Tempoross/Strategies
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General considerations
- When the boat arrives, click far west on minimap to get off the boat as quickly as possible (works for both ships).
- Always fish at the double spots where possible.
- If going for points, cook your raw harpoonfish while waiting for double spots to spawn.
- Douse any fires using a bucket of water as soon as possible. If left unchecked, these can quickly spread. All fires will be doused by a colossal wave attack.
- Boosted Fishing levels have no effect on the rate of fishing from the spirit pool, so save dragon harpoon specials for double fishing spots. Even then, the success chance maxes out at 100% at level 86 with a dragon harpoon, so there is no point boosting Fishing beyond this.
- When a colossal wave attack starts, there is plenty of time to fish 1-2 more harpoonfish before tethering, or even fix a broken tether point.
- When loading fish into crates, groups can either load one cannon per side prolonging the encounter and increasing points/experience gained per round, or alternatively, they can load both cannons on both sides to end the encounter quicker. On mass worlds it's more advantageous to only load the one cannon closest to the ship's entrance, even if it is stunned.
- When the cannon or player is stunned it takes the same amount of time to start loading again on the same cannon as it does swapping cannons.
- Tempoross will not use any of its special attacks while at 10% energy or below.
- After three rounds of draining Tempoross' energy, a message will appear in the chat box saying "Tempoross has gathered too much energy. The storm is out of control!" and the storm intensity will increase rapidly, causing the encounter to fail unless both cannons have enough fish loaded to immediately force Tempoross to submerge again.
- Upon completing a wave, use the right-click "Leave" option on the first mate to leave sooner.
Inventory setup
- Your inventory per game should take the following into consideration:
- Rope, hammers, harpoons, and buckets are all available in crates as you start the minigame.
- Rope allows you to tether yourself to the totem poles and masts when Tempoross attacks with a colossal wave. Failing this will destroy minigame items from your inventory, costing you points and forcing you to re-obtain them. (Recommended 1x)
- Hammer is used to repair the totem poles and masts when they break. You cannot tether if these objects are broken. (Recommended 1x)
- Buckets of water are used to extinguish the flames from Tempoross' storm attack. Running through or being hit by a fire will destroy minigame items from your inventory forcing you to re-obtain them. Some fire arrangements will require more than one bucket of water to deal with efficiently. (Recommended 2x)
- Harpoon selection
- While the basic harpoon can be used to catch harpoonfish, players are encouraged to use one of these alternate methods if available.
- Barb-tail harpoon is the same speed as a harpoon and can be held in your main hand. This frees up an inventory slot and reduces the number of items you can lose to a wave or fire.
- Unlocking bare handed fishing is strongly recommended as it does not require a harpoon, is the same speed as a basic harpoon and grants additional strength experience during the minigame.
- Dragon harpoon has a special attack that increases Fishing level by +3 and will speed up gathering rates slightly.
- Infernal harpoon automatically cooks 1/3rd of all harpoonfish caught, and is the best harpoon choice when maximising point gain per hour.
- Crystal harpoon has a 1/3rd chance to catch crystallised harpoonfish, and is the best harpoon choice when maximising Fishing experience gain per hour.
- While the basic harpoon can be used to catch harpoonfish, players are encouraged to use one of these alternate methods if available.
- Inventory Optimizations
- The full spirit angler's outfit replaces the need for a rope in your inventory, allowing you to tether without one.
- An Imcando hammer (off-hand) is recommended, as it cannot be destroyed by minigame events like the normal hammer, and can be equipped to save an inventory space.
- At low Fishing levels, an admiral pie, fish pie or fishing potion can be used to increase your experience per hour significantly.
- The lightbearer ring doubles your special attack regeneration, allowing you to use the special attack of the dragon harpoon, infernal harpoon or crystal harpoon twice as often. It is the best ring slot item for point gain if you do not have level 87 Fishing (level 74 with crystal harpoon).
- If using the crystal harpoon, an elven or celestial signet may be desired to conserve harpoon charges.
Recommended equipment
A good equipment setup consists of the full angler's outfit or spirit angler's outfit for the 2.5% extra Fishing experience.
Other than the experience or reward permit increase from certain harpoons and the outfits, another consideration is reducing items that could potentially be lost if hit by one of Tempoross' attacks; equipable harpoons and the Imcando hammer cannot be lost in this way, unlike a standard hammer or harpoon. Additionally, having the full Spirit Angler outfit removes the need for a rope, removing another potentially lost item and saving more inventory space.
