Mourner Headquarters
This copy was last processed on . The copied wiki revision is dated .
| Mourner Headquarters | ||||
|---|---|---|---|---|
| Released | 23 October 2002 (Update) | |||
| Members | Yes | |||
| Floors | 3 | |||
| Location | West Ardougne | |||
| League region | ||||
| Map | ||||
| Advanced data | ||||
| Type | building, dungeon | |||
The Mourner Headquarters, also known as the Mourner HQ, is the headquarters for the Mourners, who are secretly the Death Guard of Prifddinas and members of the Iorwerth Clan. It is located in the north-eastern part of West Ardougne and plays a major role throughout the elf quest line.
During the Elven Civil War, the headquarters serves as a base of military and strategic operations for the Iorwerth Clan. After completion of Song of the Elves, the building is taken over by the paladins and knights of Ardougne, and the Iorwerth warriors relocate to the Iorwerth Dungeon.
Transportation
- West Ardougne Teleport spell or tablet
- Ardougne Teleport spell or tablet
- Spirit tree to the Battlefield of Khazard
- Minigame teleport to the Ardougne Rat Pit
- Slayer ring teleport to the Dark Beasts in the Mourner Tunnels (requires completion of Mourning's End Part II)
Outside
On the north end of the building is a fenced area containing a cauldron and a rotten apple. This area can be accessed by squeezing through a gap in the fence.
A Mourner carrying a staff guards the front entrance to the building.
ground floor
The ground floor has several non-attackable Mourners, a range, and a sink.
The western room contains:
- A trapdoor leading to the basement
- A staircase to the 1st floor
1st floor
The eastern room contains a level 13 Mourner guarding the gate of a cage filled with crates. During Biohazard, the player must access this floor while wearing a medical gown to kill the Mourner, obtain a key, open the gate, and find Elena's distillator in a crate. After completing the quest, the door at the top of the stairs becomes locked until Song of the Elves is completed. After Song of the Elves, the floor becomes accessible without restriction.
Basement
The basement is accessed via the trapdoor on the ground floor or via the door connecting to the Mourner Tunnels. This door provides access to the:
During Song of the Elves, the basement is patrolled by level 108 Mourners and a Knight of Ardougne. A gnome is being held prisoner by a Mourner in the south-west room, and Essyllt can be found in the south-east room.
Access
Access to the headquarters changes throughout the elf quest series.
During Biohazard
The front entrance can be used only while wearing a medical gown. This gown cannot be removed while inside. After progressing further in the quest, the mourners will no longer allow entry using the medical gown. The basement is inaccessible.
During Mourning's End Part I
The front entrance can be used only after repairing and equipping the full mourner outfit. The outfit must stay equipped at all times while inside the headquarters. The back door remains locked.
During Mourning's End Part II
The ground floor and basement can be accessed via the trapdoor while wearing full mourner gear. Attempting to enter the basement without it results in the chatbox message: Mourner gear cannot be removed inside the headquarters. Attempting to remove any piece of the outfit will result in the chatbox message: After obtaining the new key, players can enter and exit the basement via the basement door. Entering the basement through the basement door or speaking to the Head Mourner without full mourner gear equipped will cause him to call for level 108 Mourners wielding crystal halberds to attack.
After Mourning's End Part II
A slayer ring can be used to teleport to the dark beasts west of the headquarters basement in the Mourner Tunnels. Mourner gear is not required to enter/re-enter the basement from the tunnels, though the mourners will be immediately aggressive.
During Song of the Elves
Immediately after completing the West Ardougne portion of the Ardougne insurrection (killing 21 Mourners), all doors are unlocked and accessible without any additional gear or disguises. The only remaining NPCs in the headquarters are the gnome prisoner and a Knight of Ardougne. After the execution of King Lathas, the headquarters are inhabited by Ardougne forces.
| NPCs | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Items |
| ||||||||||||||||
| Locations | |||||||||||||||||
| Music | |||||||||||||||||
| Miscellaneous | |||||||||||||||||
| NPCs | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Items |
| ||||||||
| Scenery | |||||||||
| Locations | |||||||||
| Music | |||||||||
| Related | |||||||||
| Inhabitants |
| ||||||
|---|---|---|---|---|---|---|---|
| Shops | |||||||
| Features | |||||||
| NPCs |
| ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Items |
| ||||||||
| Locations | |||||||||
| Miscellaneous | |||||||||