Island amenity

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Construction

Island amenities are facilities players can construct on various islands accessed by Sailing. Amenities include anvils, bank chests, cooking pots, furnaces, looms, potter's wheels, pottery ovens, rowboats, spinning wheels, and water pumps. Each amenity requires a certain Construction level to build and awards some Construction experience. A hammer and saw are required to build any amenities, as well as other materials that differ by amenity.

Some island amenities have "very obvious purposes" whereas other island amenities "just exist for world-building purposes."[1]

Amenities

Materials required by island

Docking point Sailing Level Buildable amenities Total materials needed Map
42 Iron bar x2
Logs x2
Tinderbox x1
Map
46 Iron bar x4
Bucket x1
Oak plank x2
Ball of wool x1
Limestone brick x4
Coal x1
Tinderbox x1
Camphor plank x8
Swamp paste x10
Map
47 Iron bar x2
Bucket x1
Steel bar x8
Coal x2
Tinderbox x1
Ironwood plank x4
Adamantite bar x2
Cupronickel bar x2
Magic stone x1
Map
51 Iron bar x4
Logs x2
Tinderbox x1
Oak plank x2
Ball of wool x1
Camphor plank x8
Swamp paste x10
Map
58 Iron bar x5
Bucket x1
Logs x2
Tinderbox x1
Oak plank x2
Rope x1
Map
60 Iron bar x4
Lead bar x4
Ironwood plank x4
Adamantite bar x2
Cupronickel bar x2
Magic stone x1
Map
61 Camphor plank x8
Swamp paste x10
Map
64 Iron bar x2
Logs x2
Tinderbox x1
Map
67 Ironwood plank x8
Adamantite bar x4
Cupronickel bar x4
Magic stone x2
Map
72 Iron bar x4
Bucket x1
Logs x2
Tinderbox x1
Ironwood plank x4
Adamantite bar x2
Cupronickel bar x2
Magic stone x1
Map
73 Camphor plank x8
Swamp paste x10
Map
76 Iron bar x4
Lead bar x4
Camphor plank x8
Swamp paste x10
Steel bar x8
Coal x2
Tinderbox x1
Ironwood plank x4
Adamantite bar x2
Cupronickel bar x2
Magic stone x1
Map

Total materials needed

To build all amenities on all of the islands, the following materials are needed:

This will cost in total 6,424,149.

See also

References

  1. ^ Mod Light. "Hello! We're the developers behind Old School RuneScape's first NEW SKILL, Sailing. Ask us anything! (SAILING AMA: Friday 13:00 UTC - 16:30 UTC)". Reddit. 19 December 2025. Mod Light: "Hey! Thanks for this question, it's a really interesting one. For islands, the design and development actually changed from what we originally planned due to player feedback about the skill. Originally, islands were going to be talked about and polled alongside development of the core gameplay loop and navigation systems. This would have meant that we got feedback earlier on them and our design would be fully ready before development started. However, we realised during development two things: (i) Players wanted an element of mystery/surprise from the islands coming with Sailing, so trying to get feedback on every aspect of design might have spoiled some of that mystery. And (ii) we also needed players to be fully 'sold' on Sailing as a skill before we talked about islands. It was a very controversial topic still, and one of the major pieces of feedback was that it should work 'as a skill' outside of the rewards it offers. Therefore, development for islands changed and it actually ended up being parallel to polling and community feedback which was later into the process. Okay, so that's some of the context behind islands, but back to your question... Why do so many islands have build facilities without obvious functions? Considering that development did happen much later on, and we didn't have community feedback for them, we decided to do a big polish pass on all of the islands, adding stuff that thematically made sense and 'fit' on the islands. This was a very big undertaking! So many new islands were added. Some of the facilities do have very obvious purposes, but as you've pointed out, some don't. To be honest, that's intentional. The team is okay with having some of these facilities just exist for world-building purposes. However, if it does feel like bloat, then it will definitely be something that we keep in mind for future activities. For example, we may want to introduce a new training method that utilises some of these lesser useful spots - they may become useful in the future."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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