Slayer task/Spiritual creatures
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| Spiritual creatures | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Requirements | |||||||||||||||||||||||||||||
| Skills | |||||||||||||||||||||||||||||
| Combat level | 80 | ||||||||||||||||||||||||||||
| Other | Death Plateau, | ||||||||||||||||||||||||||||
| Task amounts (extended) | |||||||||||||||||||||||||||||
| Krystilia | 100-150 | ||||||||||||||||||||||||||||
| Vannaka | 40-90 | ||||||||||||||||||||||||||||
| Chaeldar | 70-130 | ||||||||||||||||||||||||||||
| Nieve | 120-185 | ||||||||||||||||||||||||||||
| Duradel | 130-200 | ||||||||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||||||||
| Icon ID | 11292 | ||||||||||||||||||||||||||||
Spiritual creatures are a potential Slayer assignment given by medium and high-levelled Slayer Masters after completion of Death Plateau, a combat level of 60 and either 60 Strength or Agility with a minimum Slayer level of 63 in order to be assigned them.
There are three types of spiritual creatures players can kill as part of a task: spiritual rangers, the weakest at 63 Slayer, warriors at 68 Slayer, and mages, the only NPCs that drop dragon boots, at 83 Slayer.
These creatures are only found in the God Wars Dungeon and the Wilderness God Wars Dungeon. As followers of their respective gods, they are aggressive to anyone that is not wearing an item aligned to their god, but will be tolerant otherwise. This is essentially required, as the dungeons are multicombat areas with many monsters, likely resulting in a swift death if this is not met.
In the God Wars Dungeon, players are encouraged to wear at least one Zamorak-affiliated item, as Zamorak's followers are found in all corners of the main section of the dungeon. Depending on the god that the player is focusing on, they should also bring one of that item to ensure tolerance. This is usually a Saradomin item, since Bandos and Armadyl-affiliated spiritual creatures are rarely killed.
In the Ancient Prison, only a Zaros-affiliated item is required, as none of the other gods' followers are found inside. It is still recommended to bring one Saradomin- and Zamorak-affiliated item, as the player will have to run past Saradomin and Zamorak followers to reach the Ancient Prison's entrance.
In the Wilderness God Wars Dungeon, it is recommended to bring three god-affiliated items: one of either Armadyl or Bandos (depending on the entrance entering from), one Saradomin, and one Zamorak. Zamorak's followers are essentially everywhere in the dungeon.
The stats of spiritual creatures are generally similar, with minor variations.
- Armadyl's spiritual creatures - An additional requirement of
70 , along with a crossbow that can fire a mithril grapple. The rangers are the strongest, the warriors are the second strongest, and the mages are the weakest. Unlike Aviansie, they can be attacked with all melee weapons.
- Bandos' spiritual creatures - An additional requirement of
70 and a hammer. The warriors are the strongest, the mages are second strongest, and rangers are the weakest. Barring the mages, the rangers and warriors have the most health of monsters in this category.
- Saradomin's spiritual creatures - No additional requirements are needed, as these are found in the main dungeon. The mages are the strongest, the rangers the second strongest, and warriors the weakest.
- Zamorak's spiritual creatures - An additional requirement of
70 , and the player will lose all prayer points upon entering Zamorak's Fortress. The mages are the strongest and cast Flames of Zamorak, which drains Magic if not protected against, the rangers are second strongest, and warriors the weakest.
- Zaros' spiritual creatures - The player must complete the miniquest The Frozen Door, which has a requirement of 70 Strength, Hitpoints, Ranged, and Agility. The mages are the strongest, the warriors second strongest, and rangers the weakest. They are significantly stronger than the other gods' spiritual creatures.
In the Wilderness dungeon, only one requirement of either 60 Agility or Strength is required.
Many players tend to block spiritual creatures, since they are neither cannonable nor AFK'able, have low experience rates, and have poor drops compared to other similarly levelled monsters. Ironman players may wish to unblock the task once they have 83 slayer in order to get dragon boots.
When killing spiritual creatures, players are recommended to:
- Spiritual rangers - skip or block
- Spiritual warriors - if killing, Zamorak's Fortress
- Spiritual mages - if killing, Zamorak's Fortress or Ancient Prison
Slayer Unlocks
| Unlock | Points cost | Notes | |
|---|---|---|---|
| Spiritual fervour | 100 | Number of spiritual creatures assigned are increased to 181-250. | |
Monster Variants
| Monster | Combat level | Slayer XP | Locations | Notes |
|---|---|---|---|---|
| Spiritual ranger | 118 (Zamorak) 122 (Saradomin) 115 (Bandos) 127 (Armadyl) 158 (Zaros) |
106 106 131 120 110 |
| |
| Spiritual warrior | 115 (Zamorak) 125 (Saradomin) 134 (Bandos) 123 (Armadyl) 158 (Zaros) |
110 110 135 98 105 |
| |
| Spiritual mage | 121 (Zamorak) 120 (Saradomin) 121 (Bandos) 123 (Armadyl) 182 (Zaros) |
75 85 106 75 137.5 |
|
Location Comparison
Spiritual rangers
| Location | Maplink | Amount | Multicombat | Cannonable | Safespottable | Notes |
|---|---|---|---|---|---|---|
| God Wars Dungeon | Show map | 30 | Yes | No | Yes |
|
| God Wars Dungeon | Show map | 9 | Yes | No | Yes |
|
| Wilderness God Wars Dungeon | Show map | 12 | Yes | No | Yes |
|
Spiritual warriors
| Location | Maplink | Amount | Multicombat | Cannonable | Safespottable | Notes |
|---|---|---|---|---|---|---|
| God Wars Dungeon | Show map | 44 | Yes | No | Yes |
|
| God Wars Dungeon | Show map | 9 | Yes | No | Yes |
|
| Wilderness God Wars Dungeon | Show map | 11 | Yes | No | Yes |
|
Spiritual mages
| Location | Maplink | Amount | Multicombat | Cannonable | Safespottable | Notes |
|---|---|---|---|---|---|---|
| God Wars Dungeon | Show map | 40 | Yes | No | Yes |
|
| God Wars Dungeon | Show map | 5 | Yes | No | Yes |
|
| Wilderness God Wars Dungeon | Show map | 12 | Yes | No | Yes |
|
Safespots
Method 1: God Wars Dungeon (Saradomin Rangers)
Notes:
- You can use the small piles of bricks to block the spiritual ranger's. However it can be annoying as they act like you're not there and can walk off breaking line of sight and dragging you into danger.
- Safe tile 1 seems optimal however as it allows you to pull rangers onto kill tile 1 and it seems the sweet spot in aggro range as the rangers keeps aggressiveness.
- Then there's a ranger spawn near kill tile 2 and that ranger stays quite well contained within the bricks.
- One strategy is to keep a ranger held on kill tile 1 and swap to kill the mob spawning by tile 2 as it can be tricker waiting for a ranger to walk near kill tile 1 compared to the mob on kill tile 2 constantly spawning in reach.
Additional Notes:
- Bring a saradomin item and zamorak item to prevent nearby mobs attacking you.
- If you've completed Making Friends with My Arm ensure you've built the Fire of Unseasonal Warmth to prevent stats and run energy being drained upon entering godwars dungeon.
- Bring a rope if you've never entered godwars dungeon before.