Sigil of the menacing mage
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| Sigil of the menacing mage | |||||||||||||||||||
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| Released | 25 August 2021 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | No | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Attune, Inspect, Destroy | ||||||||||||||||||
| Destroy | You can sell duplicate sigils by using them on Deadman's skull. | ||||||||||||||||||
| Examine | Upon dealing magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also heals you for the same amount. A target can only be under the effect of one curse at a time. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 1 coin | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 0.1 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 26078 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Sigil of the Menacing Mage is a tier 2 combat Deadman Mode sigil. It is the basic Magic sigil and can be chosen for free as a starting sigil in Deadman: Annihilation or purchased for points thereafter. It gives a chance to curse a target when dealing magic damage, dealing damage over time that also heals the caster. The damage over time is reduced in the lowest combat bracket worlds. It is an attunable sigil.
In Deadman: Annihilation, the un-attuned version can be purchased from the skull shop. It can be activated by clicking Attune. Up to three attunable sigils can be attuned at once. Duplicate sigils can be sold back to the skull shop by using them on the deadman's skull.
In past Deadman Mode events, the un-attuned version was dropped by most monsters (via the Deadman Mode drop table) and was tradeable on the Grand Exchange.
Effect
| Event | Effect |
|---|---|
| Deadman: Annihilation | Upon dealing magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also heals you for the same amount. A target can only be under the effect of one curse at a time. |
| Deadman: Armageddon | Upon dealing Magic damage, you have a 10% chance to curse the target. The curse deals 18 damage, 33% less damage in the 3 to 50 bracket, over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. |
| Deadman: Apocalypse | Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. |
| Deadman: Reborn | Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. You also gain an additional 50% XP in the Magic skill. |
Changes
| Date | Changes |
|---|---|
| 23 August 2023 (Update) |
The sigil no longer gives a 50% XP bonus in Magic for Deadman: Apocalypse. |
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