H.A.M. Storerooms
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| H.A.M. Storerooms | ||||
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| Released | 21 June 2006 (Update) | |||
| Members | Yes | |||
| Floors | 2 | |||
| League region | ||||
| Inhabitants | H.A.M members | |||
| Music | Monster Melee | |||
| Map | ||||
The H.A.M. Storerooms is a secret dungeon inside the H.A.M. Hideout, unlocked during Death to the Dorgeshuun. The secret entrance is located just south of the podium in the main hideout. The stores are patrolled by five level 22 guards, who are not aggressive after partial completion of Death to the Dorgeshuun unless spoken to without H.A.M. robes equipped.
The guards in the Storerooms are commonly pickpocketed for H.A.M. keys which provide access to locked small chests, which contain coins, cut gems and jewellery. Unlike when pickpocketing H.A.M. members, players are not thrown out upon failing to pickpocket, and instead take up to 3 damage.
The chests are located in four central rooms and in the large room to the north, which are accessed either through picking the lock on the door (giving 4 Thieving experience, and more likely to succeed with a Lockpick) or through entering a crack in the wall. While guards are patrolling, they will attack players who attempt to open doors while in their line of sight. However, if a player fails to pickpocket them, they will stop patrolling and return to their start position, and will no longer attack.
Each time you open a chest, a key of the corresponding type will be consumed. Players can use Low or High Level Alchemy on jewellery to extend trips or to be sold at the Grand Exchange or at Grum's Gold Exchange in Port Sarim. Players may also wish to enchant the jewellery for additional magic experience or profit.
Keys
- The south-west room, in addition to having a locked door, also has two cracks in the wall to the north and south, which can be used to enter the room without picking the lock.
- The large room to the north has a door that is not locked. It has two chests, which both require steel keys.
Rewards
Trivia
- If you are involuntarily teleported out of the H.A.M. Hideout, such as through a random event, you will receive a message saying "You leave the HAM Fanatics' Camp."
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