Temporary skill boost/Sailing
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Players can boost the Sailing skill to recruit higher-level crewmates (providing other requirements are met), perform sea charting, or build higher-tier facilities and core boat parts. However, players cannot boost to dock at mooring points.
If boosting to build an active facility (cannons, salvaging hooks, trawling nets, and chum stations), the boost must be maintained in order for the player or crewmates to keep using it. Core boat parts as well as support facilities (ex: the cargo hold, salvaging station, crystal extractor, etc) can still be used below the minimal level. However, only the owner of a boat can trim sails that they do not have the level to use, and any other player on the boat without the level requirement will have to use boosts to be able to trim the sails.
| Boost | Level increase |
Visibility | Other info | |
|---|---|---|---|---|
| Sailing cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
| Kraken ink stout | 1 | Visible | When onboard in a keg, it increases the likelihood of ocean encounters by 4%. | |
| Perildance bitter | 1 | Visible | When onboard in a keg, it increases the max hit of cannons by one. | |
| Trawler's trust | 2 | Visible | When onboard in a keg, it grants a 5% chance to catch an extra fish while deep sea trawling. | |
| Whirlpool surprise | 3 | Visible | When onboard in a keg, it grants a +2 invisible Sailing boost and gives the crew a minimum of 2 Deckhandiness and 2 Helmsmanship. | |
| Horizon's lure | 4 | Visible | When onboard in a keg, it boosts Sailing experience gained by 2.5%. | |
| Spicy stew (yellow spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |