Guard (Deadman Mode)

Monster
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Kourend CastleKourend Castle (ranged)Gnome StrongholdGnome Stronghold (ranged)Seers' Village (ranged)Catherby (ranged)East ArdougneEast Ardougne (ranged)YanilleYanille (ranged)FaladorFalador (ranged)VarrockVarrock (ranged)LumbridgeLumbridge (ranged)Port PhasmatysPort Phasmatys (ranged)SophanemSophanem (ranged)Fremennik IslesFremennik Isles (ranged)Void Knights' OutpostVoid Knights' Outpost (ranged)RellekkaRellekka (ranged)PrifddinasPrifddinas (ranged)Warriors' GuildWarriors' Guild (ranged)Ruins of UnkahWintertodt
Guard
Released29 October 2015 (Update)
MembersYes
Combat level1,337
Size1x1
ExamineI wonder if he gets stuck behind fences.
League regionN/A
Combat info
XP bonus+20%
Max hitVaries
AggressiveYes
PoisonousNo
Attack styleSlash
Attack speed2 ticks (1.2 seconds)
Combat stats
80080040030011
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+60+7+0+0+0+0
Melee defence
+8+9+7
Magic defence
No elemental weakness
+0No elemental weakness
Ranged defence
LightStandardHeavy
+8+8+8
Immunities
Poison0% resistance
Venom0% resistance
Advanced data
Monster ID3361
LinkMOID

There are unique level 1337 guards in Deadman Mode which not only patrol the guarded areas but will also spawn on top of any PK skulled player in a safe zone and attack them, saying We don't want your sort here, [player name]!. The spawned guard can be either a melee or a ranged one and they have an attack speed of 1.2 seconds (2 ticks). Their damage scales based on the player's maximum hitpoints, starting from 20% their hitpoints level and increases by 2 damage per each attack. Using protection prayers have no effect on the damage received.

Multiple guards are able to attack the player regardless of the locations multicombat area status, and they will stop attacking the player immediately after they leave the guarded area. The guards can only be attacked inside the guarded area while skulled.

Locations

Location Levels Members Spawns Map League region
Void Knights Outpost1337Members3Show mapN/A
Varrock1337Members17Show mapN/A
Rellekka1337Members7Show mapN/A
Neitiznot1337Members3Show mapN/A
Grand Exchange1337Members9Show mapN/A
East Ardougne1337Members12Show mapN/A
Port Phasmatys1337Members6Show mapN/A
Varrock Palace1337Members2Show mapN/A
Tree Gnome Stronghold1337Members12Show mapN/A
Tree Gnome Stronghold, 1st floor1337Members2Show mapN/A
Falador1337Members7Show mapN/A
Sophanem1337Members6Show mapN/A
Grand Tree1337Members2Show mapN/A
Seers' Village1337Members2Show mapN/A
Ardougne Zoo1337Members1Show mapN/A
Lumbridge1337Members6Show mapN/A
Lumbridge, 1st floor1337Members1Show mapN/A
Lumbridge Wall, 2nd floor1337Members1Show mapN/A
Lumbridge Castle, 1st floor1337Members1Show mapN/A
Lumbridge Castle, 2nd floor1337Members1Show mapN/A
Yanille1337Members6Show mapN/A
Catherby1337Members1Show mapN/A
Jatizso1337Members4Show mapN/A
Tower of Voices (Prifddinas), ground floor1337Members3Show mapN/A
Tower of Voices (Prifddinas), 2nd floor1337Members4Show mapN/A
Warriors' Guild, ground floor1337Members7Show mapN/A
Warriors' Guild, 1st floor1337Members7Show mapN/A
Warriors' Guild, 2nd floor1337Members1Show mapN/A
Warriors' Guild, underground1337Members1Show mapN/A

Trivia

  • The combat level is a reference to leetspeak.
  • When casting Monster Examine, it is revealed that their real combat level is 665.
  • Some of the guards, such as the Kourend guards, will only spawn if a skulled player enters their associated area.
  • Attempting to attack one of the guards displays the message You probably don't want to do that.
  • Attempting to attack a player in a safezone displays the message The guards might get annoyed at you if you did that here.

See also