Trailblazer Reloaded League/Relics

Article
Live index

This copy was last processed on . The copied wiki revision is dated .

Relics are powerful buffs that are unlocked with League Points. Upon completing the tutorial, players are presented with three Relics to choose from without the need for points. There are eight tiers of relics in total, as well as an additional passive buff automatically unlocked at each tier.

Relics infographic made by GentleTractor
A player unlocks a relic in the Trailblazer Reloaded League.

Once players choose a Relic of a tier, they will be permanently unlocked, but cannot change their Relic selection for that tier.

Tier 1 (0 points)

Passive Effects:

  • Items from eligible sources will be 2x as common.
  • Run energy is never drained whilst running.
  • All clue scrolls will drop as stackable scroll boxes.
    • Players will only receive steps they can complete within an unlocked region.
Icon Name Effect
Endless Harvest
  • Resources gathered from Fishing, Woodcutting, and Mining are doubled. Experience is also given for the extra resource.
  • Resources gathered by the relic are sent to the player's bank; if the bank is full, it will be placed in the player's inventory instead.
  • Items that normally cannot be banked will be placed in the inventory instead.
Production Prodigy
Trickster
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given the Sage's greaves, which are boots that grant 2/3rds of the player's Agility level as experience whilst running, roughly every 10 ticks.
  • Players will always succeed in performing actions for Thieving, Agility, Hunter, and Firemaking.
  • The maximum amount of coin pouches players can hold is tripled.
  • The player will automatically re-pickpocket an NPC until they can no longer do so (ex. obtaining the maximum amount of coin pouches allowed)
  • Pickpocketed loot is doubled and converted to bank notes. Stacks with rogues outfit for quadruple loot.
  • Box traps will lure creatures faster, and give double loot and Hunter experience.
  • Impling jars will never break upon opening one.
  • Players can burn multiple logs per action (up to nine), providing there is space to do so.

Tier 2 (500 points)

Passive Effects:

  • League XP multiplier increased from 5x to 8x.
  • Minigame points received are boosted by 3x. For every 1 minigame point the player will instead receive 3.
Icon Name Effect
Fairy's Flight
Globetrotter
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given a globetrotter pendant which allows teleporting to all locations from an ornate jewellery box and nearly all spellbook teleport spells.
  • Can only teleport to locations within regions the player has unlocked.

Tier 3 (1,200 points)

Passive Effects:

  • Players will be given a crystal of memories, which can teleport players back from where they most recently teleported from.
    • Has a cooldown of six minutes, which can be reduced by one for every 300 total levels the player has (no cooldown at 1800 total level)
    • The crystal will not save teleports casted from an instance, with some exceptions.
Icon Name Effect
Banker's Note
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given a banker's note which allows players to use note-able items on it to turn them into banknotes or unnote them. Items must be used on the banker's note.
  • The "Activate" option allows players to note and un-note items in one action with a quantity of the player's choosing. An item must first be used on the banker's note in order for this to work.
Fire Sale
  • All item shops with coins as currency are free. This only applies to shops with a standard shop interface (e.g. general stores).
  • These items can be automatically noted if the player so chooses.
  • Shops will no longer buy items for gold.

Tier 4 (2,000 points)

Passive Effects:

  • Items from eligible sources will be 3x as common.
  • The Bigger and Badder slayer unlock is unlocked.
  • Slayer point rewards are increased by 5x and are no longer limited to a minimum of a 10-task streak.
Icon Name Effect
Archer's Embrace
Brawler's Resolve
  • Melee weapons with an attack speed above 4 (2.4 seconds) will have it halved, rounded down.
  • Melee weapons with an attack speed below 3 (1.8 seconds) will have it halved, rounded up.
  • The player's melee accuracy, as well as melee, ranged, and magic defence, are increased by 50%.
  • Successful hits have a 10% chance to deal double damage.
  • Players will save 90% of the charges they use on applicable melee weapons.
  • Immunity to all status effects from NPCs and players, including (but not limited) to poison, venom, dragonfire, and icy breath. Excludes stuns, roots, and slayer monster attacks (such as banshee shrieks).
Superior Sorcerer
  • Magic weapons have an attack speed of 2 (1.2 seconds).
  • The player's magic accuracy and damage are increased by 175% and 20% respectively.
  • Players will save 90% of the runes they use when casting spells, including charges from powered staves.
  • In multicombat areas, magic attacks will damage up to 5 surrounding targets for up to 25% of the initial damage dealt on the primary target.
  • Spells that bind/freeze the target will always hit, providing that they are not immune or are already bound.
  • Players will be given the arcane grimoire and rune pouch, providing that they are in a bank.
    • The grimoire will allow the changing of spellbooks from the inventory, providing players have unlocked them.
    • The rune pouch can store five types of runes, while the divine rune pouch can store six.