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Specific methods
This method involves cooking all or almost all fish caught in your inventory and consistently yields 4,000–5,000 points per round and up to 6 rewards on Tempoross worlds.
Game strategy
When the round starts, run to the island:
- Under 85 Fishing: Catch 7 fish and then cook 7 fish. The double fishing spot should appear around the time fish 7 is cooked. Catch as many fish as possible there until the first colossal wave appears.
- Over 85 Fishing: Catch fish for 9–10 skilling ticks. If you miss a fish, stay for 10 ticks, but if you miss a fish on the 10th tick, start cooking. Your goal is to have 9 fish in your inventory when you start cooking. The double fish spot may show up sooner, but the longest it will take is the time it takes to catch and cook 9 fish, ensuring no wasted ticks. Double fish when the spot appears. Usually, the colossal wave will appear right around the time this spot ends, but you may be able to catch an extra fish or two from a single spot before you need to tether. If you fill up your inventory quickly, cook before you need to tether. Your inventory will be close to full if not full.
- Tether and when the wave dissipates, cook the remaining fish in your inventory.
- When you finish cooking the fish in your inventory, run to the boat and load/deposit all of your cooked fish into the crate by the first cannon. There is no benefit to using the second cannon or standing between the cannons.
- After you finish loading the cannon, catch as many fish as you can before 0% energy and the spirit pool opens. If you are able to get a double fishing spot before the spirit pool, cook between subsequent double fishing spots.
- At 1-2% energy, run to the dock and harpoon the spirit pool until energy recharges back up to 97–98%. NOTE: You should get around 18 experience drops from the spirit pool before the next round begins.
- Cook whatever is in your inventory taking care for the third colossal wave.
- At this point, catch and cook 7 fish at a time until a double fishing spot appears, and then alternate between double fishing and cooking. Continue until Tempoross reaches 49% energy or your inventory is full. NOTE: At 49% energy you must start loading fish into the cannon or you will not have enough time to finish your inventory once the last colossal wave hits. It is possible to take Tempoross' energy down to 0% before the fourth wave but this is uncommon. If you are doing a solo run, then by having 18 fish in the cannons before he regains energy, you can defeat his 4th phase. However, he will regain energy at an accelerated rate for every phase beyond the 3rd. So it is recommended that you finish him off at this point. NOTE: You may find that Tempoross already has very low health. In this case, it may be more beneficial to focus on cooking and loading fish, and skipping the final Spirit pool altogether, as you may only be able to get one or two experience drops from the final Spirit pool.
- When you finish loading your fish into the cannon, run to the dock and harpoon the spirit pool until Tempoross is defeated.
This method maximises experience and fish caught. You should be able to finish 2.5 to 3 inventories of fish for maximum XP per hour.
Game strategy
- Catch 8 fish, then run to the shrine and cook them.
- When the double fishing spot spawns, fish there until the first colossal wave, tether, and then load inventory of fish to crate by the first cannon.
- Continue catching fish and load to crate again if your inventory gets full before Tempoross' energy reaches 0% and spirit pool opens. NOTE: You should catch at the double fishing spot whenever possible to maximise fish caught.
- You should have close to a full second inventory before the spirit pool opens. Keep the fish in your inventory, and fish the spirit pool until Tempoross' energy reaches ~97%.
- Load fish to crate.
- Continue fishing as much as you can until Tempoross reaches ~30% energy, then load rest of the fish you caught. Finish depositing before trying to fish the spirit pool.
This method involves cooking all fish caught and always keeping Tempoross at low energy to prevent special attacks, while focusing on dousing fires during the final phase.
Games last around 12 minutes and yield 14-18 permits (an average game yields 15-16), for a total of roughly 75-80 permits per hour.
The amount of Fishing experience per hour is dependent on the player's Fishing level. Assuming 57 fish caught and fired and 24 spirit pool scatters, the experience per game scales between ~4,000 at level 35 and ~8,900 at level 99, or about 20,000 experience per hour at level 35 and 45,000 at level 99.
Equipment
The angler's outfit is recommended for the bonus Fishing experience. The spirit angler's outfit acts as a rope for the purpose of tethering, saving an inventory slot. As the Humidify spell will be used, a tome of water or tome of fire can be brought for infinite water or fire runes. Alternatively, if the player does not need the special attack boost from the higher tier harpoons, they may instead equip a steam battlestaff or a twinflame staff to save on both runes, keeping the harpoon in their inventory. The infernal harpoon is helpful for its ability to automatically cook 1/3 of fish caught. Note that the special attack boost from the infernal harpoon and dragon harpoon have no effect beyond 87 Fishing. The same goes for the crystal harpoon's special attack at 74+ Fishing. Weight-reducing clothing should not be necessary, except possibly for players with very low Agility levels.
