Combat only pure/Treasure Trails/Guide/Coordinates/Master

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Combat only pure/Treasure Trails/Guide/Coordinates/Master

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. These coordinates indicate a precise point somewhere on the surface where the next clue scroll or treasure casket is buired.

Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.

A chart, sextant and watch may be used to determine one's present coordinates, but if using a guide to find the coordinates, players will only require a spade to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a hostile level 108 Saradomin wizard to appear when outside of the Wilderness, otherwise the level 65 Zamorak wizard will appear. These wizards must be defeated in order to dig again to retrieve the clue scroll or treasure casket.

The Saradomin wizard will immediately attack the player with a poisoned dragon dagger. They will change attack styles between Melee and Magic to counter protection prayers if activated within melee distance. Keeping distance while praying Protect from Magic will cause them to attack only with Magic, allowing the player to negate all damage. The player may choose to pray Protect from Melee to prevent the poison on the first hit, then switch to Protect from Magic once at a distance. Alternatively, an antipoison may be used.

The Zamorak wizard will immediately attack the player with the Flames of Zamorak spell. Unlike their Saradomin wizard counterparts, they attack exclusively with Magic, do not deal poison and all damage can be negated with Protect from Magic. They are also generally weaker, having low Hitpoints and low Defence (except against Magic).

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Master Coordinates

807 Coordinate Map Notes Image


01 degrees 30 minutes north,

08 degrees 11 minutes west

In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position. Brassican Mage


01 degrees 54 minutes south,

08 degrees 54 minutes west

South of Port Tyras, easily accessible by charter ship or fairy ring code BJS (requires Agility 76 ). Brassican Mage


02 degrees 09 minutes south,

06 degrees 58 minutes west

Code (DLR) at the Poison Waste. Brassican Mage


03 degrees 09 minutes south,

43 degrees 26 minutes east

Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). Brassican Mage


03 degrees 26 minutes north,

12 degrees 18 minutes east

Crandor, centre of the island. Brassican Mage


03 degrees 50 minutes north,

09 degrees 07 minutes east

Witchaven, east from the chapel. Brassican Mage


04 degrees 58 minutes north,

36 degrees 56 minutes east

Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to ask a vyrewatch to send you to the mines, and then mining 15 daeyalt ores to leave. Brassican Mage


05 degrees 13 minutes north,
04 degrees 16 minutes west

East of the eastern entrance to Prifddinas. Be careful to not dig 1 tile east as it is in multi-combat and will spawn Ancient Wizards instead. Brassican Mage


07 degrees 37 minutes north,

35 degrees 18 minutes east

The graveyard where players fight Dessous during Desert Treasure I. Brassican Mage


08 degrees 01 minutes north,

20 degrees 58 minutes west

On Crabclaw Isle. Players must pay Sandicrahb 10,000 coins to reach the island, though this is reduced in half if the easy Kourend & Kebos Diary is completed, or free if the medium Kourend & Kebos Diary is completed. Ancient Wizards


08 degrees 11 minutes north,

12 degrees 30 minutes east

Next to the ladder on the Water Obelisk Island. Brassican Mage


12 degrees 35 minutes north,

36 degrees 22 minutes east

Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. Brassican Mage


12 degrees 45 minutes north,

20 degrees 09 minutes east

By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon. Brassican Mage


13 degrees 33 minutes south,

15 degrees 26 minutes east

Eastern shore of Crash Island. Brassican Mage


16 degrees 41 minutes north,

30 degrees 54 minutes west

By the lizardman shaman area west of Lizardman Canyon. Ancient Wizards


18 degrees 03 minutes north,

03 degrees 03 minutes east

On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit. Brassican Mage


18 degrees 26 minutes north,

37 degrees 15 minutes west

In the north wing of the Farming Guild. Brassican Mage


19 degrees 43 minutes north,

23 degrees 11 minutes west

The coordinate is located in the crypt of the Arceuus church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.

Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.


20 degrees 35 minutes north,

15 degrees 58 minutes east

North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly. Ancient Wizards


20 degrees 45 minutes north,

7 degrees 26 degrees west

Pirates' Cove Ancient Wizards


21 degrees 37 minutes north,

21 degrees 13 minutes west

In the Arceuus essence mine. Easily reached with the fairy ring code CIS, but requires paying Trossa 80,000 coins to unlock. Brassican Mage


21 degrees 56 minutes north,

10 degrees 56 minutes west

On Lunar Isle, dig on the island west of the astral altar. Ancient Wizards


22 degrees 24 minutes north,

31 degrees 11 minutes west

You will need a facemask to reduce damage by the sulfur clouds. Northern area of the sulphur mine in Lovakengj. Brassican Mage


24 degrees 00 minutes north,

29 degrees 22 minutes east

Blighted Volcano at level 51 Wilderness. Ancient Wizards


24 degrees 18 minutes north,

23 degrees 22 minutes east

Inside the Resource Area, near the anvil. Requires 7,500 coins to enter. Brassican Mage


24 degrees 22 minutes north,

27 degrees 00 minutes east

Outside Rogues' Castle, north of the Wilderness Obelisk. Ancient Wizards


25 degrees 00 minutes north,

17 degrees 18 minutes east

Technically possible by using Teleport to Target spell. Ironmen can use Protect Item and suicide after getting the next clue using an alt or friend. Ultimate Ironmen will need to get a Clue Box from Last Man Standing to exit. Players can boost their Agility to enter the Wilderness Agility Course. Brassican Mage


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