Corrupted volatile nightmare staff
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| Corrupted volatile nightmare staff | |||||||||||||||||||
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| Released | 17 July 2024 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wield, Drop | ||||||||||||||||||
| Examine | An ancient staff corrupted by darkness. A volatile orb has been added to it. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 250,000 coins | ||||||||||||||||||
| High alch | 150,000 coins | ||||||||||||||||||
| Low alch | 100,000 coins | ||||||||||||||||||
| Weight | 1.6 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 29602 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The corrupted volatile nightmare staff is a magic weapon that requires level 50 Magic and 20 Hitpoints to wield. Exclusive to Deadman: Armageddon, it can be acquired by opening a Trinket of advanced weaponry obtained from a breach.
As a corrupted variant of the volatile nightmare staff, the attack range of its special attack is 6 tiles rather than 10.
Combat stats
| +0 | +0 | +0 | +16 | +0 | ||
| +0 | +0 | +0 | +14 | +0 | ||
| Slot | ||||||
| +0 | +0 | +15% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Bash | Crush | Accurate | 5 ticks (3.0s) | 1 tile | +3 Attack | ||
| Pound | Crush | Aggressive | +3 Strength | ||||
| Focus | Crush | Defensive | +3 Defence | ||||
| Spell | Magic | Defensive Autocast | 5 ticks (3.0s) | 10 tiles | None | ||
| Spell | Magic | Autocast | None | ||||
| Autocasting options | |
|---|---|
Special attack
The corrupted volatile nightmare staff has a special attack, Immolate, that consumes 55% of the player's special attack energy to hit the target with 50% increased accuracy and deals a high amount of damage. The special attack does not consume runes.
When calculating the max hit, Immolate acts like any other spell. The spell's max hit is calculated first and then rounded down. All magic damage gear, including the +15% from the staff is calculated separately. Because the staff has a magic damage bonus, the max hit seen in-game will always be higher than the spell's max hit. The max hit varies with visible Magic level according to the formula below.[1] The spell's max hit is limited to, at most, 58. This means that even though the max hit is based on the player's magic level, boosting above magic level 98 will not increase the max hit. It can be increased though by using additional magic damage gear including the Slayer helmet (i) when on a slayer task.
For additional details, see volatile nightmare staff
Item sources
| Source | Level | Quantity | Rarity | League region |
|---|---|---|---|---|
| Trinket of advanced weaponry | N/A | 1 | 1/8 | N/A |
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- ^ Jagex. Mod Ash's Twitter account. 6 March 2024. Archived from the original on 3 May 2026. Mod Ash: "[What is the formula for the Volatile staff's special attack base maxhit?] The base is 58, scaled up or down by your *visible* Magic stat divided by 99, if I'm reading my colleagues' code correctly."