TzHaar Fight Cave/Rotations
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In order to complete the TzHaar Fight Caves in a more predictable or efficient manner, one can predict the spawn location of future waves. There are only 15 possible rotations that describe the spawn locations of the monsters. The rotation may be predicted based on two different techniques:
- By checking which monsters spawn in the first two waves, the rotation can be determined in all but two rotations (which require 4 waves to make the distinction). For example, if in Wave 1, the first monster spawns centre, and then on Wave 2, the two monsters spawn in the north-west and south-west corner, the Rotation 1 will be in effect.
- The rotation is determined by the exact time when the player enters the caves. The rotation that the player will do changes exactly at every minute, except for Rotation 4, which lasts for two minutes before changing.
TzTok-Jad will always spawn at the same location as the monster that spawns in Wave 3.
If trying to do the Fight Caves in the fastest time possible, Rotation 5 is typically preferred. Rotation 2 is the second best, being only very slightly less optimal. Rotation 2 currently has the world record
The current time is .
| Rotation Guide | ||||||
|---|---|---|---|---|---|---|
| Predicted Times | Wave 1 | Wave 2 | Wave 3[1] | Wave 4 | Link | |
| C | NW SW | SW | Rotation 1 | |||
| C | S SE | SE | Rotation 2 | |||
| C | SE SW | SW | Rotation 3 | |||
| NW | C S | S | Rotation 4 (lasts 2 minutes) | |||
| NW | C SE | SE | Rotation 5 | |||
| NW | SW SE | SE | Rotation 6 | |||
| S | NW C | C | S SE | Rotation 7 | ||
| S | NW C | C | SE SW | Rotation 8 | ||
| S | SE SW | SW | Rotation 9 | |||
| SE | S NW | NW | Rotation 10 | |||
| SE | SW C | C | Rotation 11 | |||
| SE | SW S | S | Rotation 12 | |||
| SW | C NW | NW | Rotation 13 | |||
| SW | S NW | NW | Rotation 14 | |||
| SW | SE S | S | Rotation 15 | |||
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