Sigil of the ruthless ranger
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| Sigil of the ruthless ranger | |||||||||||||||||||
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| Released | 25 August 2021 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | No | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Attune, Inspect, Destroy | ||||||||||||||||||
| Destroy | You can sell duplicate sigils by using them on Deadman's skull. | ||||||||||||||||||
| Examine | Upon dealing ranged damage, you have a 15% chance to cripple the target's movement. The effect deals 15 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also drains a total of 15 run energy in that time. The damage is doubled against targets with less than 10% run energy. A target can only suffer from one crippling effect at a time. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 1 coin | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 0.1 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 26072 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Sigil of the Ruthless Ranger is a tier 2 combat Deadman Mode sigil. It is the basic Ranging sigil and can be chosen for free as a starting sigil in Deadman: Annihilation or purchased for points thereafter. It gives a chance to cripple the target's movement when dealing ranged damage, dealing ranged damage over time and draining run energy. It is an attunable sigil.
In Deadman: Annihilation, the un-attuned version can be purchased from the skull shop. It can be activated by clicking Attune. Up to three attunable sigils can be attuned at once. Duplicate sigils can be sold back to the skull shop by using them on the deadman's skull.
In past Deadman Mode events, the un-attuned version was dropped by most monsters (via the Deadman Mode drop table) and was tradeable on the Grand Exchange.
Effect
| Event | Effect |
|---|---|
| Deadman: Annihilation | Upon dealing ranged damage, you have a 15% chance to cripple the target's movement. The effect deals 15 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also drains a total of 15 run energy in that time. The damage is doubled against targets with less than 10% run energy. A target can only suffer from one crippling effect at a time. |
| Deadman: Armageddon | Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 15 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. |
| Deadman: Apocalypse | Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 5 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. |
| Deadman: Reborn | Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 5 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. You also gain an additional 50% XP in the Ranged skill. |
Changes
| Date | Changes |
|---|---|
| 23 August 2023 (Update) |
The sigil no longer gives a 50% XP bonus in Ranged for Deadman: Apocalypse. |
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