Tier 1, 1Tier 1, 2Tier 1, 3Tier 1, 4Tier 2, 1Tier 2, 2Tier 2, 3Tier 2, 4Tier 3, 1Tier 3, 2Tier 3, 3Tier 3, 4Tier 4, 1Tier 4, 2Tier 4, 3Tier 4, 4Tier 5, 1Tier 5, 2Tier 5, 3Tier 5, 4 (unused)Tier 6, 1Tier 6, 2Tier 6, 3Tier 6, 4
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| Released | ? (edit) |
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| Members | No |
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| Quest | No |
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| Location | Wilderness |
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| Options | None |
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| Examine | It doesn't look healthy. |
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| Object ID | 14513 |
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| Link | MOID |
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Tree? (edit)? (edit)File:Tree (Wilderness, tier 1, 1).pngFile:Tree (Wilderness, tier 1, 2).pngFile:Tree (Wilderness, tier 1, 3).pngFile:Tree (Wilderness, tier 1, 4).pngFile:Tree (Wilderness, tier 2, 1).pngFile:Tree (Wilderness, tier 2, 2).pngFile:Tree (Wilderness, tier 2, 3).pngFile:Tree (Wilderness, tier 2, 4).pngFile:Tree (Wilderness, tier 3, 1).pngFile:Tree (Wilderness, tier 3, 2).pngFile:Tree (Wilderness, tier 3, 3).pngFile:Tree (Wilderness, tier 3, 4).pngFile:Tree (Wilderness, tier 4, 1).pngFile:Tree (Wilderness, tier 4, 2).pngFile:Tree (Wilderness, tier 4, 3).pngFile:Tree (Wilderness, tier 4, 4).pngFile:Tree (Wilderness, tier 5, 1).pngFile:Tree (Wilderness, tier 5, 2).pngFile:Tree (Wilderness, tier 5, 3).pngFile:Tree (Wilderness, tier 5, 4).pngFile:Tree (Wilderness, tier 6, 1).pngFile:Tree (Wilderness, tier 6, 2).pngFile:Tree (Wilderness, tier 6, 3).pngFile:Tree (Wilderness, tier 6, 4).png? (edit)? (edit)? (edit)NoNoWilderness? (edit)? (edit)None? (edit)? (edit)? (edit)It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.It doesn't look healthy.It doesn't look healthy.It doesn't look healthy.This tree was either the victim of weather or mankind.N/ADEFAULT,DEFAULT,DEFAULTDEFAULTScenery? (edit)145131451414515145211456414565145661457114593145941459514600146351463614637146421466414665146661467114693146941469614701? (edit)145131451414515145211456414565145661457114593145941459514600146351463614637146421466414665146661467114693146941469614701MOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOIDMOID? (edit)falsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalsefalse
Trees are scenery found in the Wilderness that cannot be chopped down like regular trees. The trees have no interaction options and are purely decorative. There are 24 variants of the trees, which have increasingly darker colours at deeper levels of the Wilderness. This matches the overall aesthetic of the Wilderness becoming increasingly more burnt and desolate at deeper levels.
There are 6 tiers of trees, each with 4 variant models. The trees in each tier are distributed across the entire width of the Wilderness, in bands approximately 10 Wilderness levels deep.
Several variants of the trees were also repurposed for Clan Wars arenas. The reused trees were tier 3 variants 2 and 3, tier 4 variant 1, and all variants in tier 6. The 4th variant in tier 6 is additionally used in the Kebos Lowlands east of the Farming Guild.
The 4th variant in tier 5 is entirely unused.
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