Zombie (Sepulchre of Death)
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| Zombie | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 11 September 2014 (Update) | ||||||||||||||||||||||
| Members | No | ||||||||||||||||||||||
| Combat level | 159 | ||||||||||||||||||||||
| Size | 1x1 | ||||||||||||||||||||||
| Examine | The walking dead. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| Attribute | Undead | ||||||||||||||||||||||
| XP bonus | -97.5% | ||||||||||||||||||||||
| Max hit | 14 | ||||||||||||||||||||||
| Aggressive | No | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Crush | ||||||||||||||||||||||
| Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
| Respawn time | 75 ticks (45 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 4.2 xp | ||||||||||||||||||||||
| Category | Zombies | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 170 | 130 | 130 | 130 | 1 | 1 | ||||||||||||||||||
| +0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| +0 | No elemental weakness | ||||||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 6741 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
The zombie is a monster that resides in the fourth level of the Stronghold of Security, the Sepulchre of Death. It is found next to the ladder leading to the current floor alongside several shades. It is worth noting that combat experience gained while fighting the zombie is drastically reduced; the player will gain 1 experience for 10 damage dealt.
As it is undead, it is affected by the Salve amulet and Crumble Undead.
The zombie can be safespotted using a skeleton found on the eastern side in the middle northern part of the room.
As for killing it to train Prayer, it drops roughly 1/3 as much Prayer XP per monster HP compared to hill giants. With the added disadvantages of high combat stats, drastically reduced combat experience, and having only a single spawn, it is not recommended to obtain big bones from zombies.
Location
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Stronghold of Security, fourth level | 159 | 1 | Show map |
Drops
The following drop rates are provided by Jagex, unless otherwise specified.
The average Zombie (Sepulchre of Death) kill is worth 1,307.05.
The average kill on members' worlds yields 0.1 bones, 1.77 big bones, and 0.04 dragon bones, worth a total of 29.74 Prayer experience if burying them. On free-to-play worlds, each kill yields 25.87 XP worth of bones.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones | 1 | Always | 246 | 0 |
Members-only drops
Members have a 7/256 chance of rolling to receive one of three potential drops. If these drops are rolled on free-to-play worlds, nothing will drop aside from the one guaranteed big bones.[1]
Option 1 - All three items drop together.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bones(m) | 10 | 1/256 | 300 | 0 | |
| Big bones(m) | 10 | 1/256 | 2,460 | 0 | |
| Dragon bones(m) | 2 | 1/256 | 6,648 | 192 |
Option 2 - Both items drop together.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones(m) | 1 | 5/256 | 246 | 0 | |
| Dragon bones(m) | 1 | 5/256 | 3,324 | 96 |
Option 3
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Dragon bones(m) | 3 | 1/256 | 9,972 | 288 |
More bones
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones | 1 | 51/256 | 246 | 0 | |
| Big bones | 2 | 20/256 | 492 | 0 | |
| Big bones | 6 | 15/256[d 1] | 1,476 | 0 | |
| Bones | 3 | 5/256[d 1] | 90 | 0 |
Runes
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Air rune | 40 | 20/256 | 200 | 80 | |
| Cosmic rune | 5 | 20/256 | 620 | 150 | |
| Chaos rune | 35 | 20/256 | 3,710 | 1,890 | |
| Chaos rune | 50 | 15/256 | 5,300 | 2,700 |
Other
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Fishing bait | 27 | 24/256 | 135 | 27 | |
| Fishing bait | 50 | 40/256 | 250 | 50 | |
| Coins | 26 | 10/256 | 26 | 26 |
Gem drop table
There is a 14/256 chance of rolling the gem drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/36.64; Never[d 1] | N/A | N/A | |
| Uncut sapphire | 1 | 1/73.14; 1/37.14[d 2] | 228 | 15 | |
| Uncut emerald | 1 | 1/146.29; 1/74.29[d 2] | 473 | 30 | |
| Uncut ruby | 1 | 1/292.57; 1/148.57[d 2] | 1,087 | 60 | |
| Nature talisman(m) | 1 | 1/780.19; 1/396.19[d 2] | 268 | 2 | |
| Uncut diamond | 1 | 1/1,170.29; 1/594.29[d 2] | 2,439 | 120 | |
| Rune javelin(m) | 5 | 1/2,340.57; 1/1,188.57[d 2] | 675 | 1,200 | |
| Loop half of key(m) | 1 | 1/2,340.57; 1/1,188.57[d 2] | 9,756 | 60 | |
| Tooth half of key(m) | 1 | 1/2,340.57; 1/1,188.57[d 2] | 9,887 | 60 | |
| Rune spear(m) | 1 | 1/37,449.14; 1/2,228.57[d 2][d 3] | 11,599 | 12,480 | |
| Shield left half(m) | 1 | 1/74,898.29; 1/4,457.14[d 2][d 3] | 65,355 | 66,000 | |
| Dragon spear(m) | 1 | 1/99,864.38; 1/5,942.86[d 2][d 3] | 38,438 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Long bone(m) | 1 | 1/400 | Not sold | 3 | |
| Curved bone(m) | 1 | 1/5,012.5 | Not sold | 4 |
History
Before the polled removal of many random events in 2014, the zombie used to appear randomly when burying bones. On appearance, it would say and attack the player. As with similar guardian random events, the zombie's combat level and stats scaled with the player's combat level, and could only be attacked by the player it targeted.
These zombies were somewhat rare, as members rarely buried bones in high enough quantities to activate this random event – zombies would not appear if training Prayer via the Ectofuntus or a POH altar. Also, Prayer had two other random events that could occur while training it: Shades and Leo the Gravedigger.
Changes
| Date | Changes |
|---|---|
| 22 January 2007 (Update) |
The NPC was graphically updated. |
Gallery (historical)
References
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