TzHaar Fight Cave/Rotations

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TzHaar Fight Cave/Rotations
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In order to complete the TzHaar Fight Caves in a more predictable or efficient manner, one can predict the spawn location of future waves. There are only 15 possible rotations that describe the spawn locations of the monsters. The rotation may be predicted based on two different techniques:

  • By checking which monsters spawn in the first two waves, the rotation can be determined in all but two rotations (which require 4 waves to make the distinction). For example, if in Wave 1, the first monster spawns centre, and then on Wave 2, the two monsters spawn in the north-west and south-west corner, the Rotation 1 will be in effect.
  • The rotation is determined by the exact time when the player enters the caves. The rotation that the player will do changes exactly at every minute, except for Rotation 4, which lasts for two minutes before changing.

TzTok-Jad will always spawn at the same location as the monster that spawns in Wave 3.

If trying to do the Fight Caves in the fastest time possible, Rotation 5 is typically preferred. Rotation 2 is the second best, being only very slightly less optimal. Rotation 2 currently has the world record

Wave NW C SE S SW

The current time is .

Rotation Guide
Predicted Times Wave 1 Wave 2 Wave 3[1] Wave 4 Link
C NW SW SW Rotation 1
C S SE SE Rotation 2
C SE SW SW Rotation 3
NW C S S Rotation 4 (lasts 2 minutes)
NW C SE SE Rotation 5
NW SW SE SE Rotation 6
S NW C C S SE Rotation 7
S NW C C SE SW Rotation 8
S SE SW SW Rotation 9
SE S NW NW Rotation 10
SE SW C C Rotation 11
SE SW S S Rotation 12
SW C NW NW Rotation 13
SW S NW NW Rotation 14
SW SE S S Rotation 15
  1. ^ TzTok-Jad will spawn at the same location as the monster that spawns in Wave 3.

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