Jungle horror
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| Jungle horror | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 4 July 2006 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 70 | ||||||||||||||||||||||
| Size | 2x2 | ||||||||||||||||||||||
| Examine | A horrible, emaciated ape like creature with beady red eyes. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +0% | ||||||||||||||||||||||
| Max hit | 8 | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Stab | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| Respawn time | 50 ticks (30 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 45 xp | ||||||||||||||||||||||
| Category | Jungle Horrors | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 45 | 70 | 70 | 55 | 1 | 1 | ||||||||||||||||||
| +0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| +0 | 25% weakness | ||||||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 1042 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Jungle horrors are horrors that live on the island of Mos Le'Harmless. Players must have completed Cabin Fever to gain access to the island. They can be assigned as a Slayer task by Chaeldar and Vannaka. They are a weaker relative of the cave horrors that live inside the caves on the island. A witchwood icon is NOT required to kill jungle horrors.
Location
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Mos Le'Harmless | 70 | 50 | Show map |
Note: The biggest camp of jungle horrors is directly north from the exit of the camp on Mos Le'Harmless. There are approximately 10-12 jungle horrors here.
Strategy
Players with under level 70 Defence are advised to bring food (lobsters or better) and armour to negate the jungle horror's relatively accurate melee attacks.
Alternatively, players with a high Defence level can sustain themselves by cutting jungle horrors' commonly dropped pineapples. Simply bring a knife to cut it into pineapple slices. This will heal 8 Hitpoints per pineapple. The NPC Joe right next to the gate sells stews and wine.
There is a single spawn near the opening in the northern Mos Le'Harmless wall which will not run away when damaged from behind the wall and can thus be easily safespotted. There is a set of spawns on the north-east corner of the wall which will not run away when using ranged or magic and can be safespotted. There are also many plants and trees which can be used to safespot several different jungle horror spawns slightly west of Mos Le'Harmless' northern gate.
Drops
Drop rates are estimated based on 1,434,198 samples from the Drop Rate Project, unless otherwise cited.
The average Jungle horror kill is worth 317.42.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bones | 1 | Always | 30 | 0 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Iron warhammer | 1 | 18/129 | 18 | 103 | |
| Iron kiteshield | 1 | 5/129 | 51 | 142 | |
| Iron spear | 1 | 4/129 | 398 | 54 | |
| Iron javelin | 5 | 2/129 | 20 | 15 |
Runes
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nature rune | 2 | 7/129 | 342 | 216 | |
| Nature rune | 3 | 2/129 | 513 | 324 | |
| Nature rune | 4 | 10/129 | 684 | 432 | |
| Death rune | 1 | 5/129 | 185 | 108 |
Herbs
There is a 6/129 chance of rolling the herb drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Grimy guam leaf | 1 | 1/86 | 189 | 7 | |
| Grimy marrentill | 1 | 1/114.7 | 185 | 8 | |
| Grimy tarromin | 1 | 1/152.9 | 120 | 9 | |
| Grimy harralander | 1 | 1/196.6 | 284 | 9 | |
| Grimy ranarr weed | 1 | 1/250.2 | 5,262 | 18 | |
| Grimy irit leaf | 1 | 1/344 | 1,258 | 10 | |
| Grimy avantoe | 1 | 1/458.7 | 1,341 | 10 | |
| Grimy kwuarm | 1 | 1/550.4 | 1,814 | 12 | |
| Grimy cadantine | 1 | 1/688 | 2,076 | 13 | |
| Grimy lantadyme | 1 | 1/917.3 | 1,232 | 13 | |
| Grimy dwarf weed | 1 | 1/917.3 | 1,343 | 14 |
Seeds
There is a 15/129 chance of rolling the allotment seed drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Potato seed | 1–4 | 1/17.2 | 4–16 | 1–4 | |
| Onion seed | 1–3 | 1/34.4 | 3–9 | 1–3 | |
| Cabbage seed | 1–3 | 1/68.8 | 6–18 | 1–3 | |
| Tomato seed | 1–2 | 1/137.6 | 3–6 | 2–4 | |
| Sweetcorn seed | 1–2 | 1/275.2 | 5–10 | 4–8 | |
| Strawberry seed | 1 | 1/550.4 | 7 | 10 | |
| Watermelon seed | 1 | 1/1,100.8 | 234 | 33 | |
| Snape grass seed | 1 | 1/1,100.8 | 15,101 | 56 |
Materials
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Iron ore | 1 | 27/129 | 76 | 10 | |
| Teak logs | 3 (noted) | 9/129 | 354 | 54 | |
| Mahogany logs | 1 | 3/129 | 155 | 30 |
Other
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Pineapple | 2 | 8/129 | 428 | 2 | |
| Bones | 1 | 5/129[d 1] | 30 | 0 | |
| Big bones | 1 | 3/129 | 246 | 0 | |
| Big bones | 3 | 2/129 | 738 | 0 | |
| Nothing | N/A | 2/129 | N/A | N/A |
- ^ Always dropped with big bones
Gem drop table
There is a 1/129 chance of rolling the gem drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/258.47; Never[d 1] | N/A | N/A | |
| Uncut sapphire | 1 | 1/516; 1/262.03[d 2] | 228 | 15 | |
| Uncut emerald | 1 | 1/1,032; 1/524.06[d 2] | 473 | 30 | |
| Uncut ruby | 1 | 1/2,064; 1/1,048.13[d 2] | 1,087 | 60 | |
| Nature talisman | 1 | 1/5,504; 1/2,795[d 2] | 268 | 2 | |
| Uncut diamond | 1 | 1/8,256; 1/4,192.5[d 2] | 2,439 | 120 | |
| Rune javelin | 5 | 1/16,512; 1/8,385[d 2] | 675 | 1,200 | |
| Loop half of key | 1 | 1/16,512; 1/8,385[d 2] | 9,756 | 60 | |
| Tooth half of key | 1 | 1/16,512; 1/8,385[d 2] | 9,887 | 60 | |
| Rune spear | 1 | 1/264,192; 1/15,721.88[d 2][d 3] | 11,599 | 12,480 | |
| Shield left half | 1 | 1/528,384; 1/31,443.75[d 2][d 3] | 65,355 | 66,000 | |
| Dragon spear | 1 | 1/704,512; 1/41,925[d 2][d 3] | 38,438 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ensouled horror head | 1 | 1/40 | 1,339 | 241 | |
| Clue scroll (medium) | 1 | 1/128[d 1][d 2][1] | Not sold | 12 |
- ^ The medium clue scroll drop rate increases to 1/121 after unlocking the medium Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
Jungle horrors now have a 25% elemental weakness to fire spells. |
| 24 March 2016 (Update | poll) |
Increased the density of jungle horror spawns. |
| 10 September 2015 (Update) |
Duradel no longer assigns players Jungle horror tasks. |
Trivia
- The five variants of jungle horror are functionally identical, but have slightly different sizes and appearances. Their names as defined in the game's source code suggest they perform different roles in jungle horror society:
harmless_island_jungle_horror_worker,...young_worker,...warrior,...young_warrior, and...guard. - The warrior variants appear to have spikes on their back as well as a spike (or possibly a beard) on their chins.
References
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| Features | |||||