Sigil of the menacing mage

Item

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This item can only be obtained during temporary Deadman Mode events.
It may not be currently obtainable. Players cannot obtain this item in the live game.
Un-attunedAttuned
Sigil of the menacing mage
Released25 August 2021 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableNo
StackableNo
NoteableNo
OptionsAttune, Inspect, Destroy
DestroyYou can sell duplicate sigils by using them on Deadman's skull.
ExamineUpon dealing magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also heals you for the same amount. A target can only be under the effect of one curse at a time.
Values
Value1 coin
AlchemyNot alchemisable
Weight0.1 kg
Advanced data
Item ID26078
LinkMOID

The Sigil of the Menacing Mage is a tier 2 combat Deadman Mode sigil. It is the basic Magic sigil and can be chosen for free as a starting sigil in Deadman: Annihilation or purchased for points thereafter. It gives a chance to curse a target when dealing magic damage, dealing damage over time that also heals the caster. The damage over time is reduced in the lowest combat bracket worlds. It is an attunable sigil.

In Deadman: Annihilation, the un-attuned version can be purchased from the skull shop. It can be activated by clicking Attune. Up to three attunable sigils can be attuned at once. Duplicate sigils can be sold back to the skull shop by using them on the deadman's skull.

In past Deadman Mode events, the un-attuned version was dropped by most monsters (via the Deadman Mode drop table) and was tradeable on the Grand Exchange.

Effect

Event Effect
Deadman: Annihilation Upon dealing magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (33% less damage in 3-60 worlds) over the next 6 seconds and also heals you for the same amount. A target can only be under the effect of one curse at a time.
Deadman: Armageddon Upon dealing Magic damage, you have a 10% chance to curse the target. The curse deals 18 damage, 33% less damage in the 3 to 50 bracket, over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time.
Deadman: Apocalypse Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time.
Deadman: Reborn Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. You also gain an additional 50% XP in the Magic skill.

Changes

Date Changes
23 August 2023
(Update)

The sigil no longer gives a 50% XP bonus in Magic for Deadman: Apocalypse.

The Sigil of the menacing mage when activated.