Spike (Phantom Muspah)
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| Spike | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 11 January 2023 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest | None | ||||||||||||||||||
| Location | Ghorrock Dungeon | ||||||||||||||||||
| Options | None | ||||||||||||||||||
| Examine | Looks dangerous. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 46693,46694,46695,46696,46697 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
Spikes appear as part of the fight against the Strange Creature during Secrets of the North and the Phantom Muspah afterwards.
Mechanics
Standing on a spike will knock the player back to a clear tile and heal the boss for ~75% of the damage dealt. The spikes will stay until the end of fight. During transformations, Muspah will slam the ground and spawn spikes around the arena, including one under the player.
Two to four spikes may home in on the player as part of Muspah's special attacks:
- Players can stand behind hardened spikes to avoid the homing spikes from reaching them if there's more than one spike grouped together.
- The spikes move 1 tile per 2 ticks, do not move diagonally, and cannot pass through idle spikes.
- After ~20 seconds, the spikes harden and stop moving.
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| Equipment | |
| Other | |