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Inventory
With the full spirit angler's outfit, a rope is not required. If the full outfit is not available, take 1 rope.
If not using the Imcando hammer, also take 1 hammer.
A rune pouch containing runes to cast Humidify should be used.
19 inventory spaces should remain free, with the remaining ones being filled with buckets of water.
Game strategy
- When the round starts, immediately run to the island and begin fishing from the nearest spot.
- Catch 9 raw harpoonfish, then run and begin cooking them at the shrine. (Players should adjust the amount of fish they catch for this step if they find that the double fishing spot is consistently appearing either long before or after all of these initial fish have been cooked.)
- As soon as the double fishing spot appears, move to it and continue fishing. The target amount is 17 fish.
- Once 17 fish has been reached, begin cooking them if the colossal wave attack has not started yet. When the attack starts, tether to the totem pole. If already cooking, there is enough time to cook 1 or 2 more fish before tethering.
- Cook all 17 fish.
- At some point during cooking the fish and running to the ship, a storm will move in, igniting fires. It should be possible to get to the ship before any fires spawn.
- Load all cooked harpoonfish into the closest harpoonfish cannon ammunition crate. Make sure to load exactly 17. Tempoross' energy should now be at 4%, at which point no more special attacks will occur.
- Douse the flame on the ship.
- Either douse any flames that have appeared on the island to be safe, or consider leaving them to spread and only dousing them when they block your path. The latter strategy is riskier but will give more points overall. If deciding not to douse all of the fires, be wary of nearby fires jumping to the tile you're standing on while fishing or cooking.
- Catch 19 more fish, cook them all, then load them all. Make sure to do this as quickly as possible, as the timing can be tight. The highest the storm intensity can be to still leave enough time to run from the shrine to the ammunition crate is 93%. If fires block your path to the ship, you should leave at no later than 90%. If you do not succeed in catching and cooking all 19 fish in time, run to the ship and load all the cooked fish you have, keeping track of the amount. Depending on how many fish you were able to load, you may decide not to fish at the spirit pool much or at all so that you can catch and cook the remaining fish that you need. If Tempoross is not damaged to below 10% energy relatively quickly after resurfacing, a colossal wave will spawn, extinguishing all fires. In this case, you can either pivot to the "Solo Cooking" strategy or wait for another storm attack, and then immediately finish loading the amount of fish necessary to reach 19. There will still be a substantial amount of fires to put out at the end, even if the first ones get extinguished. Finally, note that it is possible to only damage Tempoross on the second and third phases and still win, so it is fine to not do any damage to him at all on the first phase if you need the maximum amount of time to get to 19 fish.
- If 19 fish were successfully loaded, damage Tempoross by fishing at the spirit pool until it regains its energy.
- For the second phase, only 19 total fish need to be caught and cooked, which is much less than the 36 needed for the first phase. Depending on how much fire has spread nearby, it may be wise to grab 5 or 10 buckets and begin putting some of them out, as you may not have time to put out all the fires during the third phase anyway. This can also be done while waiting for double fishing spots to appear. Make sure to later drop the excess buckets so that you have space for 19 fish again.
- Again before the storm intensity reaches 93%, make sure to have caught and cooked 19 fish. Then, load them all as before.
- Damage Tempoross again to at least <60%, ideally <50%.
- Fill your inventory with buckets from the crate on the dock. Run to the nearest cluster of fires, casting Humidify as you go, and begin putting them out, making your way around to the other side of the island as you do so. Keep an eye on the storm intensity, making sure you have enough time to finish off Tempoross.
- Before the storm intensity gets too high, catch 2 more fish. They do not need to be cooked, but you can cook them if there are no more fires to be put out. Then, load them into the ammunition crate, being extra careful not to run into any fires.
- Finish Tempoross off. There may be time to put out a few more fires depending on his remaining amount of essence, but make sure to still give yourself plenty of time to win the game.
