Jal-Zek

Monster
Live index

This copy was last processed on . The copied wiki revision is dated .

Jal-Zek
Released1 June 2017 (Update)
MembersYes
Combat level490
Size4x4
ExamineGoodness, gracious, great balls of fire!
Combat info
XP bonus+0%
Max hit70 (Magic)
52 (Melee)
AggressiveYes
PoisonousNo
Attack styleMagic, Stab
Attack speed4 ticks (2.4 seconds)
Slayer info
Slayer levelNone
Slayer XP220 xp
CategoryTzHaar
Assigned by
Combat stats
220370510260300510
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+80+0+0+0
Melee defence
+0+0+0
Magic defence
Water elemental weakness
+040% weakness
Ranged defence
LightStandardHeavy
+0+0+0
Immunities
Poison0% resistance
Venom100% resistance
BurnImmune (normal)
Advanced data
Monster ID7699,7703
LinkMOID

Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek, first appearing on Wave 35. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno.

A Jal-Zek's appearance when regenerating enemies.

Jal-Zeks have a unique ability where they can revive defeated monsters in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-levelled monsters first, as they can still hit hard and have much lower hitpoints than Jal-Zek. The revived monsters respawn near the centre-east of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat, as it has a 1/10 chance of choosing to use its respawn ability instead of performing a regular attack.[1] Jal-Nibs cannot be revived, nor can the miniature Jal-Ak spawns.

Jal-Zek will not attack at the same time that it is reviving another monster, and the monsters that are revived will have a slight delay before attacking the player. Jal-Zek's attacks are fairly predictable after revival: it will resume attacking 8 ticks after it uses its special ability, on what would have been its second attack. This means that players who are prayer flicking between multiple attack styles do not need to change their rhythm when this happens.

Be aware that Jal-Zeks can also attack with melee diagonally when you are standing one tile diagonal of them.

Changes

Date Changes
25 June 2025
(Update)

Jal-Zek now have a 40% elemental weakness to water spells.

15 March 2018
(Update)

Jal-Zek can no longer move when resurrecting another monster within the Inferno.

Trivia

  • Jal-Zek's examine is a reference to the song Great Balls of Fire by Jerry Lee Lewis.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceJal-Zek
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureJal-Zek ยท file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.