Pillar (Revenant Caves)
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| Pillar | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 23 November 2017 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Revenant Caves | ||||||||||||||||||
| Options | Jump to | ||||||||||||||||||
| Examine | Don't look down. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 31561 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The pillar is an Agility shortcut found in multiple locations throughout the Revenant Caves. At different locations in the caves, the shortcut comes in three difficulties: easy, medium, and hard. The Agility level required to use each difficulty of the shortcut is 65, 75, and 89, respectively. It is possible to fail the shortcut, resulting in reduced Agility experience and the player taking 4-11 damage, however the player will still cross the shortcut.
These shortcuts allow the player to quickly navigate the cave and can be very useful in an attempt to escape from player versus player combat. Players that are under the influence of a bind effect however are prevented from making use of these shortcuts until 3 ticks before the freeze has worn off (that is, when it begins to thaw).
Agility info
| Pillar | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level required | |||||||||
| Agility XP | 6.5 xp | ||||||||
| XP on failure | 3.5 | ||||||||
| Type | Shortcut | ||||||||
Changes
| Date | Changes |
|---|---|
| 30 July 2025 (Update) |
Fixed a bug that caused the Agility shortcuts in the Revenant Caves to float in midair. |
| 20 September 2023 (Update) |
Players that are frozen or bound are prevented from using the Agility shortcuts in the Revenant Caves until 3 ticks before the bind's end. |
Trivia
- All three difficulties of the shortcut share the same object, despite their different Agility level requirements. This means that the game likely checks the player's location when determining the level requirement for the shortcut, rather than having different objects with separate requirements.
| Unique drops |
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| Revenants | |||||||