Advanced strategy
A more difficult version of the firefighting strategy can be used to earn 18-21 permits per game. If done correctly, this method can earn 90-100 permits per hour. At level 99 you can expect to gain 43,000 Fishing experience, 2,000 Cooking experience, 3,000 Magic experience, and 1,000 Construction experience per hour using this method. A minimum of level 70 Fishing is recommended for consistency. An infernal harpoon will also greatly speed up the fishing sections.
Note that the timing is tight and that stepping into a fire with an inventory full of fish will more likely than not force you to end the game early, so it is strongly recommended to have good knowledge of the normal firefighting strategy as well as decent knowledge of how fires spread. In order to allow fires to spread optimally, you should always try to leave fire to tiles it has just spread to, and where it can continue to spread from to multiple directions. Running into flames with only buckets is okay, but running into flames with any amount of harpoonfish will more likely than not end your run. If you do end up destroying harpoonfish in a fire, you can complete the game as if you were not doing the firefighting strategy to avoid completely losing the points of the botched game.
Start with filled buckets of water in the inventory leaving space for 19 harpoonfish, a rune pouch with runes for Humidify, and a rope/hammer if needed.
- When the round starts, immediately run to the island and begin fishing. (you can also grab buckets near where you spawn in and cast Humidify while running to the island)
- Catch harpoonfish until Tempoross' Energy bar reaches 95% (you should have ~10 harpoonfish by then), then cook them at the shrine.
- As soon as the double fishing spot appears, move to it and continue fishing until you have at least 17 fish.
- Cook at least 17 harpoonfish. During this time, a colossal wave attack will happen. Tether to the totem pole to avoid being hit. If already cooking, there is enough time to cook 1 or 2 more fish before tethering.
- At some point after cooking the fish and running to the ship, a storm will move in, igniting fires. It should be possible to get to the ship before any fires spawn.
- Load 17 cooked harpoonfish into the furthest harpoonfish cannon ammunition crate, doing so will put you between the 2 crates, making it so you cannot be hit by fires spawning on the boat. Make sure to load exactly 17. Tempoross' energy should be at 4%, at which point no more special attacks will occur.
- Run back to the island. During this time, douse as few fires as possible and let them spread. It is ok to miss a double fishing spot during this time as you should have enough time to fill your inventory even at a regular fishing spot.
- Catch and cook a total of 19 harpoonfish. At this point several fires should be on the island. You want to allow for fires to spread to the west of the north shrine.
- Put out most of the fires between the shrine and the ship that have spread during this time, you want to leave at least 1 fire that can still spread for later dousing. Be careful not to step into a fire at this step. Pay attention to storm intensity, you must be actively loading fish by the time the intensity bar has reached 95% or you risk failing the round entirely.
- Douse most of the fires on the ship, try to leave 1 fire that is still spreading for later dousing.
- Load all 19 cooked harpoonfish into an ammunition crate.
- Damage Tempoross by fishing at the spirit pool until it regains its energy. Fires should be spreading on the island during this time.
- Fill your inventory with buckets and cast Humidify, douse most of the fires on the island leaving 1 behind near the shrine/dock to spread for later dousing. You want to work your way west and run to the south part of the island while dousing fires and leaving 1-2 behind for spreading while you're at the other side of the island. ("P2 path" in the reference image)
- When you have made it to the south side of the island, douse fires while leaving the fire that has spread the most westward. Put out all of the fires you can around the southern shrine and dock, leaving the fires south-west of the shrine for later.
- At this point, the Storm Intensity bar should be between 40-50%. Drop buckets to make room for 19 harpoonfish (you can drop buckets between fishing actions).
- Fish and cook 19 harpoonfish.
- Run to the east boat and douse all of the fires, being careful to start loading the ammunition crates before Storm Intensity reaches 95%.
- Load all 19 cooked harpoonfish.
- Fill your inventory with buckets and cast Humidify as you run back to the island. Make your way to the southern shrine. (If Tempoross is above 65% Essence at this time, go to the spirit pool and damage it below 55%)
- Douse fires along the southern edge of the island going west, wrapping back around to douse the fires that have spread from the fire left behind at step 14.
- Douse all of the fires on the entire island that have spread, making your way back to the north dock and ship.
- Fish 2-3 harpoonfish when fires have been cleared up or between dousing. You can cook the harpoonfish for slightly more points if you have time to spare.
- Douse fires on the ship that have spread, being careful to start loading the ammunition crates before Storm Intensity reaches 95%.
- Load the the closest ammunition crate with your harpoonfish and run to the dock, you should be arriving at the spirit pool right as it spawns.
