Temporary skill boost/Strength

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Boost Level
increase
Visibility Other info
1 Visible
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Attack Attack 2
Defence Defence - 1
Prayer Prayer 1
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1
Agility Agility 1
2 Visible Sailing Sailing 1
Ranged Ranged 2
Magic Magic -2

When onboard in a keg, it increases the max hit of cannons by one.

2 Visible Hitpoints Hitpoints 9

Available to free-to-play players.

1-3 Visible Hitpoints Hitpoints 1
Attack Attack -4
Strength Strength 1 + floor(StaticLevel * 0.02)

Available to free-to-play players.

1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
3 Visible Mining Mining 1
Attack Attack - floor(Currentlevel * 0.06) - 1
Defence Defence - floor(Currentlevel * 0.8) - 2
Ranged Ranged - floor(Currentlevel * 0.06) - 1
Magic Magic - floor(Currentlevel * 0.05) - 1
Prayer Prayer - floor(StaticLevel * 0.06) - 1
Agility Agility - floor(Currentlevel * 0.09) - 3
Herblore Herblore - floor(Currentlevel * 0.06) - 1
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.06) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Attack Attack - floor(Currentlevel * 0.05) - 3
Strength Strength 1 + floor(StaticLevel * 0.04)
1-5 Visible Attack Attack - (CurrentLevel * 0.02) - 3
Hitpoints Hitpoints +5
Strength Strength 1 + floor(StaticLevel * 0.05)
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.06)
1-6 Visible Hitpoints Hitpoints 7
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
2-11 Visible Hitpoints Hitpoints 15
Attack Attack - floor(CurrentLevel * 0.5) - 4
Strength Strength 2 + floor(StaticLevel * 0.1)
3-12 Visible Strength Strength 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints Hitpoints 3 per dose.
Strength Strength 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
2-13 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Strength Strength 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
?-20 Visible Attack Attack ?-20
Defence Defence ?-20
Ranged Ranged ?-14
Magic Magic ?-11
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
10-21 Visible Attack Attack - floor(CurrentLevel * 0.1)
Defence Defence - floor(CurrentLevel * 0.1)
Ranged Ranged - floor(CurrentLevel * 0.1)
Magic Magic - floor(CurrentLevel * 0.1)
Strength Strength 10 + floor(LevelsDrained * 0.25)
See dragon battleaxe for details.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTemporary skill boost/Strength
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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