94

Check the live price and daily volume of items on the Grand Exchange before making large investments in any method.
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Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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Content licenseCC BY-NC-SA 3.0
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PictureUmbral coral detail · file details

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