- Immediately attack the pool, you will need the full attack cycle to finish off Tempoross in time.
This method involves cooking all fish caught and always keeping Tempoross at low energy to prevent special attacks.
It will net roughly 72,000 Fishing experience per hour, and around 55–60 reward permits per hour.
Equipment
An infernal harpoon and the full spirit angler's outfit are highly recommended for this method, though not necessary. Other item slots may be filled by any other equipment the player deems necessary, such as weight-reducing clothing, ring of endurance, or explorer's rings.
| Slot | Item (most effective → least effective) | |
|---|---|---|
| N/A | ||
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Inventory
With the full Spirit angler's outfit, a rope is not required. If the full outfit is not available, take 1 rope.
Game strategy
- When the round starts, immediately run to the island and begin fishing from the nearest spot.
- Catch approximately 7–10 raw harpoonfish, then run and begin cooking them at the shrine.
- As soon as the double fishing spot appears, move to it and continue fishing.
- *Shortly after fishing, a colossal wave will occur. Tether to the totem pole as needed.
- Once 17 total harpoonfish have been fished, cook them and run to the ship.
- *At some stage during cooking the fish and running to the ship, a storm will move in, igniting fires. It should be possible to get to the ship before any fires spawn.
- Load all cooked harpoonfish into the closest harpoonfish cannon ammunition crate.
- *It is very important to only load the exact amount of cooked harpoonfish listed for this method. Any extra cooked fish loaded will cause Tempoross to become vulnerable too early. It is, however, possible to load one extra raw fish after loading 17 or 19 cooked fish. This requires the player to have exactly the required amount of cooked fish in their inventory, as any extra cooked fish will be deposited before the raw fish. If done every round, it is rarely possible to get 11 permits per game using this method.
- Douse any flames that may have appeared on the ship.
- Run to the island and make sure to douse all nearby fires before they spread. Drop any buckets remaining while running to the nearest fishing spot.
- Fish 19 more raw harpoonfish, cook them, and load them. Make sure to do this as quickly as possible; the timing can be tight. The highest the storm intensity can be to still leave enough time to run from the shrine to the ammunition crate is 93%.
- *If at any point the storm intensity reaches 93% during this step, immediately run and load the ammunition crate with as many cooked harpoonfish as possible. In this case, damage Tempoross by approximately 40%, then return to fish and/or cook, and load extra harpoonfish to make up to a total of 19. If extra fishing is required, be wary of an additional colossal wave and tether to the totem pole or mast as necessary.
- After loading 19 harpoonfish, damage Tempoross by fishing at the spirit pool until it regains its energy.
- Fish, cook, and load another 19 harpoonfish.
- Damage Tempoross again.
- Fish, cook, and load 28 harpoonfish.
- *If there is a concern time may run out before you are able to finish Tempoross off, ensure at least 6 cooked harpoonfish are loaded into the other ammunition crate, so that it can be downed one more time after it regains energy.
- Finish Tempoross off.
- Take 4 buckets from the dock and fill them with water before leaving.
This method tries to finish Tempoross off in 5 rounds instead of the usual 3, resulting in 8,500–9,500 points (10–12 permits) per game. This requires an almost-empty inventory and wasting as little fish as possible.
Inventory & Equipment
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27 or 28 free inventory spaces are required. Therefore, one needs the spirit angler's outfit, Imcando hammer and an equippable harpoon or having started barbarian fishing.
Game strategy
- The first round, fish and cook 26 or 27 harpoonfish.
- Fish and cook 7–10 harpoonfish.
- When the double spot spawns, go fish there.
- Tether when necessary, then cook when no double spots are available or when the inventory is (almost) full, and always fish at double spots.
- Only douse a fire if required to tether or fish at the double spot.
- Load the harpoonfish in the ammunition crate:
- First load 18 harpoonfish.
- Do something else (fill bucket or fix mast or stand still) to prevent wasting fish.
- Load the other 8 or 9 harpoonfish.
- Fish at the spirit pool until Tempoross resurfaces. The essence should then be <60%, preferably <50%.
- The second round, fish and cook 26 or 27 harpoonfish again.
- Load the harpoonfish.
- If Tempoross' energy starts at 49%, load 9 fish, then wait a second and load 17 fish (possibly keeping one fish if one has caught 27 fish both rounds).
- If Tempoross' energy is 55%, load 10 fish, then wait a second and load 17 fish.
