Suffixes

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Suffixes refer to additional information appended to the end of a game object's name which is contained within parentheses; game object in this case can refer to any of the following: non-player characters, monsters, items, or objects. Suffixes are generally used to denote specific attributes or to help distinguish one object from a similar object.

Common suffixes

Suffix Meaning
Item-based
(unf) Unfinished potions or bolts (aka unfeathered).
(u) Generally denotes an unstrung item, can also refer to upgraded, uncharged, or unfinished.
(empty) Denotes an item as exhausted, used up entirely, or never filed. Some items function similarly to (uncharged) items.
(full) Denotes an item as full to capacity.
(w) Denotes a tree seedling has been watered.
(m) Ales that have been become mature during the brewing process.
(kg) Differentiates the weight of an object in kilograms.
(a) Activated items.
(nz) Nightmare Zone variants of items.
(lg) Grand Exchange item sets containing platelegs.
(sk) Grand Exchange item sets containing plateskirts.
(wound) Denotes a clockwork toy that has been wound, ready to release.
(tattered) Differentiates tattered from regular Kq heads as a guarenteed drop.
(+) Denotes greater raid potion potency.
(-) Denotes weaker raid potion potency.
Equipment-based
(e) Enchanted or enhanced equipment.
(f) Fortified equipment, denoting an upgraded reward from the Tombs of Amascut.
(i) Imbued equipment or Ice gloves stuffed inside the Smith's gloves.
(p), (p+), (p++) Poisonous, indicating the type of weapon poison ((+), (++)) applied.
(kp) Poisonous, indicating karambwan paste was applied.
(broken) Unusable after death within the Wilderness below level 20.
(l) Locked items enchanted with trouver parchments, prevents items from becoming (broken) upon death beyond level 20 within the Wilderness.
(uncharged) Degradable items with no charges remaining, unusable or usable without item effects.
(inactive) Denotes an item as being inactive, functionally similar to (uncharged).
(basic), (attuned), (perfected) Denotes tier of equipment created in the Gauntlet.
(r) Denotes the recoil effect, or red ornamentation of an item.
(o) Offensive blackjacks.
(d) Defensive blackjacks.
(b) Blessed items able to cast bloom.
(lit) Lit fire arrows used in the Underground Pass quest.
(c) Corrupted elven weapons.
(bh) Bounty hunter exclusive items.
Ornamental based
(t) Trimmed equipment.
(g) Gilded or Gold-trimmed equipment.
(or) Denotes certain ornamental equipment.
(h1) Denotes an item that is part of set 1 of heraldic armour.
(h2) Denotes an item that is part of set 2 of heraldic armour.
(h3) Denotes an item that is part of set 3 of heraldic armour.
(h4) Denotes an item that is part of set 4 of heraldic armour.
(h5) Denotes an item that is part of set 5 of heraldic armour.
(dark) Denotes an item that is part of the dark mystic robes set.
(light) Denotes an item that is part of the light mystic robes set.
(dusk) Denotes an item that is part of the dusk mystic robes set.
(cr) Ornamental corrupted dragon equipment.
(deadman) Ornamental deadman themed equipment.
Difficulty based
(beginner) Differentiates items as part of beginner Treasure Trails.
(easy) Denotes an item as easy.
(medium) Denotes an item as medium.
(hard) Denotes an item as hard. May also refer to the monsters encountered in the hard mode Nightmare Zone.
(elite) Denotes an item as elite.
(master) Differentiates items as part of master Treasure Trails.
Miscellaneous
(numerical) Denotes quantity, such as remaining charges or contents of a container, or tier of item.
(blue) Denotes blue colour.
(green) Denotes green colour.
(red) Denotes red colour.
(tier) Denotes an item is divided into tiers, always accompanied by a numerical value.
(dry) Differentiates an items dry state.

Single-use suffixes

Grand Exchange pricing experts

Each of the Grand Exchange pricing experts, with the exception of Brugsen Bursen, has their own unique suffix.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
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