Zealot
Npc
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| Zealot | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 21 December 2004 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Race | Human | ||||||||||||||||||
| Quest | Haunted Mine | ||||||||||||||||||
| Location | Abandoned Mine | ||||||||||||||||||
| League region | |||||||||||||||||||
| Gender | Male | ||||||||||||||||||
| Options | Talk-to, Pickpocket | ||||||||||||||||||
| Examine | His robes prominently display the star of Saradomin. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 3611 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The zealot is a monk of Saradomin who has come to Morytania to investigate the strange Mort Ridge Mine in the south-west of the region. He is the quest start point for Haunted Mine. Players must say they follow Saradomin or Guthix, regardless of whether they do or not, in order to gain his trust.
However, even when the player does tell Zealot they follow Saradomin, he will not permit them to enter the Mine. Instead, the player must pickpocket him for the zealot's key to get in to begin the quest.
Pickpocketing
A successful pickpocket attempt will gain the following loot during Haunted Mine:
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Zealot's key | 1 | Always | Not sold | 0 |
Dialogue
Changes
Trivia
- After the Haunted Mine quest, players can "give back" his key by saying that they have the key in their possession.
- Attempting to pickpocket him before learning about the key gives the message
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