Monsters with abnormal projectiles

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In most cases, to successfully use protection prayers against monsters with projectile attacks, the prayer must be active before the attack happens. This is a list of monsters whose behaviour deviates from this norm.

Anytime before hitsplat

NPC Attack
Amoxliatl Icicle attack
Artio/Callisto Magic attack
Doom of Mokhaiotl Standard attacks
Great Olm Sphere attack[a]
The Hueycoatl Standard attacks
The Leviathan Standard attacks
The Nightmare/Phosani's Nightmare Melee attack
Nex (Zaros phase) Magic attack[b]
Phantom Muspah Magic attack[c]
Scurrius Magic and ranged attacks
Sotetseg Magic and ranged attacks
Tumeken's Warden/
Elidinis' Warden
Phase 2 scimitar/arrow/spell projectile
Vardorvis' Head Ranged attack[d]
Verzik Vitur (phase 3) Magic and ranged attacks
The Whisperer Magic and ranged attacks
Yama Magic and ranged attacks
Zebak Magic and ranged attacks
  1. ^ Praying before the projectile is launched halves current prayer points
  2. ^ Praying before the projectile is launched reduces damage by 50% as normal, praying while the projectile is in transit reduces damage by 25% instead.
  3. ^ Praying before the projectile is launched negates all damage and the corruption effect, praying while the projectile is in transit will only reduce damage.
  4. ^ Can also use a magic attack when fighting Awakened Vardorvis.

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Name Attack Notes
Sol Heredit Triple attack Praying Protect from Melee too early will result in it being disabled.
TzTok-Jad/JalTok-Jad Magic and ranged attacks Correct prayer must be clicked before the fireball/boulder appears.
The Nightmare/Phosani's Nightmare Magic and ranged attacks Correct prayer must be used before the projectile appears
Akkha Magic and ranged attacks Correct prayer must be used before the projectile appears

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Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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Canonical sourceMonsters with abnormal projectiles
Content licenseCC BY-NC-SA 3.0
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