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Temporary skill boost/Ranged

Boost Level
increase
Visibility Other info
1 Visible When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator.
2 Visible Sailing Sailing 1
Strength Strength 2
Magic Magic -2

When onboard in a keg, it increases the max hit of cannons by one.

4 Visible Hitpoints Hitpoints 11 per bite.
Slayer Slayer 5
4 Visible Strength Strength - floor(CurrentLevel * 0.04) - 2
Magic Magic - floor(CurrentLevel * 0.04) - 2
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Hitpoints Hitpoints 2-11
Attack Attack - floor(StaticLevel * 0.10) + 2
Strength Strength - floor(StaticLevel * 0.10) + 2
Defence Defence - floor(StaticLevel * 0.10) + 2
Magic Magic - floor(StaticLevel * 0.10) + 2
4-13 Visible Hitpoints Hitpoints 6 per dose.
Ranged Ranged 4 + floor(StaticLevel * 0.1)

Requires Barbarian training.

4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted.
After the 5 minutes are over, Ranged level will be restored to its base level.
4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Acts as a ranging and super defence potion in one dose.
4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted.
After the 5 minutes are over, Ranged and Defence levels will be restored to its base level.
4-13 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Magic Magic 4
Ranged Ranged 4 + floor(StaticLevel * 0.1)
4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
?-14 Visible Attack Attack ?-20
Strength Strength ?-20
Defence Defence ?-20
Magic Magic ?-11
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
5-17 Visible Ranged Ranged 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Soul Wars minigame.
5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Ranged Ranged 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTemporary skill boost/Ranged
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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