Rahul Vohra
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| Rahul Vohra | ||||
|---|---|---|---|---|
| Employed | June 2004 | |||
| Left | September 2004 | |||
| Role | Intern | |||
| Team | Unknown (edit) | |||
| Social media |
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Rahul Vohra interned at Jagex during the summer of 2004. He developed the quests Monkey Madness I and Tai Bwo Wannai Trio.[1]
Mod Ash has described Rahul's code as "remarkably hard to follow," not due to technical failures, but due to Rahul's background in object-oriented programming. RuneScript, the scripting language used by Jagex, is designed to be easy for those with little programming background; it does not use an object-oriented approach, and triggers different scripts, rather than different files. Because Rahul's coding is based on OOP, and calls multiple different files at once, the development team has found it difficult to modify the code, resulting in some long-lasting differences between Ape Atoll mechanics and other parts of the game.[2]