Reanimated horror

Monster
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Reanimated horror
Reanimated horror
Released7 January 2016 (Update)
MembersYes
Combat levelN/A
Size2x2
ExamineThis creature has been dragged back from the grave.
Combat info
Max hit8
AggressiveYes
PoisonousNo
Attack styleCrush
Attack speed4 ticks (2.4 seconds)
Slayer info
Slayer levelNone
Slayer XP35 xp
CategoryJungle Horrors
Assigned by
Combat stats
3570705511
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+0+0+0+0
Melee defence
+0+0+0
Magic defence
No elemental weakness
+0No elemental weakness
Ranged defence
LightStandardHeavy
+0+0+0
Immunities
Poison0% resistance
Venom0% resistance
Advanced data
Monster ID7031
LinkMOID

A reanimated horror can be spawned by casting the spell Adept Reanimation on an ensouled horror head. Reanimation can be cast on any ensouled head within an 31x31 area where that head was dropped by a monster. This will work indefinitely, even if the ensouled head is picked up, so long as it is not put into the bank, trade screen, Grand Exchange, or price checker. If the player has done one of these things, they will no longer be able to reanimate the creature in the area where it was killed, but can still reanimate it within range of the Dark Altar. Killing the creature will grant the player 832 Prayer experience.

Even though the head is dropped by both jungle horrors and cave horrors, the reanimated creature counts only towards jungle horror Slayer tasks. They do not count as cave horrors, and similarly, a witchwood icon is not required to kill them.

Prayer info

Reanimated horror
Level requiredPrayer 1
Prayer XP832 xp
TypeReanimated ensouled head