Tier 5 (4,000 points)

Passive Effects:

  • League XP multiplier increased from 8x to 12x.
  • Minigame points received are boosted by 5x. For every 1 minigame point the player will instead receive 5.
Icon Name Effect
Bloodthirsty
  • Players can receive and cancel Slayer tasks remotely via slayer helmets/gem/rings.
  • Expeditious bracelets and bracelets of slaughter have a 35% chance to proc their effects, and no longer consumes charges.
  • Superior slayer monsters will have the following buffs:
    • Spawn chance is increased to 1/25.
    • Slayer points are given upon killing one based on Slayer level requirement and difficulty.
    • Six rolls on their normal counterpart's drop table (excluding unique superior table)
  • 25% chance for a superior slayer monster to spawn as a bloodthirsty variant, which has the following:
    • Nine rolls on their normal counterpart's drop table
    • A guaranteed clue scroll drop if eligible
    • Tripled chance of rolling the superior unique drop table
    • A roll on the bloodthirsty unique drop table
Infernal Gathering
  • Must be unlocked in a bank as the player is given items upon unlocking this relic.
  • The player is given a set of Trailblazer tools that act as undegradable variants of crystal tools with no requirements, plus some additional effects:
    • Trailblazer axe - Any logs chopped are burned, granting Firemaking experience regardless of level requirements. Performs 1 tick quicker than normal tools.
    • Trailblazer pickaxe - Any ore mined will be smelted into a metal bar (if applicable), granting Smithing experience regardless of level requirements. Performs 1 tick quicker than normal tools.
    • Trailblazer harpoon - Any fish caught are cooked, granting Cooking experience regardless of level requirements. If equipped, it will also work for fish that don't require a harpoon to be caught, e.g. trout. Performs 2 ticks quicker than normal tools.
Treasure Seeker
  • NPCs that drop clue scrolls have a 1/15 chance of dropping one, including impling jars.
  • The rate of obtaining clue vessels are increased by 10x.
  • Clue scrolls have the lowest possible amount of steps.
  • Reward caskets will give the maximum amount of reward rolls.
  • Upon opening a reward casket, there is a chance that players will receive another reward casket of the same tier; this is more common the lower the tier.
    • Additionally, there is a chance for the bonus casket to be upgraded to a tier above the one players initially opened.

Tier 6 (7,500 points)

Passive Effects:

Icon Name Effect
Equilibrium
  • Each time the player gains experience, they will gain additional experience equal to 10% of the player's total level (20% for the player's lowest level skill).
  • Additional experience given by this relic is not multiplied by the Leagues XP multiplier.
  • If chosen with Production Prodigy, each item processed will trigger this effect.
Farmer's Fortune
  • Players will have a 20% chance to save the seed or sapling that was planted.
  • Farming patches will grow instantly and never catch diseases.
  • Players will harvest farming patches x25 faster, giving triple the usual yield and turning them into bank notes.
Ruinous Powers
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given the Ruinous Powers book, an item that allows players to alternate between the standard prayer book and the Ruinous Powers prayer book.

Tier 7 (15,000 points)

Passive Effect:

  • League XP multiplier increased from 12x to 16x.
  • Minigame points received are boosted by 8x. For every 1 minigame point the player will instead receive 8.
Icon Name Effect
Berserker
  • Damage dealt is increased by 0.4% for each hitpoint missing.
  • The player is guaranteed to hit their max hit on an NPC if the NPC is at full health.
Soul Stealer
  • The player's minimum hit is increased by 10% of their max hit. For example, a damage roll of 0-50 would be increased to 5-50.
  • Upon a successful hit, there is a 50% chance that the player's Hitpoints and prayer points are restored by 10% of the damage dealt, rounded up.
  • The restoration effect excludes multi-target attacks and special attacks.
    • The Scythe of Vitur's multi-hit effect will apply if all three hits are hitting the same target.
    • The venator bow will only apply for the first hit.
Weapon Master
  • Special attacks always result in a successful hit against NPCs, and the minimum damage dealt is increased from 0 to 20% of the player's max hit.
  • The player's special attack energy is restored by 30% every 30 seconds. The lightbearer will increase this to 30% every 15 seconds.
  • If players do not have enough special attack energy to perform a special attack, they can instead choose to perform additional special attacks by sacrificing 25 Hitpoints.

Tier 8 (24,000 points)

Passive Effects:

Icon Name Effect
Guardian
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given the guardian horn, which allows players to summon a guardian thrall that attacks for 30 minutes, with a damage roll of 6-15, an attack speed of 5, and an accuracy roll of 45,000.
  • The guardian thrall will attack with a style that the NPC has the lowest defence bonus for.
  • In multicombat areas, the guardian thrall will attempt to cast an area-of-effect attack if the primary target is weak to ranged or magic. This can be toggled via the guardian horn.
  • Arceuus thralls can be used alongside the guardian thrall.
  • Players cannot bring the guardian horn into locations where items are restricted. The Gauntlet is the only exception to this rule.
  • The guardian's outfit can be switched via the horn.
Executioner
  • Must be unlocked in a bank as the player is given an item upon unlocking this relic.
  • Players are given the Sage's axe, which allows players to instantly kill targets who have less than 20% of their health remaining.
  • The axe's attack range is 5 tiles (7 tiles on longrange).
  • NPCs with ranged damage reduction are still applied when using the Sage's axe (ex. the 1/7th ranged damage reduction from the Kraken).
Undying Retribution
  • Upon death, the player's hitpoints and prayer points are fully restored, damaging all enemies in a 7x7 area around the player (thus up to three tiles away from the player), which deals up to 200% of the player's Prayer level (50% for other players).
    • The effect will only work in the same places that Retribution does.
  • There is a three-minute cooldown between uses. The cooldown is removed when the player actually dies.
  • The damage effect will not work on NPCs that are immune to recoil damage, except for Nex, the Hespori, Vorkath, and all Wilderness bosses.
  • Dying with the effect active will not count towards death penalties in raids. For example, raid points are not deducted in the Chambers of Xeric if the effect activates.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTrailblazer Reloaded League/Relics
Content licenseCC BY-NC-SA 3.0
License statusdeclared

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.