Slayer task/Skeletons
This copy was last processed on . The copied wiki revision is dated .
| Skeletons | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Requirements | |||||||||||||||||||||||||||||
| Skills | None | ||||||||||||||||||||||||||||
| Combat level | |||||||||||||||||||||||||||||
| Other | None | ||||||||||||||||||||||||||||
| Task amounts (extended) | |||||||||||||||||||||||||||||
| Turael | 15-30 | ||||||||||||||||||||||||||||
| Spria | 15-30 | ||||||||||||||||||||||||||||
| Krystilia | 65-100 | ||||||||||||||||||||||||||||
| Mazchna | 30-50 | ||||||||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||||||||
| Icon ID | No | ||||||||||||||||||||||||||||
Skeletons are undead monsters that can be assigned as tasks at combat level 15 by various low-level Slayer masters. They are often found in cemeteries and dungeons. A good strategy to kill them is to use melee with a weapon with crush bonuses (such as a Viggora's chainmace) and a salve amulet or salve amulet (e), due to their low crush defence.
Another strategy to kill them would be with magic. Many skeletons have an elemental weakness to earth spells, making those a very effective option.
Players who seek a greater challenge can choose to kill Vet'ion or Calvar'ion. These bosses are significantly stronger than the typical skeleton, but provide plenty of rewards for players who seek to kill them. In order to access Calvar'ion, the player must have completed the Hard Wilderness Diary. Vet'ion only requires completing the Medium Wilderness Diary, but is deeper in the Wilderness and resides in a multicombat area. Accessing the bosses requires a one-time payment of 50,000 coins, which must be repaid again if the player dies to another player in the Wilderness. Note that the skeletal hellhounds they summon also count towards the task, so every kill at the boss is equal to five skeletons per spawn.
If players are not seeking to kill either skeleton boss but are assigned them in the Wilderness, an ideal location would be the Edgeville Dungeon, as there is a good cluster of skeletons that can be easily cannoned and has a quick escape, provided that the player is paying attention.
Monster Variants
| Monster | Combat level | Slayer XP | Locations | Notes |
|---|---|---|---|---|
| Skeleton |
|
|
Common skeletons, found across Gielinor | |
| Skeleton (Tarn's Lair) |
|
|
Skeletons found in the Abandoned Mine and Tarn's Lair, some of which animate from piles of bones on the floor when the player is near | |
| Skeleton (mage) | 94 | 85 | Magic-using skeletons found in Tarn's Lair | |
| Skeleton (Barrows) | 77 | 51 | Skeletons found in the Barrows minigame, which once killed contribute to the minigame's rewards | |
| Skeleton (Shayzien Crypts) | 132 | 54 | Skeletons found in the Shayzien Crypts, which each attack with a different combat style | |
| Skeleton (Melzar's Maze) | 22 | 29 | Found in Melzar's Maze, killed for the yellow key to progress through the maze | |
| Skeleton (Ape Atoll) | 142 | 110 | Giant monkey skeletons found in the Ape Atoll Dungeon, aggressive to humans but not to players disguised using a monkey greegree | |
| Skeleton (Draynor Manor) | 22 | 29 | A unique skeleton found in Draynor Manor, which attacks the player when they take the rubber tube | |
| Skogre | 44 | 71 | Requires partial completion of Zogre Flesh Eaters. | |
| Skeleton Mage |
|
|
Requires completion of Swan Song, partial completion of Waterfall Quest, or | |
| Calvar'ion | 264 | 322.5 |
Requires completion of the Hard Wilderness Diary. Weaker variant of Vet'ion who is fought in the Skeletal Tomb, a singles-plus combat area in level 21 Wilderness. | |
| Vet'ion | 454 | 624 |
Requires completion of the Medium Wilderness Diary. A wilderness boss that resides in Vet'ion's Rest. |
Location Comparison
| Location | Maplink | Amount | Multicombat | Cannonable | Safespottable | Notes |
|---|---|---|---|---|---|---|
| Ape Atoll Dungeon | Unknown | Unknown | Yes | Yes | No | |
| Barrows | Unknown | Unknown | No | No | No | |
| Catacombs of Kourend | Show map | 6 | Yes | No | No |
|
| Digsite Dungeon | Unknown | 10 | No | Yes | Yes | Requires partial completion of The Digsite (and its pre-requisites) to access the dungeon |
| Draynor Manor | Unknown | 1 | No | No | No | |
| Draynor Sewers | Unknown | 4 | No | Yes | No | |
| Edgeville Dungeon | Unknown | 19,
7 in wild |
No | Yes | Yes |
|
| Jiggig | Show map | 11 | Yes | No | No | Brutal arrows work best against Skogres. |
| Jiggig Dungeon | Show map | 36 | No | No | Yes | Brutal arrows work best against Skogres. |
| Melzar's Maze | Unknown | 6 | No | Yes | No | |
| Shayzien Crypts | Unknown | Unknown | Yes | Yes | No | |
| Stronghold of Security | Unknown | 26 | No | Yes | Yes |
|
| Taverley Dungeon | Unknown | Unknown | No | Yes | No | |
| Tarn's Lair | Unknown | Unknown | Yes | No | No | |
| Tarn's Lair, Abandoned Mine | Unknown | Unknown | Yes | No | No | |
| Varrock Sewers | Unknown | 7 | Yes | Yes | No | |
| Waterfall Dungeon | Unknown | 7 | No | Yes | No | |
| Wilderness | Unknown | Unknown | Yes | Yes | No | Multicombat area and high Risk Player Killing makes this a very dangerous location. |
| Wizards' Tower | Unknown | Unknown | No | No | No |
Safespots
-
Safespot in the Stronghold of security, utilising the floor skeletons on the southern wall of the south-western room.
Exceptions
- Although it is insinuated in Tarn's diary that skeletal wyverns are undead, they are in fact re-animated remains, whereas actual undead creatures have come back to life. This causes the Salve amulet and its enchanted versions to not work against them.
- Although the Skeletal hellhound summoned by Vanstrom Klause during the In Search of the Myreque quest looks like a skeleton, crumble undead does not work against this monster, and the salve amulet seems to have no effect.