Game Jam V
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Game Jam V was a Game Jam that took place between 22 April 2024 and 6 May 2024.[1]
Most of the projects were listed in a dedicated post.
Projects
Bingo
Mod Elena, Mod Nox, Mod Pumpkin, Mod Goblin, Mod Hooti and Mod Halo worked on adding bingo events for clans.[2][3]
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Completing a bingo square.
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Adding a bingo square for an item drop.
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Adding a bingo square for an experience goal.
PoH Customisation
Mod Jerv, Mod Skylark, Mod West, Mod Rice and Mod Harold worked on updating and adding new player-owned house decorations.[4][5][6]
Mod Rice gave his assistance with their implementation, and looking further into PoH systems as a whole, whilst Mod Harold worked on updating various animations specific to player-owned houses, such as a spinning globe, a new sitting animation, and various other animations (like opening cupboards and chests).
The following concepts are made by Mod Jerv:
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Concepts for new skill hall furniture.
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Concepts for upgraded variants of existing altar space and lamp space furniture.
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Concepts for upgraded variants of portal chamber furniture.
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Concept for a Wilderness-themed house.
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Concepts for new combat ring space furniture.
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Concepts for new decorative shelves, as well as benches based on existing throne space furniture.
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Concepts for new rug space and curtain space furniture.
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Concept for a Prifddinas-themed house.
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A Civitas illa Fortis-themed house, by Mod West.
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A Canifis-themed house, by Mod West.
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In-game models of new skill hall furniture, by Mod Skylark.
Bank Loadouts
Mod Necro worked on adding equipment loadouts, similar to the bank presets in RuneScape. Players would be able to save up to 5 different equipment loadouts.[7]
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A preview of the Equipment Loadouts screen.
Miscellaneous QoL
Mod Enigma worked on multiple quality-of-life improvements, including:
- Extending the Adventure Paths system to introduce more skills and mobility options to players in the form of new paths for production skills and quest, along with having the paths end at level 40 instead of level 5 for gathering skills and 20 for combat skills
- Changing the Agility shortcut map icons to indicate which shortcuts are one-way only
- Having NPCs reset their HP when out of combat so Ironman players can receive loot from enemies that had been hit a long time ago
- Showing the chat channel name in the Chat Interface before a message is sent, updating dynamically
- Adding a Bestiary interface, allowing players to access basic information on monsters after killing them once, with Monster Examine adding more information
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The one-way Agility shortcut icon.
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Chat channel name in the Chat Interface.
Smol Islands
Mod Tide, Mod Shogun, Mod Other, and Mod Errol developed some concepts for small islands encountered during Sailing. The main point of interest was the Deep Sea Fishing Platform. On the platform, players would be able to fish manta ray, sea turtle, halibut and sunfish. Prawn balls would occasionally be found while fishing, which could be exchanged for pieces of the angler outfit, or an item called the Loaded Fish Barrel. Loaded fish barrels would contain a random assortment of fish with a chance at "a special prize". The Platform would also be home to Swarm Fishing, where players could catch random fish based on their level while avoiding various threats.
An island with two Fremennik brothers was also teased. The brothers would offer an unspecified Sailing challenge, with the reward from the challenge being them joining the player's crew.
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A player fishing on the Deep Sea Fishing Platform.
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An invasion on the platform!
Some Absolutely Cloggers Updates
Mod Husky and Mod West worked on a collection log update which included a summary players could open to see an overview of their collection log progress,[8] as designed by a community member.[9][10][11]
The collection log would also be able to be resized and moved around. This would be implemented so it didn't get interrupted by skilling or combat.[12]
On top of this, the Staff of Acquirement was teased as a reward, which changes its look depending on how many collection log slots had been filled in.[13][14] The staff would be able to generate a matching book off-hand and would be able to open the collection log itself.[15]
Ironmen would also be able to add items they received before the log's release to it by using the items on the log. This would also include a collection log hiscores.[16]
Combat achievements would also receive an update, which included being able to click the message in the chatbox to read the achievement's description and right-clicking the task to open a filtered task list for the respective boss.[17]
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A mockup of the new collection log overview made by Mod Husky.
