Khazard Army
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The Khazard Army is a group of armed forces consisting of humans that fight for the Zamorakian Mahjarrat known as General Khazard. They are mainly situated in the area around Port Khazard, the Fight Arena and the Battlefield. Some members can also be found stationed in the Ghorrock Dungeon to secure the area after Secrets of the North.
The army operates under the approval of King Lathas, having a good relationship, and even once performing a peacekeeping job for him,[1] though King Thoros seeks to slowly distance himself from Khazard. They are also extremely loyal to their Mahjarrat leader, and, like the General himself, are quite fond of his pet hellhound Bouncer. They seem to have a particular hatred of gnomes, showing no mercy to them, and during the Tree Gnome Village quest, a group of them attack the Tree Gnome Village, slaughtering many unarmed gnomes inside, including women and children.
While General Khazard himself is Zamorakian, it is unknown whether the rest of the army is Zamorakian, although their loyalty to him may suggest that they are.
Members
- General Khazard (leader)
- Captain Malleta
- Sergeant Raymond
- Khazard Warlord
- Khazard Commander
- Khazard Soldier
- Khazard Trooper
- Khazard Guard
- Khazard Guard (Off duty)
- Head Guard
- Elite Khazard Guard
- Scout (Tai Bwo Wannai)
- Scout (Falador)
- Scout (Shantay Pass)
- Scout (Tree Gnome Stronghold)
- Scout (Ghorrock Dungeon)
- Darve
- Evelot
- Khazard Barman
- Khazard Launderer
- Jittery Jim (former)
Recent activities
The war with the gnomes
Late in the Fourth Age, human activity near the Tree Gnome Village grew, with Khazard's forces established settlements nearby. The leader of the Tree Gnome Village at the time, King Bolrie, feared that Khazard and his forces would destroy their village, and his advisor, a disguised Glouphrie, spurred him on to attempt to attempt to destroy the humans before they destroyed them. This sparked a war between the gnomes and the Khazard Army that persists to this day.
During one of their most recent battles in the Battlefield north of the Village, one of the troops stole an orb of protection and hid it in a stronghold north of the Battlefield, so that the gnomes would surrender to them. This led the Village's gnome king, King Bolren, to ask for help to a human adventurer who just recently had managed to trespass the Village maze in his curiosity, starting the events of the Tree Gnome Village quest.
After the adventurer successfully infiltrates the stronghold (using a gnome ballista) and recovers the orb, they return to King Bolren only to find that, while he was recovering the orb, another Khazard troop, leaded by a Khazard Warlord, attacked the Village and stole the remaining two orbs of protection, killing some gnomes in the way. Again, the adventurer searches for the orbs, until they find the warlord hidden outside the walls of West Ardougne and defeats him, recovering the orbs and saving the tree gnomes from near-extinction. The armies of Khazard and the Tree Gnome Village can still be seen fighting after this, meaning that neither group will surrender to the other.
This "hunting" campaign is one of the facts that enraged Glough against the humans, leading him into his plan of killing the Grand Tree to provide wood for the production of ships to attack the human kingdoms (most likely including General Khazard's army) and putting gnomes as supreme rulers of Gielinor over the humans.
Aiding Movario
Khazard lent several of his highest ranking troops to aid Movario, a mage and scholar in the employ of his fellow Mahjarrat Lucien. These Elite Khazard Guards were charged with guarding Movario's base, which contained Movario's highly secret research notes. Darve, another of Khazard's men, was charged with guarding Movario personally.
To the North
After forming an uneasy alliance with Hazeel and the player to investigate the mysterious death of Sir Ceril Carnillean resulted in the discovery and kidnapping of the Mahjarrat Jhallan by an assassin in the Ghorrock Dungeon, Khazard dispatched a detachment of soldiers to secure the area in case the assassin returned.
Trivia
- The word Khazard may be a pun on the ancient barbarians in Russia, the Khazars.