Combat only pure/Treasure Trails/Guide/Coordinates/Elite

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Combat only pure/Treasure Trails/Guide/Coordinates/Elite

During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. These coordinates indicate a precise point somewhere on the surface where the next clue scroll or treasure casket is buired.

Coordinates are presented in the following format:

(click to enlarge)

03 degrees 00 minutes north/south
02 degrees 00 minutes east/west

In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.

A chart, sextant and watch may be used to determine one's present coordinates, but if using a guide to find the coordinates, players will only require a spade to dig up the clue.

On hard Treasure Trails, digging on the correct spot will cause a hostile level 108 Saradomin wizard to appear when outside of the Wilderness, otherwise the level 65 Zamorak wizard will appear. These wizards must be defeated in order to dig again to retrieve the clue scroll or treasure casket.

The Saradomin wizard will immediately attack the player with a poisoned dragon dagger. They will change attack styles between Melee and Magic to counter protection prayers if activated within melee distance. Keeping distance while praying Protect from Magic will cause them to attack only with Magic, allowing the player to negate all damage. The player may choose to pray Protect from Melee to prevent the poison on the first hit, then switch to Protect from Magic once at a distance. Alternatively, an antipoison may be used.

The Zamorak wizard will immediately attack the player with the Flames of Zamorak spell. Unlike their Saradomin wizard counterparts, they attack exclusively with Magic, do not deal poison and all damage can be negated with Protect from Magic. They are also generally weaker, having low Hitpoints and low Defence (except against Magic).

On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.

On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.

Elite Coordinates

807 Coordinate Map Notes Image


00 degrees 18 minutes south,

02 degrees 35 minutes west

Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation. Armadylean guard or Bandosian guard


00 degrees 35 minutes north,

35 degrees 50 minutes east

After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak (you are informed in the chat pane). Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down. Armadylean guard or Bandosian guard


02 degrees 35 minutes south,

11 degrees 52 minutes east

Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this unless you have completed the Karamja elite diary. Armadylean guard or Bandosian guard

Trading sticks can be acquired by killing tribesmen within the village.


02 degrees 37 minutes north,

27 degrees 09 minutes west

At the summit of the Proudspire. The quickest way to reach there is to fly to Quetzacalli Gorge via the Quetzal Transport System, then run east to the base of the mountain.

Children of the Sun is required to access the Proudspire.

03 degrees 09 minutes south,

42 degrees 50 minutes east

Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos Le'Harmless Cave. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source for players who haven't lit the fire pit (requires completion of Making Friends with My Arm). Armadylean guard or Bandosian guard


03 degrees 46 minutes north,

08 degrees 07 minutes west

North-west of Iorwerth Camp near some rabbits. East of Shark fishing spot. Armadylean guard or Bandosian guard


05 degrees 07 minutes south,

13 degrees 26 minutes east

North-east Shilo Village, dig in the centre of the bamboo pillars. Armadylean guard or Bandosian guard


05 degrees 18 minutes north,

6 degrees 48 minutes west

In Prifddinas, just west of the Tower of Voices. Armadylean guard or Bandosian guard


05 degrees 24 minutes south,
26 degrees 56 minutes east

On top of a cliff to the west of Pollnivneach. Armadylean guard or Bandosian guard


05 degrees 39 minutes south,

02 degrees 13 minutes east

Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider. Armadylean guard or Bandosian guard


06 degrees 28 minutes south,

03 degrees 48 minutes west

On the north-eastern corner of the Isle of Souls. Armadylean guard or Bandosian guard


06 degrees 35 minutes north,

09 degrees 07 minutes east

Outside the Legends' Guild, north of the fountain. Armadylean guard or Bandosian guard


08 degrees 15 minutes north,

35 degrees 24 minutes east

North of Dessous's tomb from Desert Treasure I. Armadylean guard or Bandosian guard


08 degrees 30 minutes south,

10 degrees 48 minutes west

On the western end of the Isle of Souls by the fire remains. Armadylean guard or Bandosian guard


09 degrees 46 minutes south,

43 degrees 22 minutes east

East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylean guard will appear.