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The new collection log overview in-game.
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The original suggestion for the Staff of Acquirement by Reddit user rururupert.
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Concept for the Staff of Acquirement and off-hand book models and animations.
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An ironman using a pre-log obtained item on the log.
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A new hiscores for collection log slots filled.
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Moving and resizing the collection log interface.
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Moving the new collection summary interface.
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Showing the collection summary's most recently obtained items.
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Showing the new combat achievement chat functionality.
Deposition and Reposition
Mod Halo and Mod Arcane worked on adding a new choose option to inventory items while banking to allow them to be locked in place, not being deposited when the 'Deposit All' button is clicked.[18]
Mod Ash has expanded on this project by adding further functionality for bank deposit boxes and also improving their menu UI.[19]
This includes things such as:
- Examine option replaced with locking/unlocking inventory slot if the feature is toggled on.
- Deposit worn items button moved further away to avoid accidental presses.
- 4x7 inventory view instead of the current 7x4.
- Worn equipment can be viewed at the same time as inventory and can be deposited individually.
- A new pop-up menu allowing the player to lock slots by left-clicking, rather than right-clicking individual slots.
- A new toggle that when players use an item on the box, it will always deposit all of the item, rather than being asked for a quantity every time.
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Locking and unlocking inventory slots in the bank.
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Further expansion
Unrestricted Builds
Mod Manked worked on various changes to quest requirements and rewards in order to give players new opportunities for new PvP account builds and new challenges. Changes include:
- Retroactively making all quest experience rewards be in the form of experience lamps, allowing players to choose whether or not to receive the experience
- Removing Dragon Slayer II's 50 Hitpoints requirement, ostensibly put in place to allow players to use the locator orb, which would allow players to complete the quest at the minimum level 10 Hitpoints
- Removing The Path of Glouphrie's 47 Ranged and 60 Strength requirements - the mith grapple can be used at 1 Ranged with a regular crossbow, and the Strength level requirement could be shifted to the usage of the strength magic lamp reward, as the quest does not use Strength levels as part of a mechanic
- Lowering King's Ransom's Defence requirement from 65 to 10 - the only time Defence is used is to equip black armour; the 65 Defence requirement would be shifted to the experience lamp reward
- Changing Chivalry's requirements from 60 Prayer and 65 Defence and completion of the Knight Waves to only 60 Prayer and completion of Holy Grail, meaning that unlocking Chivalry is no longer tied to unlocking Piety, which most players generally have access to by the time they complete King's Ransom
- Removing Chivalry's defence boost, but allowing it to be used in combination with Steel Skin. This would allow players to switch between Eagle Eye, Mystic Might, and Chivalry without turning Steel Skin off, making switching between the three be more in line with switching between Rigour, Augury, and Piety for low-Defence accounts
Content Variety
Mod Manked also worked on adding more variety to current content on offer, allowing for more potential PvP builds. The two changes include:
- Adding a new rare drop to the Moons of Peril. As of writing, the repair cost of 1.5 million coins for broken Moon equipment makes it cheaper to simply buy a new piece of equipment instead of repairing the broken one. This drop could be combined with a broken piece of Moon equipment on an anvil, which would remove the item's 50 Defence requirement and lower its defensive bonuses. Upon dying with the modified Moon equipment piece, the rare item would be given to the killer, and the broken armour piece would be removed from the game. This would create an item sink for broken Moon equipment pieces, and would resolve the pricing problem between broken and fully repaired Moon equipment pieces.
- Adding a PvP-specific prayer book that can only be used in the Wilderness, helping to close the gap between low-Defence and high-Defence account builds, as the majority of DPS and accuracy is locked behind high-levelled Prayers with Defence requirements (e.g. Piety, which requires 70 Defence). This prayer book would likely feature Prayers similar to current ones without Defence requirements, and prayers catered to specific PvP account builds.
