Mage Training Arena/Enchanting Chamber

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This is a safe activity.
If you die here, you will not lose any of your items, including those stored inside an Item Retrieval Service (deathbank).
Warning: It is still dangerous for Hardcore group iron players.
A player depositing orbs in the Enchanting Chamber.

In the Enchanting Chamber, players must use enchantment spells to enchant various shapes and/or dragonstones into orbs for Pizazz points.

Mechanics

There are piles of cubes, cylinders, pentamids and icosahedrons in each corner of the room. Enchanting them immediately gives the player Pizazz points equal to the enchantment level. However, every tenth shape enchanted gives double Pizazz points. For example, enchanting a shape with Lvl-4 Enchant will give 4 Pizazz points, or 8 Pizazz points if it was the player's tenth enchanted shape.

There is a shape (indicated at the bottom right of the screen) that changes every 24 seconds. Enchanting that specific shape gives a bonus 2 points, added after points are doubled for the tenth shape. For example, enchanting the indicated shape with Lvl-4 Enchant will give 6 points, or 10 points if it was the player's tenth enchanted shape.

Dragonstones can be picked up from around the middle of the room, where they respawn slowly, and there is also a 1/32 chance of finding a dragonstone whilst searching the piles of shapes. Enchanting these will provide double the Pizazz points of a shape enchantment. You can world hop to fill your inventory with dragonstones without waiting for them to respawn or, for slightly better efficiency, you can enchant a dragonstone while running to grab the next one.

Enchanting any item turns it into an orb, which can be deposited into the hole in the centre of the room. This rewards 20 Magic experience per orb, and for every 20 orbs deposited a reward of 3 blood, death, or cosmic runes will be given once leaving the room, depositing orbs has a cap of 4,000 orbs before it stops counting and no more runes get reward. Enchantment tablets cannot be used on any of the shapes or dragonstones.

Spell Magic Level Magic Exp Base Points Per Cast (w/ Bonus) Average Points per Cast (w/ Bonus) Points Per Dragonstone Staff to Use
7 17.5 1 (3) 1.5 (3.0) 2 Water
27 37 2 (4) 2.5 (4.0) 4 Air
49 59 3 (5) 3.6 (5.0) 6 Fire
57 67 4 (6) 4.4 (6.1) 8 Earth
68 78 5 (7) 5.6 (7.1) 10 Mud*
87 97 6 (8) 6.7 (8.1) 12 Lava*
93 110 7 (9) 7.7 (9.2) 14 -

* A mud staff can be substituted with an earth staff plus a charged tome of water, or a water staff plus a charged tome of earth. A lava staff can be substituted with a fire staff plus a charged tome of earth, or an earth staff plus a charged tome of fire.

Strategy

Players should use the highest level enchantment spell available at their Magic level and the corresponding elemental staff. However, using Lvl-7 Enchant is not recommended due to its extremely high rune cost compared to the other enchantment spells.

Low-intensity strategy

A slow but AFK method is to ignore the indicated shape, collect a full inventory of shapes from any pile, and let the enchantment spell autocast. Then manually enchant any dragonstones that were collected and deposit all the orbs. This takes around 2 minutes and 15 seconds per inventory, resulting in around 720 enchantments per hour. Note that players will receive the 2-point bonus only around a quarter of the time, making it less efficient for the lower enchantment spell tiers.

Spell Pizazz points per hour Exp per hour
Lvl-1 Enchant 1152 27,000
Lvl-2 Enchant 1944 41,040
Lvl-3 Enchant 2736 56,880
Lvl-4 Enchant 3528 62,640
Lvl-5 Enchant 4320 70,560
Lvl-6 Enchant 5112 84,240
Lvl-7 Enchant 5904 93,600

Mid-intensity strategy

Points are gained much faster by taking shapes from the indicated piles and manually casting enchantment spells. Orbs can be dropped rather than deposited to save time, but this is much more click-intensive. It is slightly beneficial to enchant the final 2-3 shapes while running to the deposit hole.

Assuming the player only enchants the indicated shapes and orbs are deposited, enchanting one inventory takes around 1 minute and 6 seconds, resulting in around 1470 enchantments per hour.

Spell Pizazz points per hour Exp per hour
Dropping Depositing
Lvl-1 Enchant 4557 25,725 55,125
Lvl-2 Enchant 6174 54,390 83,790
Lvl-3 Enchant 7791 86,730 116,130
Lvl-4 Enchant 9408 98,490 127,890
Lvl-5 Enchant 11025 114,660 144,060
Lvl-6 Enchant 12642 142,590 171,990
Lvl-7 Enchant 14259 161,700 191,100

High-intensity strategy

The highest number of points may be gained by taking shapes from only a single pile (regardless of the current bonus shape) and manually casting level 5 enchantment spells or higher. By dropping orbs during the same tick as casting an enchantment and immediately picking up a new shape during the next tick, 2000 enchantments can be cast per hour, the maximum number of enchantments possible due to the 3-tick speed of the spells. Including the additional points gained from the occasional dragonstone and that the selected pile will give bonus points an average of 25% of the time, the estimated Pizazz Points per hour are as follows:

Spell Pizazz points per hour Exp per hour
Lvl-1 Enchant 3063 35,000
Lvl-2 Enchant 5131 74,000
Lvl-3 Enchant 7194 118,000
Lvl-4 Enchant 9256 134,000
Lvl-5 Enchant 11319 156,000
Lvl-6 Enchant 13381 194,000
Lvl-7 Enchant 15444 220,000

Changes

Date Changes
8 May 2024
(Update | poll)
  • Players can now log out inside the Enchanting Chamber and retain their progress.
  • The pizazz point cap for the Enchanting Chamber was doubled from 16,000 points to 32,000 points.
  • Magic experience is now granted for deposited objects.
  • Bonus rune rewards from depositing orbs are now stored and claimed when leaving the room, rather than after depositing orbs.
  • There is a 1/32 chance of finding a dragonstone while searching for shapes in the Enchanting Chamber.
  • There is at least one of each colour shape in every corner.
  • A bug where no bonus points were awarded after enchanting the specified shape was fixed.
  • Enchantment spells now award full Magic experience when cast in the Enchanting Chamber.
28 June 2018
(Update)
  • The shapes in the Enchanting Chamber now give points equal to the level of the enchant spell used on them.
  • The bonus for enchanting the correct shape in the Enchanting Chamber have been increased from 1 to 2.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceMage Training Arena/Enchanting Chamber
Content licenseCC BY-NC-SA 3.0
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