Treasure Trails/Guide/Emote clues/Medium

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Emote clues involve equipping certain items in a particular location and performing an emote. These types of clues are featured in all levels of Treasure Trails. Once the emote has been performed, Uri will appear and give the player the next clue (or the reward, if the emote clue was the final step of the Treasure Trail). If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can still perform the second emote and then talk to Uri to finish the clue. Easy clues require performing one emote, medium clues require performing two, and hard and above clues require performing one emote, then fighting an enemy such as the Double Agent. Elite clues do not involve fighting the Double Agent.

Note that wearing any version of a required item different than the standard one will not work (for example, a Rune platebody (t) will not work in place of a Rune platebody).

For players who do Treasure Trails frequently, it is not recommended to keep items for all emote clues banked, as hundreds of different items are used across the Treasure Trail levels which take up significant bank space. Players with the appropriate construction level can build STASH units to store emote clue items near where the emote clue is located, saving bank space.

A list of items used in each level of Treasure Trail can be found here.

Medium Emote clues

Clue Items Notes Map
Beckon in Tai Bwo Wannai. Clap before you talk to me.

Equip green d'hide chaps, a ring of dueling and a mithril med helm.

Do the emotes within the barricaded part of Tai Bwo Wannai.
Beckon in the Digsite, near the eastern winch. Bow before you talk to me.

Equip a green hat, snakeskin boots and an iron pickaxe.

Beckon in the Shayzien Combat Ring. Show your anger before you talk to me.

Equip an adamant platebody, adamant full helm and adamant platelegs.

The Combat Ring of Shayzien is located south-east of the bank. Other versions of the adamant platebody and legs do not work.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me.

Equip a steel platebody, maple shortbow and a Wilderness cape.

Requires miniquest Alfred Grimhand's Barcrawl and 30 in Ranged (to wield the maple shortbow)

While level 35 Agility is required to enter the arena itself, the clue can be completed without it. Upon entering from the gate, walk into the building located to the south. Inside the building, walk to the most south-eastern corner, and do the emote. The Team cape i, Team cape x and Team cape zero can also be used.

Cheer in the Edgeville general store. Dance before you talk to me.

Equip a brown apron, leather boots and leather gloves.

Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me.

Equip a green d'hide body and chaps and a steel square shield.

Access to the Combat Training Camp requires completion of the Biohazard quest. Equipping the green d'hide body requires completion of Dragon Slayer I.
Clap in Seers court house. Spin before you talk to me.

Equip an adamant halberd, blue mystic robe bottom and a diamond ring.

Ironman accounts must start the Regicide quest to purchase an adamant halberd.

These can also be obtained as loot from Bull sharks .

Clap your hands north of Mount Karuulm. Spin before you talk to me.

Equip an adamant warhammer, mithril boots and a ring of life.

Fairy ring code CIR or Battlefront teleport, and run to the northern end of the volcano.
Cry in the Catherby Ranging shop. Bow before you talk to me.

Equip blue gnome boots, a hard leather body and an unblessed silver sickle.

Cry in the Draynor Village jail. Jump for joy before you talk to me.

Equip an adamant sword, a sapphire amulet and an adamant plateskirt.

Cry on the shore of Catherby beach. Laugh before you talk to me.

Equip an adamant sq shield, a bone dagger and mithril platebody.

Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me.

Equip a steel kiteshield, ring of forging, and green d'hide chaps.

Dance a jig under Shantay's Awning. Bow before you talk to me.

Equip a bruise blue snelm, an air staff and a bronze square shield.

South of Al Kharid, Shantay Pass. Only the pointed blue snelm will work!
Dance in the centre of Canifis. Bow before you talk to me.

Equip a green gnome robe top, mithril platelegs and an iron two-handed sword.

Dance in the dark caves beneath Lumbridge Swamp. Blow a kiss before you talk to me.

Equip an air staff, bronze full helm and an amulet of power.

You need a rope to enter this cave the first time.

You always need a light source in the caves, except when you have built the fire of eternal light.

If using the Lumbridge Castle basement to access the caves via the northern entrance, you will need to step one square south of the cave entrance as the square next to the entrance does not work when you dance.

Two STASH units are provided, one near each of the main entrances. Building one of them will automatically build the other one.

Jump for Joy in the mine near the Twilight Temple. Bow before you talk to me.

Equip a maple longbow, a ruby amulet and some steel platelegs.

Pendant of ates teleport to Twilight Temple, or Quetzal Transport System to Salvager Overlook and head east towards the East Salvager Overlook mine.
Jump for joy in the TzHaar sword shop. Shrug before you talk to me.

Equip a steel longsword, blue d'hide body and blue mystic gloves.

BLP
Jump for joy in Yanille bank. Dance a jig before you talk to me.

Equip a brown apron, adamantite medium helm and snakeskin chaps.

Nod your head where the River Ortus meets the Proudspire. Indicate 'no' before you talk to me.

Equip a blue wizard hat, a blue wizard robe and wear nothing on your legs.

Pendant of ates teleport to Twilight Temple, then run north-west past the Tower of Ascension to the end of the River Ortus.
Panic by the mausoleum in Morytania. Wave before you speak to me.

Equip a mithril plate skirt, maple longbow and no boots.

Starting Creature of Fenkenstrain quest is required to access the area. Go through the tombstone south-east of Fenkenstrain's Castle to reach the Experiment cave. If the quest is not completed, kill an Experiment for a key. Go north-west through the gate (unlocked if the quest has been completed) and up the ladder. Remember, no boots. After the quest you can repair the bridge to make a shortcut you can cross if you have 69 Agility.
Shrug in Catherby bank. Yawn before you talk to me.

Equip a maple longbow, green d'hide chaps and an iron med helm.

Spin on the bridge by the Barbarian Village. Salute before you talk to me.

Equip purple gloves, a steel kiteshield and a mithril full helm.

Think in the centre of the Observatory. Spin before you talk to me.

Equip a mithril chainbody, green dragonhide chaps and a ruby amulet.

Players who have completed the Observatory Quest with level 23 Agility, 24 Ranged and 28 Strength may use a shortcut by using the grapple-able rock just outside the observatory; players need only bring a crossbow and grapple for the first trip.

Otherwise, players must navigate through the Observatory Dungeon to reach this clue.

Yawn in the Castle Wars lobby. Shrug before you talk to me.

Equip a ruby amulet, a mithril scimitar and a Wilderness cape.

The Team cape i, Team cape x and Team cape zero can also be used.
Yawn in the centre of Arceuus library. Nod your head before you talk to me.

Equip blue dragonhide vambraces, adamant boots and an adamant dagger.

The fairy ring code CIS teleports you north of the library. Use the "yes" emote to nod your head.

Note: You cannot get this step playing Ironman Mode.[1]


References

  1. ^

Source

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