Bank Filters
Mod Lykos worked on adding bank filters. Filters are based on two broad categories - Resources (items used in combat or skilling) and Wearables (any item that can be equipped), as seen on the left tab. From there, items can be filtered further based on whether or not the item is tradeable using the right tab. Each category is labelled with how many items of that category are present in the bank, allowing for a quick overview at how bank space is being allocated. Filters also work with individual tabs, meaning clicking a tab will apply the filter only to the items in that tab.
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The bank filter interface.
Puffins!
Mod Freddie worked on two quests involving puffins.
- Puffin Parade - The player helps guide a puffin parade around the Ardougne Zoo to celebrate their new exhibit. However, the puffins remember they can fly, forcing the player to track them down at ports across Gielinor and get them back to the zoo.
- Seabirds of a Feather - The player re-infiltrates the KGP Headquarters to find out the penguins' current plans after the events of Cold War. However, the penguins will only divulge their plans on the condition that the player frees the puffins at the Ardougne Zoo and convinces them to work alongside the penguins.
Charges QoL
Mod Rice worked on various improvements to items that use charges, including:[20]
- Using charges on "corruptible" items (e.g. bow of Faerdhinen) give progress towards corrupting them (e.g. charging the bow with 100 crystal shards counts towards the 2,000 shard requirement to corrupt the bow).
- Items can be toggled to "autocharge" to a desired threshold when withdrawn from the bank.
- Adding a rare drop to the Theatre of Blood that allows the construction of a vyre well in a player-owned house, allowing players to charge/uncharge the scythe of Vitur from their house.
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Autocharging Tumeken's shadow from the bank.
Mini Menu
Mod Kieren, Mod Lenny, and Mod Lykos worked on adding sub-menus to the Choose Option interface, allowing for easier access to teleports on items like the max cape and achievement diary cape. The work on adding this also allows the ability to move the "Use" option to more convenient spots on the interface.[21]
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A preview for sub-menus on teleport items.
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Examples of the 'Use' line being moved.
Trading Card Game Update
Mod Sarnie continued working on his card game project from the first Game Jam. Notable changes in gameplay compared to the first iteration include:
- The introduction of Event Cards
- Changing from separate Skill Levels to a Character Type and Total Level
- Only allowing one of any Equipment Card or Event Card in your deck
- The introduction of the Battlefield
A current draft version of the TCG's rules, along with a general outline of how the game is played, can be found here.
Official OSRS Podcast
Mod Ayiza and Mod Sween worked on the possibility of starting an official Old School RuneScape podcast. The first episode of the podcast would feature Mods Kieren, Elena, and Arcane.[22][a]
Animation Updates
Mod Hend worked on various animation updates for items, such as the special attacks of the Voidwaker[23] and Osmumten's fang.[24][a]
A new running animation for the Dharok's greataxe was also teased.[25]
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A preview of an updated animation of the Voidwaker's special attack, Disrupt.
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A preview of an updated animation of the fang's special attack, Eviscerate.
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A preview of a new running animation for the Dharok's greataxe.
Projects added to the game
The following projects were added to the game:
- Charges QoL
- Arclight — 10 July 2024
- Other charged items — 5 March 2025
- Animation Updates — 7 August 2024
- Official OSRS Podcast
- Pilot Episode 1 — 15 October 2024
- Pilot Episode 2 — 8 November 2024
- Season 1 — 4 November 2025
- Mini Menu — 22 January 2025
- Deposition and Reposition — 22 January 2025
- Some Absolutely Cloggers Updates — 29 January 2025
- PoH Customisation (Civitas and Canifis house themes, new animations) — 26 February 2025
- Bingo[b] — 15 October 2025
Notes
References
| Game Jams | |
|---|---|
| Summits | |
| RuneFests | |
| Other | |