Sigil of the porcupine
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| Sigil of the porcupine | |||||||||||||||||||
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| Released | 25 August 2021 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | No | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Attune, Inspect, Destroy | ||||||||||||||||||
| Destroy | You can sell duplicate sigils by using them on Deadman's skull. | ||||||||||||||||||
| Examine | On level 81-95 and 96+ Worlds: Activate the sigil to recoil 4 damage to your attacker for every hit you take. On level 3-60 and 61-80 worlds: Activate the sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 25 seconds and has a 1 minute cooldown. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 1 coin | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 0.1 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 26063 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Sigil of the Porcupine is a tier 2 Deadman Mode combat sigil. It is an attunable sigil and, when activated, recoils damage to an attacker. The amount recoiled increases in higher combat level bracket worlds. The sigil must be carried in the inventory to be used.
In Deadman: Annihilation, the un-attuned version can be purchased from the skull shop. It can be activated by clicking Attune. Up to three attunable sigils can be attuned at once. Duplicate sigils can be sold back to the skull shop by using them on the deadman's skull.
In past Deadman Mode events, the un-attuned version was dropped by most monsters (via the Deadman Mode drop table) and was tradeable on the Grand Exchange.
Effect
| Event | Effect |
|---|---|
| Deadman: Annihilation | On level 81-95 and 96+ Worlds: Activate the sigil to recoil 4 damage to your attacker for every hit you take. On level 3-60 and 61-80 worlds: Activate the sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 25 seconds and has a 1 minute cooldown. |
| Deadman: Armageddon | On level 71-90, 91-110 and 111+ Worlds: Activate the Sigil to recoil 4 damage to your attacker for every hit you take. On level 3-50 and 51-70 worlds: Activate the Sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 15 seconds and has a 1-minute cooldown. |
| Deadman: Apocalypse | Activate the Sigil to recoil 4 damage to your attacker for every hit you take. The effect lasts for 45 seconds and has a 2-minute cooldown. (The most damage that can be recoiled this way in a single game cycle is 16) |
| Deadman: Reborn | Activate the Sigil to recoil 4 damage to your attacker for every hit you take. The effect lasts for 36 seconds and has a 2-minute cooldown. (The most damage that can be recoiled this way in a single game cycle is 16) |
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