10 degrees 05 minutes south,

24 degrees 31 minutes east

South of the Desert Treasure I pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus. Armadylean guard or Bandosian guard


10 degrees 52 minutes north,

30 degrees 54 minutes west

By the Ruins of Morra. Armadylean guard or Bandosian guard


10 degrees 54 minutes north,

20 degrees 50 minutes west

One step north of the bronze pickaxe spawn found in the small ruins north of the Hosidius mine. Armadylean guard or Bandosian guard


12 degrees 31 minutes north,

43 degrees 11 minutes east

Dig south-east of the evergreen tree on the north-eastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island. Armadylean guard or Bandosian guard


12 degrees 35 minutes north,

36 degrees 20 minutes east

Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy. Armadylean guard or Bandosian guard


13 degrees 45 minutes south,

15 degrees 30 minutes east

Eastern shore of Crash Island, visited during the Monkey Madness I quest. There are poisonous scorpions there-bring an anti-poison. Armadylean guard or Bandosian guard


14 degrees 15 minutes south,

08 degrees 01 minutes east

Dig on top of the starfish on the south-westernmost shore of Ape Atoll. Armadylean guard or Bandosian guard


14 degrees 13 minutes south,

27 degrees 26 minutes east

Dig in the mining site at the south-west part of the necropolis. Can be quickly accessed with level 62 Agility via the fairy ring code AKP.

Partial completion of Beneath Cursed Sands.

16 degrees 09 minutes north,

10 degrees 33 minutes east

By the lake north of the Mountain Camp in the Fremennik Province. Fairy ring AJR is nearby. Armadylean guard or Bandosian guard


17 degrees 58 minutes north,

19 degrees 05 minutes east

East of the Wilderness Obelisk in level 28 Wilderness. Armadylean guard or Bandosian guard


18 degrees 05 minutes north,

12 degrees 05 minutes east

West of the entrance to the Ice Path, where the Troll child resides. Armadylean guard or Bandosian guard


19 degrees 56 minutes north,

02 degrees 31 minutes west

At the very south-eastern part of Neitiznot. Dig 4 spaces west of the ladder. Armadylean guard or Bandosian guard


20 degrees 11 minutes north,

07 degrees 41 minutes west

In the south-western area of the Pirates' Cove, near the windswept tree. Armadylean guard or Bandosian guard


20 degrees 13 minutes north,

08 degrees 07 minutes east

In the north-western part of the Trollweiss and Rellekka Hunter area. Armadylean guard or Bandosian guard


20 degrees 24 minutes north,

03 degrees 52 minutes west

Outside the town near the bridge. Armadylean guard or Bandosian guard


21 degrees 03 minutes north,

24 degrees 13 minutes east

Level 40 Wilderness, in the Lava Dragon Isle. Be careful of dragonfire attacks. Armadylean guard or Bandosian guard


22 degrees 54 minutes north,

29 degrees 01 minutes east

At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall. Armadylean guard or Bandosian guard


23 degrees 48 minutes north,

11 degrees 43 minutes west

Outside the western wall on Lunar Isle. Armadylean guard or Bandosian guard


24 degrees 07 minutes north,

23 degrees 22 minutes east

Inside the Resource Area (3 steps north of the fire). Requires 7,500 coins to enter. Armadylean guard or Bandosian guard


24 degrees 15 minutes north,

13 degrees 30 minutes east

Inside the largest building in Weiss. Players must complete the quest up to the point where they speak to Mother. Armadylean guard or Bandosian guard


24 degrees 45 minutes north,

17 degrees 24 minutes east

This step is now possible due to it being moved outside of the agility arena. Armadylean guard or Bandosian guard


25 degrees 03 minutes north,

29 degrees 22 minutes east

On the peninsula in the north-easternmost corner of the Wilderness, north of the Blighted Volcano. Armadylean guard or Bandosian guard


25 degrees 48 minutes north,

35 degrees 00 minutes east

Need to take the rowboat to travel to Lithkren.The rowboat is located south-west of Mushroom Meadow Mushtree(Mycelium Transportation System). Walk west on the island and dig east next to the skroom next to the bones. Armadylean guard or Bandosian guard


26 degrees 43 minutes north,

01 degrees 22 minutes east

North-east corner of the Island of Stone. Armadylean guard or Bandosian guard


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