Money making guide/Buying team capes

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The methods in this guide may involve considerable risk
Risks including, but not limited to: loss of money/items, unstable prices, and/or slow GE resale. Test sales and prices with small amounts. Use this method at your own risk.
Reason: Takes place in the Wilderness; do not bring anything you are not willing to lose if going there.
Buying team capes
Requirements
Skills
None
Items
25,000+ recommended
Quest
None
Other
None
Results
ProfitExperience gained
158,612, after tax None
Inputs (241,388)Outputs (400,000, after tax)
225,037 × Coins (225,037)83 × Energy potion(4) (16,351)4,000 × Team-26 cape (400,000)

Team capes are items bought from several cape merchants. The merchants sell the capes starting for 50 coins each, however, on the Grand Exchange they can go for thousands of coins. The reason they are so sought after is because clans will buy them for clan battles and because players will die so much they need to stock up so they can re-gear. Players will buy the capes in bulk to stock up and this causes a price spike for certain capes, especially during the weekend, when clan battles tend to happen. The strategy of this money maker is to get from 50–1,500 coins (1,500 will buy a full inventory of capes from a full stock). Then you need to decide which store you are going to buy from. Check the team capes wiki page here. This will let you know which cape is currently selling for the most and so you will want to prioritise buying that cape first.

A map showing the locations of the cape sellers.

Something to keep in mind is that capes will rise and fall and price depending on if the cape is in use, however, even if no clan is buying the cape it will still be worth more than the 50 coins you paid for it. If your team cape stops selling at a high price you may need to drop the price to adjust for changes in the market. If your cape is selling instantly, try selling it at a bit of a higher price to maximise profit.

The cape merchants are located in the Wilderness and so this is a dangerous activity. You can die and lose your items in the wilderness to other players so look out for player killers. Keep in mind that when you die you will only be losing at most the 1,400 that you invested which is a relatively small loss. Even still if you want to maximise profit you should try this method during non-peak playing times to lower your chance of running into another player.

As you start to accumulate coins you can increase your total coins per hour by investing in energy potions. These will restore your run energy and therefore decrease the amount of time it takes you to run from the bank to a Cape merchant. Another strategy is to consider changing worlds when you buy out the cape sellers stock. Finally something to consider is to bring your own PK gear in order to try and kill other players buying capes or found along the way; this will also allow you to defend yourself from other PKers.

The following table assumes that you will be buying the cape with the highest GE value and you will be buying from a full stock as the price the merchant sells the cape for will go up as their stock gets bought. You want to prioritise the closest seller who has the most expensive capes.

Merchant Approx. Round
Trip Time(min)
Highest Value Cape GE Price Profit/hr
Edmond 5:00 690 205,332.00
Sam 3:00 317 140,800.00
Neil 4:00 569 207,660.00
Ian 5:00 615 181,032.00
Larry 3:00 623 306,040.00
Simon 3:00 415 193,720.00
William 5:30 855 235,265.00
Richard 0:24 102 185,250.00
Edward >7 1,238 273,489.00
Darren >10 1,122 172,650.00

Check the live price and daily volume of items on the Grand Exchange before making large investments in any method.
For newly added content, infrequently traded items, or sudden changes in price, the in-game market value may be inaccurate. All prices on this page are cached, meaning they may also be out of date.
To force a new cache of this page, click this link.
If a money making method is out of date, you can edit it or leave a message on the talk page.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceMoney making guide/Buying team capes
Content licenseCC BY-NC-SA 3.0
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