Ocean depth
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Ocean depth is a scrapped mechanic that referred to the height of a water body's surface, relative to the seabed.
The different depths were visually shown in-game and on the world map with the water colour, with the deepest waters being a dark shade of blue and shallower waters being increasingly lighter shades.
There were three different depths represented:
- Shallow Seas
- Open Sea
- Deep Sea
With two extra levels of less shallow waters also shown around coastlines.
During the March 2025 sailing alpha, the depths were purely cosmetic and did not affect ships. Ocean depth has since been entirely removed as a planned mechanic, and only remains as a cosmetic difference representing areas further away from land.
Different water depths were planned[1] to have an effect on vessels sailing through them, specifically:
| Depth | Effect |
|---|---|
| Shallow Seas | Accessible for small and large ships. Colossal ships are unable to sail here, because the waters aren’t deep enough. Small ships will find it easy to zip around the various obstacles, but large ships will need to go slowly and carefully. Most areas around the coastline will be shallows. |
| Open Sea | A little bit further out than the shallows. They’re mostly found between islands and landmasses that are close together. All ships can sail here, but large ships will be the fastest. |
| Deep Sea | The most dangerous part of the ocean, where the wind, currents, and waves are strongest. Colossal ships will find navigation easiest, although large ships will also find conditions tolerable. Small ships, however, will likely not be able sail to here at all. |