- The goal is to leave Tempoross one hit from death to minimise its specials
- Do not fish at the spirit pool after the second round, but directly fish for harpoonfish instead (unless the first round the essence remained >60%, then fish until it is about <55%).
- The third round, drop the bucket, and catch and cook 28 fish.
- If some fire is burning around the fishing spots, take ~10 buckets on the ship and douse those flames. Then drop the buckets while walking between fishing spots and shrine.
- Because Tempoross should be at ≤10% energy, no special attacks should occur this round.
- Load exactly enough fish in the ammunition crates
- Load the first fish, then wait a second until Tempoross goes under.
- Put 5 harpoonfish in one crate and 13 in the other. The goal is to effectively stack out Tempoross immediately or the storm will end the match.
- Retain 9 harpoonfish .
- Again, do not go for the spirit pool, but directly fish for harpoonfish.
- Catch and cook 9 more harpoonfish while Tempoross is regaining energy. (or whatever you need to get to 18 total fish)
- Do not try to fish at double spots; these disappear when Tempoross goes under.
- The fish should be caught and cooked before. Tempoross' energy is at ~40% for the second time.
- Distribute the fish equally over the two crates. When in doubt, start with 4–5 in one crate, then fill the other crate until 3 are left or the cannons start firing.
- Once all fish is loaded, run to the spirit pool. Then finish Tempoross off.
This method involves maximising fishing experience rates by never cooking any harpoonfish, while always keeping Tempoross at low energy to prevent special attacks.
Using the "Solo-Start" right click option, you can expect roughly 100,000 Fishing experience per hour with a crystal harpoon (85k xp/hr with a dragon harpoon) and around 24 reward permits per hour.
Equipment
The only required equipment is the spirit angler's outfit or angler's outfit and a crystal harpoon or Dragon Harpoon (plus an elven signet is highly recommended). Other item slots may be filled by any other equipment the player deems necessary, such as weight-reducing clothing, ring of endurance, or explorer's rings.
| Slot | Item (most effective → least effective) | |
|---|---|---|
| N/A | ||
Inventory
One rope, optionally a rune pouch with runes for Humidify. With the full Spirit angler's outfit a rope is not required, and should instead be replaced with a bucket of water.
Game strategy
Pregame, right-click the rope ladder and select Solo-start.
Trip 1:
- Quickly run to the island and begin fishing.
- Catch 26 raw harpoonfish and/or crystallised harpoonfish (they're interchangeable), prioritizing the double fish spot. Tether to the totem if needed.
- Run to the ship and deposit the fish, tethering to the mast if needed. To handle the flame: grab 5 buckets, cast Humidify or fill them with the water pump, then douse the flame.
- (If you have the Spirit Angler set: instead use the pre-filled bucket in your inventory, then grab the 5 buckets after you're finished loading.)
Trip 2:
- Go back to the island and douse the nearby flames. (Spirit Angler: You can click on a flame and then cast humidify as you're running to save time)
- Drop everything except your rune pouch.
- Fish 27 more harpoonfish.
- Deposit all 27 fish, then quickly go to the spirit pool and fish from it.
Trip 3:
- Fish 27 harpoonfish.
- Deposit 3 harpoonfish, then click off and quickly go to the Spirit Pool.
- Fish at the spirit pool until about 10% Essence, then click off and go back to the cannons.
- Deposit your remaining 24 harpoonfish (A colossal wave may occur around this point, which can be ignored.)
Trip 4:
- Fish 27 harpoonfish.
- Deposit all the harpoonfish, then quickly run to the spirit pool and finish off Tempoross.
- If you don't have the spirit angler outfit, grab a rope from the ship.
- If you do have the spirit angler outfit, grab one bucket near the spirit pool and fill it with humidify or the water pump.
- Select "Leave" on a Spirit Angler NPC.
Amount of Fish Required - Solo Encounter
You may wish to vary your strategy depending on inventory space or game state. The following table shows the minimum number of raw & cooked fish required to take Tempoross from 100% Energy to 0% Energy in a Solo encounter.
| Inventory
Spaces |
Raw Fish | Cooked Fish |
|---|---|---|
| 27 | 27 | 0 |
| 26 | 24 | 2 |
| 25 | 21 | 4 |
| 24 | 18 | 6 |
| 23 | 15 | 8 |
| 22 | 12 | 10 |
| 21 | 9 | 12 |
| 20 | 6 | 14 |
| 19 | 3 | 16 |
| 18 | 0 | 18 |
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