Respiratory Runner

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Respiratory Runner
Respiratory Runner (#4)
Released 21 July 2021 (Update)
Members Yes
Description Kill the Abyssal Sire after only stunning him once.
Tier Elite
Monster Abyssal Sire
Type Mechanical
League region General General
Advanced data
ID 4

Respiratory Runner is an elite combat achievement which requires the player to kill the Abyssal Sire after only stunning him once.

This task fails whenever Sire wakes up from a stun; killing the respiratory systems via safespotting or tanking the tentacles must be done before stunning Sire. Likewise, enough damage to the Sire must be dealt or a shadow spell cast to disorient it exactly once.

Leaving the nexus will fail the achievement attempt unless you don't wake up the Sire.

Strategy

The scorching bow trivialises this achievement, as it will always kill the respiratory systems in one shot, regardless of Ranged accuracy and ammo used.

For players without a scorching bow, note that upon a successful hit, players will always hit at least 50% of their maximum hit on the systems, meaning a setup with a maximum hit close to 50 will always kill the systems in 2 shots. Additionally, the bonuses from a Slayer helm apply to the respiratory systems. With high levels in either Magic or Ranged and late-game gear (such as a bow of Faerdhinen and full crystal armour), it is possible to kill all four in a single stun, but it will require minimising the time taken to travel between systems, such as running to the next system immediately after the player receives an experience drop that confirms they killed the previous system.

The tile to stand on in order to safespot the south-west respiratory system.

A Magic or Ranged weapon that can fire at a range of 10, including those that can use the longrange attack style, can be used to safespot the respiratory systems in the south-west and north-east of each boss chamber without the tentacles being able to attack. To do this, wake up Sire but do not stun it. Safespot the first two respiratory systems, then stun Sire and quickly kill the remaining systems before Sire can wake. If three systems can be killed in the duration of one stun, then only one system need to be safespotted.

Alternatively using thralls; either Resurrect Greater Ghost or Resurrect Greater Skeleton from the Arceuus Spellbook, can slowly, but reliably take down the vents, even when the Abyssal Sire is not disoriented and without using shadow spells.

Other tasks

There are 8 Combat Achievement tasks (totalling 28 points) available for Abyssal Sire.

NameDescriptionTypeTierComp%
Abyssal AdeptKill the Abyssal Sire 20 times.Kill Count Hard (3 pts)20.7%
They Grow Up Too FastKill the Abyssal Sire without letting any Scion mature.Mechanical Hard (3 pts)13.6%
Don't Stop MovingKill the Abyssal Sire without taking damage from any miasma pools.Perfection Hard (3 pts)19.5%
Don't Whip MeKill the Abyssal Sire without being hit by any external tentacles.Mechanical Hard (3 pts)20.8%
Respiratory RunnerKill the Abyssal Sire after only stunning him once.Mechanical Elite (4 pts)17.7%
Abyssal VeteranKill the Abyssal Sire 50 times.Kill Count Elite (4 pts)18.7%
Perfect SireKill the Abyssal Sire without taking damage from the external tentacles, miasma pools, explosion or damage from the Abyssal Sire without praying the appropriate protection prayer.Perfection Elite (4 pts)18.5%
Demonic ReboundUse the Vengeance spell to reflect the damage from the Abyssal Sire's explosion back to him.Mechanical Elite (4 pts)11%

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceRespiratory Runner
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureAbyssal Sire (phase 1) · file details

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