Sigil of aggression
Item Live index
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| Sigil of aggression | |||||||||||||||||||
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| Released | 25 August 2021 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | No | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Attune, Inspect, Destroy | ||||||||||||||||||
| Destroy | You can sell duplicate sigils by using them on Deadman's skull. | ||||||||||||||||||
| Examine | All attacks deal 10% more damage. This sigil does not stack with the Sigil of Rampage. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 1 coin | ||||||||||||||||||
| Alchemy | Not alchemisable | ||||||||||||||||||
| Weight | 0.1 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 26132 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The Sigil of Aggression is a tier 3 combat Deadman Mode sigil. It is an attunable sigil that causes all attacks to deal 10% more damage. It does not stack with the Sigil of Rampage.
In Deadman: Annihilation, the un-attuned version can be purchased from the skull shop. It can be activated by clicking Attune. Up to three attunable sigils can be attuned at once. Duplicate sigils can be sold back to the skull shop by using them on the deadman's skull.
In past Deadman Mode events, the un-attuned version was dropped by most monsters (via the Deadman Mode drop table) and was tradeable on the Grand Exchange.
Effect
| Event | Effect |
|---|---|
| Deadman: Annihilation | All attacks deal 10% more damage. This sigil does not stack with the Sigil of Rampage. |
| Deadman: Armageddon | All attacks deal 10% more damage, but you take 5% more damage from all sources. This sigil does not stack with the Sigil of Rampage. |
| Deadman: Apocalypse | All attacks deal 10% more damage, but you take 5% more damage from all sources. This sigil does not stack with the Sigil of Rampage. |
| Deadman: Reborn | All attacks deal 20% more damage, but you take 30% more damage from all sources. |
Changes
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| New breach monsters | |||||||||||
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| New sigils |
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| Breach monsters |
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| New sigils |
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| Returning sigils |
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